Template:Infobox Faction
- "At its greatest Arnor included all Eriador, except the regions beyond the Lune, and the lands east of Greyflood and Loudwater, in which lay Rivendell and Hollin."
- —The Lord of the Rings, Appendix A, Annals of Kings and Rulers
Arnor is a defensive faction with a massive ring of walkable walls which can be equipped with many different extensions. This faction has 9 available building plots, the highest number of possible, but also has a high diversity of buildings that are necessary for a balanced game. Gondor and Arnor are available depending on the selected map.
On camp maps, Arnor camp is surrounded by a simple wall with a single entrance.
Arnor's units can take various formations and are focused primarily to close their lines and withstand the enemy. On settlements, Arnor can call the hero Cirdan and units from Lindon.
Arnor is a unique faction that is only accessible on certain maps. As a sub-faction of Gondor, its units and buildings are similar. In order to play as Arnor, select Gondor on certain maps and the game will start with an Arnor base instead of a Gondor one.
Maps
Arnor is only playable on the following maps:
- Amon Sûl Fortress
- Amon Sûl
- Angmar
- Arnor
- Barrow-downs
- Cardolan
- Carn Dûm
- East-West Road
- Forochel
- Fornost
- Forodwaith
- Minhiriath
- Mitheitel spring
- Mountains of Angmar
- Mount Gram
- North Downs
- Rhudaur
- River Lhun
- Wasteland of Forochel
Strategic Points
Castles
Arnor has a heavily reinforced castle with a gate, 9 build plots, and many defensive buildings. It can be improved using the upgrades from the Stoneworker building. Postern gates, trebuchets and arrow towers can be built on the defense plots.
Camp
The camp has 6 plots with thin walls that do not allow units or defenses on top. There are 4 defense plots inside the camp where the player can build lone towers. The walls can be targeted and destroyed but not rebuilt.
Outposts
On the outposts Arnor can build an Imladris Stronghold which allows for multiple upgrades and the purchase of Glorfindel and Wind Riders. They can also build a regular outpost which can build the same buildings as a camp or castle.
Settlements
On the settlements Arnor can build Farms that provide resources, towers of Lindon to recruit Cirdan or a Ranger camp where the player can recruit Aranarth and his Rangers.
Buildings
Blacksmith (X)Name/Shortcut | Buildable At | Cost in resources | Life Points | Description | Price Reductor |
---|---|---|---|---|---|
Citadel | Castle, Camp | N/A | 7000/6000 | The citadel is the central building of a fortress or a camp. Heroes can be recruited here. In a fortress the citadel has 7000 lifepoints, in camps 6000. | N/A |
Town House (Y) | Castle, Camp, Outpost | 400 | 2500 | Generates taxes | Lowers the cost of elite units:
2 Houses: -10% 3 Houses: -15% 4 Houses: -20% 5 Houses: -25% 6 Houses: -30% |
Castle, Camp, Outpost | 400 | 2500 | The armory is an economy building and additionally you can research Banner Carrier (LV2), Forged Blades (LV3) and Heavy Armor (LV3). | Reduces the cost of unit upgrades:
2 smiths: -10% 3 smiths: -15% 4 smiths: -25% 5 smiths: -25% 6 smiths: -30% | |
Arnor Barracks (C) | Castle, Camp, Outpost | 300 | 6500 | Trains Dunedain Soldiers (Arnor), Dunedain Pikemen (Arnor), Palace Guards and Palantir Guards of Amon Sul | N/A |
Arnor Archery Range (V) | Castle, Camp, Outpost | 300 | 6500 | Trains Arnor Archers and researches fire arrows upgrade (LV3) | N/A |
Stable (B) | Castle, Camp, Outpost | 800 | 6500 | Trains Arnor Knights and researches Knight Shields (LV3) | N/A |
Siege Workshop (N) | Castle, Camp, Outpost | 600 | 6500 | Builds Battering Rams and Trebuchets and researches Fire Stone (LV3) | N/A |
Battle Tower (A) | Castle, Camp, Outpost | 500 | 4000 | Fires arrows on nearby enemies, can be upgraded with fire arrows | N/A |
Well (S) | Castle, Camp, Outpost | 200 | 1500 | Nearby allies will heal if not under attack | N/A |
Heroic Statue (D) | Castle, Camp, Outpost | 150 | 1000 | Nearby allies gain +20% armor and damage. If they leave the range the effect will last for 30 seconds | Reduces the cost of heroes
2 Statues: -10% 3 Statues: -20% 4 Statues: -30% |
Market (F) | Castle, Camp, Outpost | 1500 | 4000 | Allows the research of Grand Harvest, Increased Taxes and Iron Ore | N/A |
Stoneworker (G) | Castle, Camp, Outpost | 1000 | 4500 | Allows the research of Reinforced Gate, Numenorean Stonework, Battle Tower Training and Siege Material. | Reduces the cost of buildings:
1 Stone workers: -20% 2 Stone workers: -40% 3 Stone workers: -60% |
Units
