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Defensive Build Plots are the keys to keeping your base well-protected. This page will attempt to guide you through the different factions and the defensive capabilities that each has. This is a work in progress.

Imladris

Imladris has access to a mighty square fortress with walls on castles and a round camp also encircled with smaller walls on camps.

Castle

On castles, Imladris has access to 10 defensive plots on their walls and 2 by their gates. On their walls, Imladris have access to the following defenses:

  • Imladris castle tower.png Battletower: A defensive structure that shoots at nearby enemies. Cost: 700
  • Imladris postern gate.png Postern Gate: A hidden gate which allows units and heroes to pass through but refuses entrance to enemies. Cost: 300
  • Imladris wall fountain.png Mystical Fountains: A magic well, blessed with elven magic, that heals troops around and on top of the wall. Cost: 700
  • Imladris wall catapult icon.png Wall Catapult: A mounted Elven Catapult that serves as a long range defensive weapon. Cost: 1000

On the two plots by the gate, Imladris has access to one structure:

  • Imladris gate fountain.png Flood Gate Expansion: A flood gate that release a small flood when enemies get close, dealing heavy damage to infantry. Cost: 900

Camp

On camps, Imladris has access to 4 defensive plots, on which they can build:

  • Imladris camp tower.png Sentry Tower: A weak, short range, defensive tower which attacks nearby enemies. Cost: 250

Mordor

Since Mordor does not have access to walls, they have access to the same defensive structures on both their camps and castles' defensive plots. The only difference is in the number of plots, 9 on castles and 7 on camps. On these they can build:

  • Mordor tower.png Sentry Tower: A weak, short range, defensive tower which attacks nearby enemies. Cost: 200
  • Mordor banner defense.png Defense Banner: A banner that increases the recruitment speed of the two adjacent buildings by 25%. Influence of Sauron can be cast on it Cost: 500
    • Influence of sauron.png Influence of Sauron - Sauron fills a building of Mordor (excluding Tol-In-Gaurhoth and the citadel) with his will, unlocking specific effects like new units or upgrades. Reinforcements of Rhun and Harad are granted their upgrades.

Both the camp and castle of Mordor give a little protection through fences, intermittently placed, which stop troops from passing but do not protect from arrow fire.

Castle

However, on castles, Mordor also has access to 4 additional defensive plots near their citadel. On these, much more powerful defensive structure can be built, similar to the defensive structures that factions with walls get:

  • Mordor citadel catapult.png Catapult Expansion: A mounted Mordor Catapult which serves as a long range defensive weapon. Cost: 1000
  • Mordor citadel barricade.png Barricade Expansion: A defensive structure that shoots at nearby enemies. Cost: 700
  • Mordor citadel gate watchers.png Gate Watcher: A defensive structure, similar to the ones that guarded Cirith Ungol, that causes enemies to flee in terror periodically. Cost: 600

Isengard

Since Isengard does not have access to walls, they have have access to the same defensive structures on both their camps and castles' defensive pots. The only difference is in the number of plots, 9 on castles and 7 on camps. On these they can build:

  • Isengard tower.png Sentry Tower: A weak, short range, defensive tower which attacks nearby enemies. Cost: 200
  • Isengard warg.png Warg Sentry: A weak building that does not attack on its own but rather houses a warg that will attack nearby enemies. If the warg dies it will respawn after a while. Cost: 200

Both the camp and castle of Isengard give a little protection through fences, intermittently placed, which stop troops from passing but do not protect from arrow fire.

Rohan

Rohan has access to a mighty square fortress with walls on castles and a round camp which is encircled with smaller walls on camps.

Castle

On castles, Rohan has access to 10 defensive plots on their walls, on which they can build the following:

  • Rohan castle tower.png Battletower: A defensive structure that shoots at nearby enemies. Cost: 700
  • Rohan postern gate.png Postern Gate: A hidden gate which allows units and heroes to pass through but refuses entrance to enemies. Cost: 300
  • Rohan wall banner.png Wall Banner: A mounted banner which inspires nearby troops and grants them +50% armor and damage. Cost: 300
  • Rohan wall onager icon.png Wall Catapult: A mounted Rohan Onager that serves as a long range defensive weapon. Cost: 1000

Camp

On camps, Rohan has access to 4 defensive plots, on which they can only build:

  • Rohan camp tower.png Sentry Tower: A weak, short range, defensive tower which attacks nearby enemies. Cost: 200

Gondor/Arnor

Gondor and Arnor have access to a mighty square fortress with walls on castles and a round camp with smaller walls placed intermittently on camps.

