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"Go North, find the Dunedain."
Thranduil to Legolas

Recruit Dunedain Soldiers to protect the realm of Arnor with their swords, shields and formations.

Formation[]

Formation A Shield Wall - The Dunedain Soldiers gain +20% armor but lose 30% movement speed

Arnor soldiers

Arnor infantry led by Isildur march to battle in the Last Alliance as seen in the Fellowship of the Ring movie.

Upgrades[]

The Soldiers of Arnor have access to the following upgrades:
Arnor banner Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200.

Gondor heavy armor Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to EdainInfantryHeavyArmor. Cost: 300

[+/-]EdainInfantryHeavyArmor
DEFAULT 100%
SLASH 100%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 150%
CHOP 100%
URUK 150%
WATER 135%
FlankedPenalty 25%


Gondor forged blades Forged Blades - Increases the damage of this battalion and provides a damage bonus against other infantry (swordsmen, pikemen, archers, etc...). Cost: 300
WesternesseSword Sword of the Westerness - Makes the unit invulnerable to FLAME, MAGIC, FROST, POISON and FORCE damagetypes and increase their damage by 50% against ringwraiths, Karsh and Wights.

Strategy[]

The Dunedain Soldiers are Arnor's basic foot soldiers. They function best as spam troops for early game and creeping early. However, due to Arnor's better late-game swordsmen, the Palace Guards of Arnor, they shouldn't be built once the Arnor player has the resources to crank out Palace Guards.



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