"Erebor – The Lonely Mountain. The last of the great dwarf kingdoms of Middle-earth."

The Dwarves have a massive angular fortress that provides a high number of extensions. The peculiarity of the faction is defined by a leading realm selection: EreborIron Hills, or Ered Luin. The focus depends on the leading realm.

The fortress offers 7 building plots, with 2 more available after researching an upgrade. In addition to a large number of unit upgrades, the Dwarves have three different sources of raw materials: wood, ore and stone. On camp maps, the dwarves have a hexagonal ring of walls with a small opening. Erebor's focus is on infantry that can be enlisted in a plethora of different variations. On settlements they can build Mineshafts, Lumbermills or Travel Camps. Ponies are generated every few minutes from Travel Camps, allowing Arkenguard to leave for Khazad Dûm to return as seasoned Veterans.

Strategic Points


The castle is a heavily equipped stronghold with walls, defense plots in the base and a gate. The player can unlock additional defense plots by purchasing the defense plot upgrade from a Dwarven Stonemason. It has 7 building plots and 4 defense plots inside and more defense plots on the wall.


The camp has high walls with a single output. the walls, however, cannot gain defense upgrades, but there are still plots on the inside that can be unlocked with the upgrade. It has 5 plots with 4 defense plots.


Erebor can pick between a regular outpost where they can build regular troops, or Dale, with men that will defend their home with all their heart.


On settlements they can build mineshafts that produce resources, lumber mills which produce wood resources and travel camps which make elite troops into Veterans of Khazad Dum.


Name/Shortcut Buildable At Cost in resources Life Points Description Price Reductor
Mineshaft (Y) Castle, Camp, Outpost, Settlement 400/200 2500 Allows access to mineshaft network and generates resources Reduces cost of units upgrades:

2 Mineshaft: -10%

3 Mineshaft: -15%

4 Mineshaft: -20%

5 Mineshaft: -25%

6 Mineshaft: -30%

Dwarven Stonemason (X) Castle, Camp, Outpost 400 2500 Researches base upgrades and generates resources Increases the health point of dwarven buildings:

2 masons: +10%

3 masons: +10%

4 masons: +10%

Hall of Warriors (C) Castle, Camp, Outpost 300 6500 Trains Guardians of Erebor, Phalanx of Erebor, Axe Throwers, Arkenguard. Researches Banner Carrier N/A
Forge Works (V) Castle, Camp, Outpost 600 4500 Trains Battlewagons, Erebor Demolisher, Erebor Catapult, Earth Shaker and researches Flaming Shots N/A
Dwarven Forge (B) Castle, Camp, Outpost 600 4500 Researches Heavy Armor, Forged Blades, Fire Arrows, Elite Equipment, Siege Plans and War Masks N/A
Hearth (N) Castle, Camp, Outpost 200 1500 Heals nearby units while out of combat N/A
Durin Statue (A) Caste, Camp, Outpost 150 1000 Provides units with +20% armor and damage, lasts for 30 seconds out of radius. Reduces the cost of heroes:

2 statues: -10%

3 statues: -20%

4 statues: -30%

Battle Tower (S) Castle, Camp, Outpost 500 4000 Fires at nearby enemies, can be upgraded with Forged Blades N/A


Name Type Where to recruit/ requires Cost CP Cost Strong vs. Shortcut
Guardians of Erebor Swordsmen Hall of Warriors 200 60 Light Infantry, Pikemen, Structures Y
Phalanx of Erebor Pikemen Hall of Warriors 300 60 Cavalry, Monsters, Structures, Heavy Units X
Axe Throwers Archer Hall of Warriors 300 90 At Range, Buildings, Archers, Pikemen C
Arkenguard Swordsmen Hall of Warriors, Elite Equipment 500 90 Melee, Speed, Heavy Units V
Battlewagon Cavalry Forge Works 600 60 Swordsmen, Archers Y
Erebor Demolisher Siege Forge Works 600 40 Structures X
Erebor Catapult Siege Forge Works, Siege Plans 700 60 Buildings, Archers, Monsters C
Earth Shaker Siege Forge Works, Siege Plans 700 60 All Structures B
Veterans of Khazad Dum Heroic Hall of Warriors, Elite Equipment, Travel Camp 0 0 Depends on equipment N/A

Naval Units

Name Cost CP Strong vs. Description Shortcut
Dale Transport Ship 100 25 N/A Can transport up to two battalions or heroes to any other location, very weak. If it dies with units the units will also die. Y
Battleship of Dale 750 50 At Range, VS Ships Basic ships which shoot at any troops nearby, can be upgraded with improved armor and health regeneration. X
Dale Siege Vessel 3000 100 Structures Mighty siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration. C
Wind Yactman 500 25 At Range, VS Ships Quick and nimble ship good against other ships. V



Nori was a dwarf of the Blue Mountains who joined Thorin Oakenshield's Company to reclaim Erebor. After the Battle of Five Armies, he established himself in Erebor and grew rich. 


