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Recruit the elite mounted Dunedain to defend Arnor and trample its enemies.

Abilities[]

Formation E Battle Formation - The Knights gain +35% armor against swords and spears, but they lose 50% speed.

Upgrades[]

The Knights of Arnor have access to the following upgrades:
Arnor banner Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200.
Gondor heavy armor Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to EdainCavalryHeavyArmor, if Horse Shields has been purchased changes the armor set to EdainCavalryHeavyShieldArmor. Cost: 300

[+/-]EdainCavalryHeavyArmor
DEFAULT 100%
SLASH 30%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 200%
CHOP 30%
URUK 45%
WATER 135%
FlankedPenalty 12%
[+/-]EdainCavalryHeavyShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 32%
CAVALRY_RANGED 65%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 100%
CHOP 15%
URUK 22%
WATER 135%
FlankedPenalty 12%


Gondor forged blades Forged Blades - Increases the damage of this battalion and provides a damage bonus against buildings. Cost: 300
Knight shield Knight Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200

[+/-]EdainCavalryShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 50%
CAVALRY_RANGED 50%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 65%
CHOP 22%
URUK 15%
WATER 135%
FlankedPenalty 12%
[+/-]EdainCavalryHeavyShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 32%
CAVALRY_RANGED 65%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 100%
CHOP 15%
URUK 22%
WATER 135%
FlankedPenalty 12%


WesternesseSword Sword of the Westerness - Makes the unit invulnerable to FLAME, MAGIC, FROST, POISON and FORCE damagetypes and increase their damage by 50% against ringwraiths, Karsh and Wights.

Strategy[]



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