Durin VII was the last reincarnation of Durin. He is summoned when King Dain picks up the One Ring.
Durin can go on an expedition once he reaches level 5 which will grant him new abilities. His original ability will be listed first, followed by a bullet point outlining his new and improved ability from when he returns from Khazad-dûm.
Durin the Deathless, Forefather of the Dwarves - Durin escapes death for a long time even if his health points are spent. As the greatest of the legendary seven Forefathers of the Dwarves Durin is known to all Dwarves and he is a source of inspiration. Dwarven heroes nearby gain +50% armor. Durin is aware of the temptation of the Ring. Instead of falling for it, he learns to control it on his own. On this path, no ally can support him and he won't gain any shared experience from nearby allies. (Passive ability)
- Durin the Deathless, Forefather of the Dwarves - After his expedition, Durin can now also profit from the support and experience of nearby allies. (Passive ability)
Level 3: Master of Stone - Durin knows every rock in Middle-Earth and also all manners of shaping stone. In a medium radius allied structures are temporary strengthened and enemy structures are temporarily weakened. After his expedition, this ability becomes:
- Buildmanship of Khazad-dûm - Durin has relearned the lost buildmanship of Khazad-Dûm. In a large radius allied structures are temporarily greatly strengthened and enemy structures are temporarily greatly weakened. Left click on target area
Level 5 : Word of the Forefathers - Durin speaks a Word of his Forefathers. Enemy units within a wide area become afraid, while allies are slowly healed and rank up a level. After his expedition, this ability becomes:
- Word of Silence - Durin speaks a Word of Silence. Enemy units within a wide area become afraid, while allies are healed and gain improved stats. Enemy buildings within a wide area cannot be used for 30 seconds. Left-click to activate
- Fires of Aule's Forge - Durin the Immortal calls his creator Mahal, the Valar Aule, to his aid. Aule makes the ground of Middle-earth burst into flames by the fire of his forge. Left click to activate
Expedition to Khazad-Dum
Phase I - Durin VII learns how to handle the One Ring in combat. He has to reach level 5 before he is ready to start his journey.
Phase II - Durin VII holds council with Dain and has to be close to him for one minute. As long as Dain and Durin are close enough to hold council, blue sparks will appear every second above Durin.
Phase III - Durin VII selects any battalion of dwarves to become scouts for the expedition. They disappear from the battlefield and Durin joins them after 30 seconds himself.
Phase IV - On Durin's Day, they return from their expedition. On his return, Durin VII gains improved abilities and his scouts have become veterans of Khazad-Dûm.
|Mithril Mine||800||Since Durin's return from Khazad-dûm, the dwarves have regained their access to Mithril. Constructs a special workshop which is able to create armor from Mithril for Dwarven heroes (if there are no Veterans in the forge) and generates resources. Can build other mining facilities that generate resources, but can only be placed onto mountains.|
|Statue of Durin||150||To praise his ancestors, Durin constructs a statue. Grants leadership to nearby allies|
|Durin's Barracks||300||Durin constructs a barracks which contains the units of all dwarven realms as well as each realms' unique upgrade for Guardians|
Note: The player should look for these building icons in the top right side of the screen when Durin is selected.
|This section has no content. You can help the Edain Mod Wiki by adding information to it.|