"Gimli Gloin's son is renowned, for he was one of the Nine Walkers that set out with the Ring; and he remained in the company of King Elessar throughout the War. He was named Elf-friend because of the great love that grew between him and Legolas, son of Thranduil, and because of his reverence for the Lady Galadriel."
Appendix A, The Lord of the Rings

Gimli, son of Gloin, was a well-respected warrior of Erebor who joined his father at the Council of Elrond. Here he joined the Fellowship of the Ring, traveled with Aragorn and became a friend of Legolas Greenleaf. Gimli fought in the War of the Ring and, after the war, he established a dwarf kingdom in the Glittering Caves in Rohan.


Gloin was one of the Dwarves of the Thorin's Company who reclaimed Erebor. He traveled to Rivendell with his son, where he told the rest of the council about the problems at Erebor.

Thorin III Stonehelm

"When news came of the great victories in the South, then Sauron's northern army was filled with dismay; and the besieged came forth and routed them, and the remnant fled into the East and troubled Dale no more. Then Bard II, Brand's son, became King in Dale, and Thorin III Stonehelm, Dáin's son, became King under the Mountain. "
Appendix A, The Lord of the Rings

Thorin III was the son of King Dain and a lord of Erebor and the Iron Hills. During the War of the Ring, he became King under the Mountain when Dain was killed by Easterlings in battle. When news of Sauron's defeat came to Erebor, Thorin and his forces drove back the enemy. He then rebuilt the Erebor, and Dale and prospered.

King Dain

"He was interested, however, to hear that Dáin was still King under the Mountain, and was now old (having passed his two hundred and fiftieth year), venerable, and fabulously rich. "
The Fellowship of the Ring

Lord Dain was a Lord of the Iron Hills who came to Thorin Oakenshield's aid at the Battle of the Five Armies. After Thorin's death, Dain was crowned King under the Mountain and brought peace and prosperity to the surrounding area. He fought in the War of the Ring, where he was killed by Easterlings outside the gates of Erebor.

Gandalf the Grey

"All that the unsuspecting Bilbo saw that morning was an old man with a staff. He had a tall pointed blue hat, a long grey cloak, a silver scarf over which a white beard hung down below his waist, and immense black boots."
The Hobbit

Gandalf was one of the Istari sent to combat the threat of Sauron in the Third Age. He joined the Company of Thorin Oakenshield and led the free peoples against Sauron in the War of the Ring.


"Standing near was a huge man with a thick black beard and hair, and great bare arms and legs with knotted muscles. He was clothed in a tunic of wool down to his knees, and was leaning on a large axe."
The Hobbit

Beorn was the father of Grimbeorn, a northman and skinchanger who could turn into a bear. He fought in the Battle of the Five Armies and later became a chieftain of the Anduin Vales.

External Buildplots

Initially the player can build Dale outpost which can then be expanded with the various buildings below, gaining access to troops, defense, leadership and healing along with more resources being generated. Each extension cannot directly be attacked, and each one added improves the overall hit-points of the Dale outpost. Once the militia house has been purchased players can recruit troops, like the Lothlorien outpost.


Name/Shortcut Buildable At Cost in resources Life Points Description Price Reductor
Mineshaft (Y) Castle, Camp, Outpost, Settlement 400/200 2500 Allows access to mineshaft network and generates resources Reduces cost of unit upgrades:

2 Mineshafts: -10%

3: -15%

4: -20%

5: -25%

6: -30%

Lumber Mill (X) Settlement 200 2500 Collects resources from nearby trees Reduces the cost of siege weapons and battle wagons:

