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"It was at this time that an end came of the Dúnedain of Cardolan, and evil spirits out of Angmar and Rhudaur entered into the deserted mounds and dwelt there."
Appendix A, The Lord of the Rings

Barrows are corrupted tombs of Arnorian nobles and kings, perverted by the witchcraft of Angmar. They can be built on settlements and upgraded to suit your play style. They also have a tunnel system for Karsh and Wights.

Gruft 2.jpg

Level Up

Settler Tools Evil.png Settler's Tools: Upgrades the building to rank 2. At rank 2, economy buildings produce 25% more resources, gain 500 additional hit points and cost 300.

Forged Settler Tools Evil.png Forged Settler's Tools: Upgrades the building to rank 3. At rank 3, external economy buildings produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.
The upgrades can be researched from the Dark Iron Forge

Abilities

Resource Production - This building produces resources. It produces 21 Resources.png every 12 seconds by default. This number can be modified through upgrades and abilities.

Tribute to the iron crown.png Tribute to the Iron Crown - Recruitment buildings of Angmar can be upgraded to level 2 and 3 by collecting tribute from the Witch-King's vassals. Orc Camps, Hillmen Villages, Barrows, and Outposts spawn tribute carts every 4 minutes that can be sent into any recruitment structure to upgrade it and generate resources. (Passive ability)

Spell of the Barrow-Wight

Curse of the barrow wight.png Level 3: Spell of the Barrow-Wight - Awaken Barrow-wights for a short time. Their awakening stuns enemies with fear.

Barrow Network - The Barrow can be garrisoned by Wights and Karsh, functioning much like a Dwarven Mineshaft by allowing instant travel between Barrows.

Barrow - The Barrow provides a reduction to the cost of Barrow-wights up to 30%:

  • 2 Barrows: 10%
  • 3 Barrows: 15%
  • 4 Barrows: 20%
  • 5 Barrows: 25%
  • 6 or more Barrows: 30%

Strategy