Recruit Dunedain Soldiers to protect the realm of Arnor with their swords, shields and formations.
Formation[]
Shield Wall - The Dunedain Soldiers gain +20% armor but lose 30% movement speed
Upgrades[]
The Soldiers of Arnor have access to the following upgrades:
Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200.
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to EdainInfantryHeavyArmor. Cost: 300
EdainInfantryHeavyArmor | |
---|---|
DEFAULT | 100% |
SLASH | 100% |
PIERCE | 65% |
CAVALRY_RANGED | 135% |
SPECIALIST | 65% |
CRUSH | 135% |
CAVALRY | 135% |
SIEGE | 100% |
FLAME | 100% |
FROST | 100% |
MAGIC | 100% |
HERO | 150% |
HERO_RANGED | 150% |
STRUCTURAL | 150% |
CHOP | 100% |
URUK | 150% |
WATER | 135% |
FlankedPenalty | 25% |
Forged Blades - Increases the damage of this battalion and provides a damage bonus against other infantry (swordsmen, pikemen, archers, etc...). Cost: 300
Sword of the Westerness - Makes the unit invulnerable to FLAME, MAGIC, FROST, POISON and FORCE damagetypes and increase their damage by 50% against ringwraiths, Karsh and Wights.
Strategy[]
The Dunedain Soldiers are Arnor's basic foot soldiers. They function best as spam troops for early game and creeping early. However, due to Arnor's better late-game swordsmen, the Palace Guards of Arnor, they shouldn't be built once the Arnor player has the resources to crank out Palace Guards.
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