2 Lumber Mills: -10%

3: -15%

4: -20%

5: -25%

6: -30%

Travel Camp (C) Settlement 400 3500 The travel camp will periodically spawn a group of pack-horses, which can be combined with Arkenguard, The Unburnt or Ironbreakers. The groups will make a journey to Khazad-Dum, travelling off the map and returning as Veterans of Khazad Dum, an extremely powerful and dangerous unit. The travel camp will spawn pack-horses only if 3 groups are not already present on the map N/A
Dale Marketplace (X) Outpost 800 4000 Can generate resources (housing area), heal nearby troops and provide leadership (well), fire at nearby enemies (watchtower) and trains Brand, Dale Swordsmen, Dale Spearmen and Dale Bowmen N/A
Militia House (X) Dale Marketplace 300 N/A Generates tax money, trains Dale Swordsmen, Dale Spearmen, Dale Bowmen and Brand N/A
Housing Area (Y) Dale Marketplace 500 N/A Generates tax money N/A
Watchtower (V) Dale Marketplace 400 N/A Generates tax money, fires at nearby enemies N/A
Well (C) Dale Marketplace 600 N/A Generates tax money, heals and provides leadership to nearby allies N/A


Name Type Where to recruit/


Cost CP Strong


Dale Swordsmen Swordsmen Dale Marketplace, Militia House 200 60 Pikemen B
Dale Spearmen Pikemen Dale Marketplace, Militia House 300 60 Cavalry, Monsters N
Dale Bowmen Archer Dale Marketplace, Militia House 300 90 Swordsmen M
Dwarven Laborer Special Dwarven Lumbermill 30 0 None B
Pony Pack Special Travel Camp 0 0 None N/A



"At the same time as the great armies besieged Minas Tirith a host of the allies of Sauron that had long threatened the borders of King Brand crossed the River Carnen, and Brand was driven back to Dale. There he had the aid of the Dwarves of Erebor; and there was a great battle at the Mountain's feet. It lasted three days, but in the end both King Brand and King Dáin Ironfoot were slain, and the Easterlings had the victory. But they could not take the Gate, and many, both Dwarves and Men, took refuge in Erebor, and there withstood a siege."
Appendix A, The Lord of the Rings

Brand was a Prince, who, upon his father's death, became King of Dale and fought during the War of the Ring. Brand was the son of Bain and the grandson of Bard the Bowman, who slew the dragon Smaug. Brand became King of Dale in TA 3007. He maintained good relations with the Dwarves of the Lonely Mountain and his realm extended as far south as Celduin and as far east as Carnen. He was killed alongside King Dain in battle against Easterlings.


No upgrades can be purchased on the External Buildplots.


The spellbook that can be seen below is the Dwarves Spellbook that has been planned for the 4.5 patch. It is not yet out and it is perfectly normal if you see the old spellbook. The old spellbook can still be consulted below.

To see a power you can either hover on one of them on the image below or click on one of the tabs under that. If you feel like the hover areas are off a bit, try zooming in or out the page out.

4.4 Spellbook

Dwarven Horn

Cost: 1
Visual Effect: A blue sound wave appears on the target area and any friendly units in it during the spell's activation will be granted a standard leadership FX
Gameplay Effect: Let the horn of the Dwarves sound. All friendly units in the target area temporarily gain +25% attack and fear resistance.


Cost: 1
Visual Effect: Targets are surrounded in violet lights. Missing battalions regain one member
Gameplay Effect:The famed beer of the Dwarves is all that one needs to forget their wounds and weariness for a while. Targeted units will be greatly healed and have one missing unit regenerated. But for a short time they will move 25% slower. Left click icon then left click on the target units.

Carc Raven

Cost: 1
Visual Effect:A flock of ravens emerge from the ground at the target location.
Gameplay Effect: Summon a flock of Carc's Raven to the battelfield, who weaken and reveal nearby enemy units. Nearby enemy units lose 25% damage and armor. Left click on icon then left click on target area.


Cost: 3
Visual Effect: A mineshaft emerges from the target area.
Gameplay Effect: Place a Mineshaft on the target area. The mine shaft does not produce resources and cannot be upgraded but it is connected to the tunnel network. Left click icon then left click on target area.


Cost: 2
Visual Effect: The target building is enveloped in white light and the corresponding rune appears on it.
Gameplay Effect:Unlocks four different runes which apply the following effect to the target building. All four runes can be applied to a building. You cannot target the Fortress Citadel. They do not share a cooldown:

  • Rune of Inviolability: The designated building permanently gains 25% armour.
  • Rune of Power: The designated building will be repaired faster.
  • Rune of Inspiration: Allies in the vicinity of the designated building temporarily gain +20 armor.
  • Rune of Productivity: The designated training building will train units 15% faster. The targeted resource building will produce 15% more resources.

