Edain Mod Wiki
Edain Mod Wiki

The Citadel is the central structure of all castles, camps, and normal outposts, the pinnacle of each faction's architectural style, and the key to constructing buildings and recruiting heroes. This page will attempt to guide you through the different factions and any unique features that each Citadel has. For more information about defensive options, see Defensive Build Plots. Some Citadels have more functions than others. All Citadels except for Isengard's can now decommission troops to allow you to free up command points. For Isengard, you can decommission troops at the Uruk Pit.

  • Hitpoints: 4000 / 6000 (Rohan)
  • Resource Production: +40

The following upgrades are available at the citadel:

Intact bastion.png Intact Bastion - As long as the Citadel isn't destroyed, buildings within the castle, wall catapults, and the gate gain +50% armor against siege engines and elemental damage. Passive Ability.

Improved pantry.png Expanded Storerooms: Increases command points by 200. Can be purchased five times for a total of 1,000 command points. Cost: 500 each time *

* - The Expanded Storerooms upgrades for Lothlorien are found in the Sanctuary.


"Then Pippin cried aloud, for the Tower of Ecthelion, standing high within the topmost wall, shone out against the sky, glimmering like a spike of pearl and silver, tall and fair and shapely, and its pinnacle glittered as if it were wrought of crystals..."
The Return of the King

Ring hero.png Ring Hero Function: see Boromir (Gondor), Gandalf (Gondor/Arnor), Arvedui (Arnor)

Gondor citadel-0.jpg

Citadel Heroes


Name Weapon(s) Role Cost Importance
Pippin Sword / Rock Throw Scout 150 Hobbit of the Shire, Guard of the Citadel
Denethor Sword / Ranged Unit Support 1400 Steward of Gondor
Gandalf Sword and Staff Mass Slayer 3000 Istari Wizard


Name Weapon(s) Role Cost Importance
Carthaen Sword / Bow Scout 200 Captain of Arnor
Malbeth the Seer Staff / Ranged Hero Support 1400 Seer of Arnor
Gandalf Sword and Staff Mass Slayer 3000 Istari Wizard


"Within there rise the roofs of houses; and in the midst, set upon a green terrace, there stands aloft a great hall of Men. And it seems to my eyes that it is thatched with gold. The light of it shines far over the land. Golden, too, are the posts of its doors."
Legolas, The Two Towers

Ring hero.png Ring Hero Function: see Theoden

Rohan citadel.jpg

Playing system.png Playing System: Rohan may train peasants from Flour Mills which can be built both at the main base and settlements. When upgrading the Archery Range and Stables, one may choose between a unit production speed boost and unlocking stronger units (both upgrades grant a level and +1500 HP).

Citadel Heroes

Name Weapon(s) Role Cost Importance
Merry Sword / Rock Throw Scout 150 Hobbit of the Shire, Squire of Rohan
Theoden Sword / Horse Unit Support 800 / 2800 King of Rohan
Eowyn Sword / Horse Hero Killer 1200 Shield-Maiden of Rohan, niece of Theoden
Hama Sword / Horse Tank 1200 Doorwarden of Edoras, Bodyguard of Theoden
Théodred* Sword / Horse Building Destroyer 1500 Son of Theoden

* - Theodred can only be recruited from the standard Rohan outpost citadel, not the castle or camp citadel. He can also be found in the Assembly Point.


Ring hero.png Ring Hero Function: see King Dain (Erebor), Dain Ironfoot (Iron Hills), Thorin Oakenshield (Ered Luin)

Dwarven citadel.jpg

Choose between the three main Dwarven realms:

Playing system.png Playing System: The Dwarves are divided into 3 Dwarf kingdoms: Erebor, Iron Hills, and Ered Luin. At the start of the game, the player has to choose one of them. Dwarven recruitment buildings are upgraded through the economy research found at the Dwarven Forge. To unlock advanced units and siege weapons, Elite Equipment and Siege Plans must also be researched.

Citadel Units

Name Type Cost CP Cost Strong vs Shortcut
Scout of the Iron Hills Elite Scout Cavalry 100 10 Fog of War V

Citadel Heroes

Erebor-0.png Erebor

Name Weapon(s) Role Cost Importance
Nori Knives Scout 150 Brother of Dori and Ori
King Dain Axe Unit Support 2600 King under the Mountain

Iron hills.png Iron Hills

Name Weapon(s) Role Cost Importance
Dain Ironfoot Warhammer / War Boar Unit Support 2600 Lord of the Iron Hills

Ered luin.png Ered Luin

Name Weapon(s) Role Cost Importance
Bilbo Baggins Sword / Rock Throw Scout 150 Hobbit of the Shire
Thorin Oakenshield Sword Unit Support 2600 King of Durin's Folk

Citadel Defensive Build Plots

To be able to build on the additional defense plots you need to research the upgrade Line of Defense available at the Stonemason (LV3).