Name | Type | Where to recruit/ requires | Cost | CP Cost | Strong vs. | Shortcut |
---|---|---|---|---|---|---|
Dunedain Soldiers (Arnor) | Swordsmen | Arnor Barracks | 200 | 60 | Pikemen | Y |
Dunedain Pikemen (Arnor) | Pikemen | Arnor Barracks | 300 | 60 | Cavalry | X |
Palace Guards | Swordsmen | Arnor Barracks LV2 | 500 | 90 | All Melee | C |
Palantir Guards of Amon Sul | Heroic | Arnor Barracks LV3, Heavy Armor and Forged Blades | 1100 | 90 | All Non-Heroic | V |
Arnor Archers | Archer | Arnor Archery Range | 300 | 90 | At Range | Y |
Arnor Knights | Cavalry | Stables | 700 | 120 | Archers, Swordsmen | Y |
Battering Ram | Siege | Siege Works | 500 | 30 | Structures | Y |
Trebuchets | Siege | Siege Work LV2 | 700 | 40 | Structures | X |
Name | Cost | CP | Strong vs. | Description | Shortcut |
---|---|---|---|---|---|
Arnor Transport Ship | 100 | 25 | N/A | Can transport up to two battalions or heroes to any other location, very weak. If it dies with units inside the units will also die. | Y |
Arnor Battleship | 750 | 50 | At Range, VS Ships | Basic ships which shoots at any troops nearby, can be upgraded with improved armor and health regeneration. | X |
Arnor Siege Vessel | 3000 | 100 | Structures | Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration. | C |
Dol-Amroth Battleship | 1000 | 50 | At Range, VS Ships | Elite battleship that can destroy other ships easily, can be upgraded with advanced armor and health regeneration. | V |
Heroes
Malbeth
- "Arvedui you shall call him, for he will be the last in Arthedain. Though a choice will come to the Dúnedain, and if they take the one that seems less hopeful, then your son will change his name and become king of a great realm. If not, then much sorrow and many lives of men shall pass, until the Dúnedain arise and are united again."
- —Appendix A: Gondor and the Heirs of Anarion
Malbeth the Seer was a Dúnedain of the North and a royal counselor of Arthedain that lived in the time of King Araphant and King Arvedui. He prophesied that Arvedui would be the last king of Arnor.
Carthaen
Carthaen was an Arnorian general who defended the burial grounds at Cardolan against Angmar's forces. He failed and was turned into a wight, Karsh.
Araphant
Araphant was the fourteenth king of Arthedain and the father of Arvedui. He forged a marriage alliance with Gondor and held off Angmar's assaults during his reign until his death.
Arvedui
- "Arvedui you shall call him, for he will be the last in Arthedain."
- —The Return of the King: Appendix A, Annals of the Kings and Rulers
Arvedui was the last king of Arthedain. He tried to claim Gondor's throne but failed. Arvedui fled the destruction of Fornost to the Icebay of Forochel. Later, he boarded a ship sent by Cirdan to rescue him. However, the ship sank, and Arvedui drowned.
Gandalf
- "A wizard is never late, Frodo Baggins. Nor is he early. He arrives precisely when he means to. "
- —Gandalf
Gandalf was a Maia, one of the Istari sent to combat Sauron in the Third Age. He wandered across all of Middle Earth, helping others. Gandalf was killed by Durin's Bane, but returned as Gandalf the White. In this form, he led the free people against Sauron in the War of the Ring.
External Buildplots
Buildings
Name/Shortuct | Buildable at | Cost in Resources | Life Points | Description | Price Reductor |
---|---|---|---|---|---|
Stronghold of Imladris (X) | Outpost | 1500 | 7000 | Trains Glorfindel and Wind Riders. Allows the research of Mystic Fountain, Crystal Moat, Blessed Mist, Enchanted Anvil | Reduces the cost of unit upgrades (Enchanted Anvil)
1 fortress with anvil: -15% 2 fortress with anvil: -25% 3 fortress with anvil: -33% |
Farm (Y) | Settlement | 200 | 2500 | Generates resources | Reduces the cost of Cavalry:
2 Farm: -10% 3 Farm: -15% 4 Farm: -20% 5 Farm: -25% 6 Farm: -30% |
Lindon Watchtower | Settlement | 500 | 2900 | Fire arrows at nearby enemies. Train Lindon Guardians and Cirdan. Can cast Palantir of Elostirion. | N/A |
Dunedain Tent | Settlement | 500 | 3500 | Trains Rangers and Aranarth. Allows the research of the Longbow upgrade | N/A |
Units
Name | Type | Where to recruit/ requires | Cost | CP Cost | Strong vs. | Shortcut |
---|---|---|---|---|---|---|
Rangers | Archer | Ranger Tents | 600 | 120 | Infantry, Monsters, At Range | Y |
Lindon Guardians | Swordsmen, Archer | Lindon Watchtower | 600 | 90 | Depends on sistuation | Y |
Glorfindel's Wind Riders | Heroic | Stronghold of Imladris | 1400 | 120 | All Standards units | C |
Heroes
- "But as for me, my heart is with the Sea, and I will dwell by the grey shores until the last ship sails. I will await you."