Lone Tower

Cost: 3
Visual Effect: A lone tower emerges from the ground.
Gameplay Effect: Summons a defensive tower. Left click on icon then left click on target

Beorn Summon

Cost: 3
Visual Effect: A cloud of smoke rises from the ground and Beorn appears at the target area.
Gameplay Effect:Summons Beorn to the Battlefield for a short time. Left click on icon then left click on target


Cost: 6
Visual Effect: A blinding light flashes at the target area, following by the appartenance of Gandalf.
Gameplay Effect: Summons the Grey Pilgrim to the battlefield. The summon only lasts for a short time but recharges very quickly. Left click on icon then left click on target

Durins Day

Cost: 6
Visual Effect: Bright light appear in the sky, all enemy units are blinded by it.
Gameplay Effect: When the last moon of Autumn and the first sun of Winter are in the sky together, the Dwarven new year begins. For the duration, stuns enemy units in terror and allied units are fear resistant. Left click on icon.

Last Stand

Cost: 6
Visual Effect: Dwarven units in the target area are envelloped in a bright light.
Gameplay Effect: All units the target area gain 4x times the armor, are resistant to knockback and deal twice as much damage. Left click on the icon and then on the desired target units.


Cost: 10
Visual Effect: The land at the target area shakes and cracks appear in it.
Gameplay Effect: Creates an Earthquake on an area of terrain causing heavy damage to structures and knocks back troops harmlessly. Left click on icon then left click on target


Cost: 10
Visual Effect: A Dwarven Citadel emerges from the ground, shaking the earth and throwing rocks aside.
Gameplay Effect: Places a Citadel Fortress anywhere on the Battlefield, units near the citadel will be knocked back when it is summoned. You may only have 1 dwarven citadel at the time. Left click on icon then left click on target


Name Cost of Research Cost of Equipping Effect Requires
Battle Tower Training (V) 1500 0 Increases the ranged damage of your defensive structures. Stonemason Level 1
Line of Defense (B) 1500 0 Unlocks the use of the small build plots in front of the Citadel as a second line of defense. Stonemason Level 3
Heavy Armor (X) 600 300 Enables battalions to purchase heavy armor. Increases hit-points significantly. Additionally reduces ranged damage. Researched at Forge
Forged Blades (X) 600 300 Increases the damage of the battalion against:

  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
Researched at Forge
Fire Arrows (C) 800 300 Enables Dale Archers to purchase fire arrows. Significantly increases damage dealt by arrows. Researched at Forge
War Masks (V) 400 200 Enables Guardians to purchase war masks. Weakens the armor of nearby enemies. Researched at Forge
Elite Equipment (B) 750 0 Allows training of elite units and the research of the Banner Carrier upgrade at the Hall of Warriors. Researched at Forge
Siege Plans (N) 750 0 Allows construction of advanced siege weapons and research of the Flaming Shot upgrade. Researched at Forge
Procession of Mithril N/A 500 The Veterans of Khazad Dum are able to process Mithril that they found in the Mines of Moria. Dwarven heroes may purchase mithril shirts for 500. (Passive ability) Veterans of Khazad Dum have entered the Forge
Banner Carrier (B) 400 200 Allows battalions to purchase banner carriers. Promotes the battalion to rank 2. Unites at rank 2 replace fallen troop members while they're not in combat. Elite Equipment, Researched at Hall of Warriors
Flaming Shot (V) 800 400 Allows catapults to purchase the flaming shot upgrade. When equipped, significantly increases the damage done by catapults. They are also able to damage garrisoned units. Siege Plans, Researched at Forge Works


Erebor is based on the kingdom of King Dain after the mountain was retaken from the dragon, Smaug. This is a faction that is more focused on dealing damage and reducing the strength of enemy units, as the majority of their infantry have armor-piercing hammers and maces. Better suited for attacking than defending, Erebor can be a particularly useful choice if you're up against a foe with sturdy walls such as Gondor or Angmar. They also exclusively have dwarven catapults, which are one of the best ranged artillery in the game with dual shots, explosive barrels, extra armor, and superior line of sight.

The hero units of Erebor aren't quite as interdependent and numerous as that of Ered-Luin, but each one has a more distinct function. King Dain is clearly the leader and soldier-buffer, while Gimli is the mass-slayer, Thorin III is the hero-killer, Gloin destroys buildings, and Nori is the scout. The trick with Erebor's hero units is to utilize their skills and abilities when most needed and in the right situations.

The Marketplace of Dale is the unique outpost of Erebor, and reflects the city of Dale reborn. It more or less resembles a settlement that can be grown into a small town overtime by purchasing extra buildings around it. With the Militia House built there, it can train basic soldiers, and King Brand of Dale as a hero unit.
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