  • Battlewagon hearth.png Hearth - fire pit that heals nearby allies (cost: 200 ; health: 1500)
  • Battle tower add-on.png Battle Tower - defensive structure that shoots nearby enemies (cost: 500; health: 4000)
  • Durin's monument add-on.png Durin's Monument - heroic statue that grants allies close to it +20% armor and damage; persists 30 seconds after units have left the vicinity of the statue (cost: 150; health: 1000)


"Frodo looked and saw, still at some distance, a hill of many mighty trees, or a city of green towers: which it was he could not tell. Out of it, it seemed to him that the power and light came that held all the land in sway."
The Fellowship of the Ring

Ring hero.png Ring Hero Function: see Galadriel

Lorien Citadel.png

Playing system.png Playing System: The Lothlorien Citadel produces most of the faction's units and heroes, but it requires other buildings to be constructed first. These buildings also generate resources and level up through the economy upgrades in the Forge, producing more resources with each level. Finally, they offer their own set of bonuses.

Citadel Heroes

Name Weapon(s) Role Cost Importance
Rumil & Orophin Bow (Rumil) / Sword (Orophin) Scouts 300 Haldir's brothers
Haldir (requires Border Guardhouse) Sword / Bow Unit Support 1300 Leader of Lorien's Borderguards
Celeborn (requires Galadhrim Quarters) Sword Hero Killer 2400 Lord of Lothlorien
Galadriel (requires Sanctuary) Ranged Magic Building Destroyer / Hero Support 3000 Lady of Lothlorien


Ring hero.png Ring Hero Function: see Elrond (Fellowship of the Ring)

Imladris citadel.jpg

Playing system.png Playing System: Rivendell's recruitment buildings gain levels and units gain special abilities through the research and development of studies in the Library.

Citadel Heroes

Name Weapon(s) Role Cost Importance
Gildor Bow Scout 250 Elf of Rivendell
Arwen Sword / Horse Unit Support 1300 Daughter of Elrond


Erestor.png Erestor's Supervision: Erestor becomes available from the citadel once a library has been built. Erestor enters an allied building within the fortress and will remain there until told to leave. Click on icon, then left click on an allied economy or recruitment structure. Erestor provides different bonuses depending on the building he enters:

Note: Erestor will not work in a regular outpost even though he has an icon in the outpost citadel. On fortress maps, Erestor is recruitable as a hero with similar skills.


"But Isengard is a circle of sheer rocks that enclose a valley as with a wall, and in the midst of that valley is a tower of stone called Orthanc. It was not made by Saruman, but by the Men of Númenor long ago; and it is very tall and has many secrets; yet it looks not to be a work of craft. "
Gandalf, The Fellowship of the Ring

Evil ring function.png Ring Hero Function: see Saruman

Isengard citadel.jpg

Playing system.png Playing System: The Uruk Pit, Warg Pit, and Siege Works are all upgraded simultaneously through buying Machinery of War found in the any of these structures. Saruman may enter the citadel (requires central spell) and will gain more powerful, long-range versions of his abilities for use defending the castle or camp. Any ability used in the tower will still have to cool down even if he is ungarrisoned. Uruk Hunters provide the early unit of the faction that can eventually become semi-heroic the more they level up.

Citadel Heroes

Name Weapon(s) Role Cost Importance
Bill Ferny Sword Scout 100 Spy from Bree
Grima Wormtongue Knife Hero Killer 1100 Chief Advisor of Theoden
Saruman Staff Mass Slayer / Building Support 3000 Istari Wizard, Lord of Isengard

Citadel Improvements Isengard citadel upgrades.png

Citadel improvements are unlocked once the central spell, Wizard Tower (5pp), has been purchased. [This spell also allows Saruman to use all abilities when garrisoned in the tower regardless of level.] These upgrades do not cost any resources but are slow to research.

Murder crows upgrade.png Murder of Crows - Allows the player to call Crebain to the battlefield for a short time and permanently increases the vision range of the citadel.
Excavations upgrade.png Excavations - Increases the health of all structures in the base by 30%.
Burning forges.png Burning Forges - Doubles the production of resources of the citadel.


