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"Go North, find the Dunedain."
Thranduil to Legolas

Recruit Dunedain Soldiers to protect the realm of Arnor with their swords, shields and formations.

Formation

Formation A Shield Wall - The Dunedain Soldiers gain +20% armor but lose 30% movement speed

Arnor soldiers

Arnor infantry led by Isildur march to battle in the Last Alliance as seen in the Fellowship of the Ring movie.

Upgrades

The Soldiers of Arnor have access to the following upgrades:
Arnor banner Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200

Gondor heavy armor Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to EdainInfantryHeavyArmor. Cost: 300

[+/-]EdainInfantryHeavyArmor
DEFAULT 100%
SLASH 100%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 150%
CHOP 100%
URUK 150%
WATER 135%
FlankedPenalty 25%


Gondor forged blades Forged Blades - Increases the damage of this battalion and provides a damage bonus against other infantry (swordsmen, pikemen, archers, etc...). Cost: 300
WesternesseSword Sword of the Westerness - Makes the unit invulnerable to FLAME, MAGIC, FROST, POISON and FORCE damagetypes and increase their damage by 50% against ringwraiths, Karsh and Wights.

Strategy

The Dunedain Soldiers are Arnor's basic foot soldiers. They function best as spam troops for early game and creeping early. However, due to Arnor's better late-game swordsmen, the Palace Guards of Arnor, they shouldn't be built once the Arnor player has the resources to crank out Palace Guards.

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