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Dol Guldur Archers are the archers of Dol Guldur that come to serve Mordor. You can recruit them from the Dol Guldur Outpost after building it on an outpost plot. They have better armor but deal very little damage on their own. However, once paired with various leaderships, they can prove deadly to all. They have substituted their normal arrows for poison arrows which slowly drain the enemy of all health (and therefore cannot purchase Fire Arrows). As usual Mass Slayer Heroes will make quick work of them. The Dol Guldur Archers don't have a type advantage but are particularly strong from a distance; however, if you let the enemy get close you will lose the battalion.

Abilities

Dol guldur poison weapons.png Poisoned Weapons - Orcs of Dol Guldur put poison on their weapons and cause more than twice as much damage as ordinary Orcs. Units affected by poison lose 3 health per second for 10 seconds, the timer is refreshed every time they are struck. Passive ability

Crack the whip.png Orc Overseer: Crack the Whip - For 30 seconds, the archers deal double damage to ranged units but lose 25% armor

Upgrades

The Dol Guldur Archers have access to the following upgrades:
Mordor banner.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200
Orc overseer upgrade.png Orc Overseer - If paired with an orc overseer this battalion will gain +25% damage and +50% armor and the ability Crack the Whip

Strategy

Dol Guldur Archers are the next tier in Archers, surpassing the Orc Archers, for Mordor; they act as support to the melee orcs by weakening enemies with their poison arrows. They have quite a low armor rating so it is important to always support them with other troops since they cannot hold out a fight on their own, especially due to their low damage. They can be substituted for Morgul Archers if the player wishes to use a more aggressive style or wishes to destroy the enemy base. As any other troop, they gain various boosts from leaderships and are affected by powers such as "Lord of Mordor" or "Might of the Damned". They can be mounted on Mumakil to work as a walking sentry.