Crebain ability.png Crebain (requires Crebain upgrade): Summons Crebain which will scout the area, revealing hidden enemies and weakening all nearby foes

Evacuate tower.png Evacuate: Order Saruman to exit the citadel (see his page to view his abilities available while standing on top of his tower)


"Then at last his [Frodo's] gaze was held: wall upon wall, battlement upon battlement, black, immeasurably strong, mountain of iron, gate of steel, tower of adamant, he saw it: Barad-dûr, Fortress of Sauron. All hope left him. And suddenly he felt the Eye. There was an eye in the Dark Tower that did not sleep."
The Fellowship of the Ring

Evil ring function.png Ring Hero Function: see Sauron


Playing system.png Playing System: All the power of Mordor comes from Sauron, and his power can be increased by completing certain tasks. Sauron cannot be permanently killed; when his life bar reaches zero he will become a shadow and be unable to attack or be attacked for a while. The level and abilities of the Nazgul and the Mouth of Sauron are tied to Sauron, who will gain more powers and abilities as he levels up.

Citadel Units

Name Type Cost CP Cost Strong vs Shortcut
Black Riders Heroic Swordsmen / Cavalry 2000 120 All Standard Units A

Citadel Heroes

Name Weapon(s) Role Cost Importance
Gorbag Swords Scout 200 Orc Captain / Black Uruk
Dark Marshal Sword / Horse Unit Interferer 1300 Nazgul
Shadow Lord Sword / Horse Unit Interferer 1300 Nazgul
Mouth of Sauron Sword / Horse Unit/Hero Interferer 2000 Black Numenorean, Ambassador of the Dark Lord
Sauron Ranged Magic, Fire Varied 1600 Necromancer of Dol Guldur, Dark Lord of Mordor and Middle-earth

Expansion of Power

Tasks of power.png See the tasks that need to be fulfilled to expand Mordor's power and increase Sauron's level:

Citadel Defensive Build Plots

These 4 plots can build powerful defensive structures to help defend the citadel, they are only available on castle maps.

  • Mordor citadel catapult.png Catapult Expansion - long range defensive weapon (cost: 700; health: 1200)
  • Mordor citadel barricade.png Barricade Expansion - defensive tower manned by 3 orc archers (cost: 500; health: 4000)
  • Mordor citadel gate watchers.png Gate Watchers Expansion - statue that causes enemy units to flee in terror (cost: 600; health: 1500)


Evil ring function.png Ring Hero Function: see Witch-King (Angmar)

Angmar citadel.jpg

Playing system.png Playing System: Angmar fields a large variety of vassals, elite units, monsters, and Morgul sorcery, allowing for many different strategies. Recruitment buildings of Angmar can be upgraded by collecting tribute from the Witch-King's vassals. Orc Camps, Hillmen Villages, Barrows, and Outposts spawn tribute carts every 3 minutes that can be sent into any recruitment structure to upgrade it and generate resources. Angmar is the only evil faction that operates from a mighty walled castle and therefore has more defensive options.

Citadel Units

Name Type Cost CP Cost Strong vs Shortcut
Black Knights Heroic Cavalry Free (Requires Unleash Black Knights 120 All Standard Units

Citadel Heroes

Name Weapon(s) Role Cost Importance
Drauglin Claws Scout 200 Beastmaster of Angmar
Witch-King of Angmar Sword / Horse Mass Slayer 3000 Lord of the Nazgul, The Black Captain, King of Angmar

Citadel Improvements

Stronghold of the witch king.png Stronghold of the Iron Crown (10pp) - Nominates the selected fortress as a Stronghold of the Iron Crown. Left click on the icon the left click on a fortress of Angmar. This unlocks the Stronghold of the Witch-King for the target citadel. The citadel is improved to a Stronghold. All structures are instantly upgraded to level 3 and get reinforced garrison. Wall catapults gain ice ammunition. Enemies near the gate are poisoned.The citadel gains the abilities Sortie, Bastion of Winter and Unleash the Black Knights.

  • Bastion of winter.png Bastion of Winter - For 30 seconds all the walls and buildings are surrounded by a snowy storm making them invulnerable.
  • Unleash black knights.png Unleash the Black Knights - Permanently summons a battalion Black Knights from the Stronghold to the battlefield.
  • Sortie.png Sortie - Allied units within the fortress gain 50% damage and movement speed for a brief duration which persists even when leaving the fortress.