The river Lhûn or Westronized Lune was a river of north-western Eriador. It gave its name to the Gulf of Lune and the Mountains of Lune.
|Camp Plot - Camp plots are smaller versions of Castles, smaller walls that cannot be manned and fewer defensive plots. In addition, there are fewer plots, requiring that some risks be taken with external economy plots. Camp plots cost 2000 to build.|
|Outpost Plot - Outposts only contain three building plots (unless you build the faction-specific outpost or the dwarven outpost which has 3 defensive plots) They are forward bases meant to support your war effort, acting as either an anchor in enemy territory or as economic support.|
|Settlement Plot - Settlements are small, cheap plots that provide either unit recruitment buildings or economy buildings. They're aren't the most powerful but can prove key in holding economic victory.|
View of the Map
- Warg Lairs: Purple
- Cave Troll: Red
Gollum Possible Spawn Points
- Gollum: ⋆ Blue
Warg lairs are probably some of the most dangerous lairs in Edain. The wargs are extremely resistant to everything and deal enormous amount of both trample damage and bite damage. They can mow down any unit weaker than Gondor Soldiers. The wargs are more easily dealt with using Pikemen or Heroes. After that, dealing with the warg lair is easy.
Trolls, despite their appearance, are the most efficient creeps, being both easy to creep and very rewarding. The Trolls will always aim for your heroes, often wading through entire battalions to get to them and suffering trample revenge damage. This means that you can easily lure the troll through one or more battalions on aggressive stance to have it suffer heavy damage before turning around with your hero to attack when it turns around. This almost always guarantees an easy kill if well executed. Of course, pikes will make it much easier using this strategy, but even Orc Warriors can kill a troll using this tip. After that destroying its lair is easy and yields a high reward.
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