Castle

On castles, Gondor and Arnor have access to 10 defensive plots on their walls, on which they can build the following:

  • Gondor castle tower.png Battletower: A defensive structure that shoots at nearby enemies. Cost: 700
  • Gondor postern gate.png Postern Gate: A hidden gate which allows units and heroes to pass through but refuses entrance to enemies. Cost: 300
  • Gondor wall crane.png Repair Crane: A crane mounted on the wall which heals nearby buildings and machines. Cost: 500
  • Gondor treb.png Wall Catapult: A mounted Trebuchet that serves as a long range defensive weapon. Cost: 1000

Camp

On camps, Gondor and Arnor have access to 4 defensive plots, on which they can only build:

  • Gondor camp tower.png Sentry Tower: A weak, short range, defensive tower which attacks nearby enemies. Cost: 250

Angmar

Angmar has access to a mighty square fortress with walls on castles and a round camp which is encircled with smaller walls on camps.

Castle

On castles, Angmar has access to 10 defensive plots on their walls, on which they can build the following:

  • Angmar castle tower.png Battletower: A defensive structure that shoots at nearby enemies. Cost: 700
  • Angmar postern gate.png Postern Gate: A hidden gate which allows units and heroes to pass through but refuses entrance to enemies. Cost: 300
  • Angmar castle cages.png Death Cage: A cage is risen, putting on the display the skeletons of Angmar's enemies, terrifying nearby enemies and lowering their damage and armor by -25% .Cost: 300
  • Angmar stone thrower.png Wall Catapult: A mounted Troll Stone Thrower that serves as a long range defensive weapon. Cost: 1000

On the two plots by the gate, Angmar has only access to one structure:

  • Angmar gate dire wolf kennel.png Dire Wolf Kennel Expansion: Releases 4 dire wolves that attack nearby enemies Cost: 500

Camp

On camps, Agmar has access to 4 defensive plots, on which they can only build:

  • Angmar camp tower.png Sentry Tower: A weak, short range, defensive tower which attacks nearby enemies. Cost: 250
  • Angmar camp cages.png Death Cage: A cage is risen, putting on the display the skeletons of Angmar's enemies, terrifying nearby enemies and lowering their damage and armor by -10% .Cost: 150

Dwarves

The Dwarven Realms have access to a mighty square fortress with walls on castles and a round camp also encircled with smaller walls on camps.

Castle

On castles, the Dwarven Realms have access to 12 defensive plots on their walls, on which they can build the following:

  • Dwarven castle tower.png Battletower: A defensive structure that shoots at nearby enemies. Cost: 700
  • Dwarven postern gate.png Postern Gate: A hidden gate which allows units and heroes to pass through but refuses entrance to enemies. Cost: 300
  • Dwarven raven tower.png Ravenlair: A tower where ravens nest and scout the surroundings, granting allies nearby +25% vision and attack range. Cost: 300
  • Dwarven wall catapult.png Wall Catapult: A mounted Dwarven Catapult that serves as a long range defensive weapon. Cost: 1000

In addition, once Line of Defense is purchased from a level 3 Stonemason, two larger defensive plots become available on which the Dwarves can build a Well, a Heroic Statue or a Battle Tower. If Oil Vents is also researched from the Stonemason, the walls near the gate will gain the ability:

  • Dwarven oil vents icon.png Pour down boiling oil - Boiling oil is poured down the vents, burning any enemies near the gate

Camp

On camps, the Dwarven Realms have access to 4 defensive plots, on which they can only build:

  • Dwarven camp tower.png Sentry Tower: A weak, short range, defensive tower which attacks nearby enemies. Cost: 250

In addition, once Line of Defense is purchased from a level 3 Stonemason, two larger defensive plots become available on which the Dwarves can build a Well, a Heroic Statue or a Battle Tower.

Lothlorien

As the only Good faction without walls, Lothlorien primarily relies on the archers which garrison every building for their defense, especially on camps which do not possess defensive plots. Castle are encircled with flets that can be upgraded and bridges that do not stop projectiles or enemies but can be garrisoned with archers

Castle

On castles, Lothlorien has access to 8 defensive plots, situated on flets that hold the bridges up. On these plots they can build:

  • Lorien statues.png Inspiring Statue: Nearby allies gain +25% damage and armor. Cost: 400
  • Lorien lanterns.png Lanterns: Lanterns that periodically cause nearby enemies to flee in terror. Cost: 400
  • Lorien platform archer.png Guard Platform: The flet is garrisoned with a guard which will fire arrows at nearby enemies. Cost: 500