- —Cirdan
Cirdan was a Telerian shipwright who lived in Lindon. He was one of the oldest living beings in Middle-earth and was a guardian of the Elven Ring Narya, which he gave to Gandalf. Cirdan prepared the ship that sent the Ring-bearers into the West at the start of the Fourth Age.
Aranarth was the son of Arvedui. After the destruction of Fornost by Angmar, the kingdom of Arnor was no more, and so Aranarth became the first chieftain of the Dunedain until his death.
- "Yes, you saw him for a moment as he is upon the other side: one of the mighty of the Firstborn. He is an Elf-lord of a house of princes."
- —Gandalf
Glorfindel was one of the Eldar of the First Age who was killed by a balrog in the Fall of Gondolin. He was later sent back to Middle-earth by the Valar and lived in Imladris. He participated in the battle to destroy Angmar and predicted the Witch-King's manner of death in the War of the Ring.
Upgrades
Name | Cost | Can be bought
at |
Requires | Effect |
---|---|---|---|---|
Enchanted Anvil | 500 | Stronghold of Imladris | None | Reduces the cost of unit upgrades.
|
Blessed Mist | 1000 | Stronghold of Imladris | None | Nearby allies become camouflaged |
Crystal Moat | 1000 | Stronghold of Imladris | None | Decreases melee vulnerability of the Fortress |
Mystic Fountain | 1500 | Stronghold of Imladris | None | Provides healing to nearby troops. Heroes revive 25% faster at this fortress. |
Composite Bows | 600 | Ranger Tents | None | Lowers the recharge time of the ability of the unit equipped gy 33% |
Spellbook
The Edain Team has said that the Arnor spellbook will not be revealed in news, instead, player will be able to discover it on their own when 4.5 is released.
4.4 Spellbook
Coming soon...
Upgrades
Name | Cost of Research | Cost of Equipping | Effect | Requirement |
---|---|---|---|---|
Banner Carrier | 400 | 200 | Promotes battalions to rank two allowing them to replace fallen units while out of combat. | Researched at Level 2 Blacksmith |
Heavy Armor | 600 | 300 | Gives the battalion additional hitpoints and additional armor against ranged attacks. | Researched at Level 3 Blacksmith |
Forged Blades | 600 | 300 | Increases the damage of the battalion against:
|
Researched at Level 3 Blacksmith |
Fire Arrows | 800 | 400 | Considerably raises damage inflicted by arrows | Researched at Level 3 Archery Range |
Fire Stones | 800 | 400 | Significantly increases damage dealt by Trebuchets and deals damage to garrisoned units. | Researched at Level 3 Siege Works |
Composite Bows | 600 | 300 | Lowers recharge time the Dunedain Rangers' Unexpected Salvo by 33% and doubles the damage. | Researched at Ranger Tents |
Knight Shields | 400 | 200 | Increases armor against pikemen by 25% and armor against swordsmen by 50% | Research at level 3 Stable |
Grand Harvest | 1000 | 0 | Increases resource production of all Farms by 30% | Researched at Market |
Increased Taxes | 1500 | 0 | Increases the resource production of all Town Houses by 30%. | Researched at Market |
Iron Ore | 1500 | 0 | Increases the resource production of Blacksmiths by 20% | Researched at Market |
Numenorean Stoneworks | 1500 | 0 | Increases the armor of walls and towers. | Researched at Stoneworker |
Reinforced Gate | 100 | 0 | Increases hitpoints of gates by 50% (Castle Maps only) | Researched at Stoneworker |
Battle Tower Training | 1500 | 0 | Increases the ranged damage of Battle Towers. | Researched at Stoneworker |
Siege Materials | 500 | 0 | Destroyed structures now refund 50% of the cost. Stoneworker must be maintained to benefit from upgrade. | Researched at Stoneworker |
Upgrade building to level 2 | 400 | 0 | Increases training speed by 20%, hitpoints by 1500 and level by 1. | Researched at building player desires to upgrade |
Upgrade building to level 3 | 600 | 0 | Increases training speed by 30%, hitpoints by 1500 and level by 1. | Researched at building player desires to upgrade |
Faithful of Aranarth | 0 | 0 | The selected Rangers become Faithful of Aranarth. They gin increased vision and attacked range, are permanently stealthed and gain the Disruptive Fire ability. | Aranarth has chosen the path of the Dunedain Chieftain |
Barrow Guards | 0 | 0 | The selected Rangers become Barrow Guards. They gain higher armor and melee damage, resistance against fear and the Unexpected Salvo ability. | Carthaen Level 5 |
Strategy with Arnor
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