FANDOM


"Erebor – The Lonely Mountain. The last of the great dwarf kingdoms of Middle-earth."
Gandalf

The Dwarves have a massive angular fortress that provides a high number of extensions. The peculiarity of the faction is defined by a leading realm selection: EreborIron Hills, or Ered Luin. The focus depends on the leading realm.

The fortress offers 7 building plots, with 2 more available after researching an upgrade. In addition to a large number of unit upgrades, the Dwarves have three different sources of raw materials: wood, ore and stone. On camp maps, the dwarves have a hexagonal ring of walls with a small opening. Erebor's focus is on infantry that can be enlisted in a plethora of different variations. On settlements they can build Mineshafts, Lumbermills or Travel Camps. Ponies are generated every few minutes from Travel Camps, allowing Arkenguard to leave for Khazad Dûm to return as seasoned Veterans.

Strategic Points

Castle

The castle is a heavily equipped stronghold with walls, defense plots in the base and a gate. The player can unlock additional defense plots by purchasing the defense plot upgrade from a Stonemason. It has 7 building plots and 4 defense plots inside and more defense plots on the wall.

Camp

The camp has high walls with a single output. the walls, however, cannot gain defense upgrades, but there are still plots on the inside that can be unlocked with the upgrade. It has 5 plots with 4 defense plots.

Outposts

Erebor can pick between a regular outpost where they can build regular troops, or Dale Marketplace, with men that will defend their home with all their heart.

Settlements

On settlements they can build mineshafts that produce resources, lumber mills which produce wood resources and travel camps which make elite troops into Veterans of Khazad Dum.

Buildings

Name/Shortcut Buildable At Cost in resources Life Points Description Price Reductor
Mineshaft (Y) Castle, Camp, Outpost, Settlement 400/200 2500 Allows access to mineshaft network and generates resources Reduces cost of units upgrades:

2 Mineshaft: -10%

3 Mineshaft: -15%

4 Mineshaft: -20%

5 Mineshaft: -25%

6 Mineshaft: -30%

Stonemason (X) Castle, Camp, Outpost 400 2500 Researches base upgrades and generates resources Increases the health point of dwarven buildings:

2 masons: +10%

3 masons: +10%

4 masons: +10%

Hall of Warriors (C) Castle, Camp, Outpost 300 6500 Trains Guardians of Erebor, Phalanx of Erebor, Axe Throwers, Arkenguard. Researches Banner Carrier N/A
Forge Works (V) Castle, Camp, Outpost 800 4500 Trains Battlewagons, Erebor Demolisher, Erebor Catapult, Earth Shaker and researches Flaming Shots N/A
Dwarven Forge (B) Castle, Camp, Outpost 600 4500 Researches Heavy Armor, Forged Blades, Fire Arrows, Elite Equipment, Siege Plans and War Masks N/A
Hearth (N) Castle, Camp, Outpost 200 1500 Heals nearby units while out of combat N/A
Durin Statue (A) Caste, Camp, Outpost 150 1000 Provides units with +20% armor and damage, lasts for 30 seconds out of radius. Reduces the cost of heroes:

2 statues: -10%

3 statues: -20%

4 statues: -30%

Battle Tower (S) Castle, Camp, Outpost 500 4000 Fires at nearby enemies, can be upgraded with Forged Blades N/A

Units

Name Type Where to recruit/ requires Cost CP Cost Strong vs. Shortcut
Guardians of Erebor Swordsmen Hall of Warriors 200 60 Light Infantry, Pikemen, Structures Y
Phalanx of Erebor Pikemen Hall of Warriors 300 60 Cavalry, Monsters, Structures, Heavy Units X
Axe Throwers Archer Hall of Warriors 300 90 At Range, Buildings, Archers, Pikemen C
Arkenguard Swordsmen Hall of Warriors, Elite Equipment 500 90 Melee, Speed, Heavy Units V
Mineworker Siege Hall of Warriors, Siege Plans 300 30 Against Buildings B
Battlewagon Cavalry Forge Works 500 60 Swordsmen, Archers Y
Erebor Demolisher Siege Forge Works 600 40 Structures X
Erebor Catapult Siege Forge Works, Siege Plans 700 60 Buildings, Archers, Monsters C
Earth Shaker Siege Forge Works, Siege Plans 700 60 All Structures B
Veterans of Khazad Dum Heroic Hall of Warriors, Elite Equipment, Travel Camp 0 0 Depends on equipment N/A

Naval Units

Name Cost CP Strong vs. Description Shortcut
Dale Marketplace Transport Ship 100 25 N/A Can transport up to two battalions or heroes to any other location, very weak. If it dies with units the units will also die. Y
Battleship of Dale Marketplace 750 50 At Range, VS Ships Basic ships which shoot at any troops nearby, can be upgraded with improved armor and health regeneration. X
Dale Marketplace Siege Vessel 3000 100 Structures Mighty siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration. C
Wind Yactman 500 25 At Range, VS Ships Quick and nimble ship good against other ships. V

Heroes

Nori

Nori was a dwarf of the Blue Mountains who joined Thorin Oakenshield's Company to reclaim Erebor. After the Battle of Five Armies, he established himself in Erebor and grew rich. 

Recruitment location: Citadel 

Gimli

"Gimli Gloin's son is renowned, for he was one of the Nine Walkers that set out with the Ring; and he remained in the company of King Elessar throughout the War. He was named Elf-friend because of the great love that grew between him and Legolas, son of Thranduil, and because of his reverence for the Lady Galadriel."
Appendix A, The Lord of the Rings

Gimli, son of Gloin, was a well-respected warrior of Erebor who joined his father at the Council of Elrond. Here he joined the Fellowship of the Ring, traveled with Aragorn and became a friend of Legolas Greenleaf. Gimli fought in the War of the Ring and, after the war, he established a dwarf kingdom in the Glittering Caves in Rohan

Recruitment location: Hall of Warriors with Elite Equipment

Gloin

Gloin was one of the Dwarves of the Thorin's Company who reclaimed Erebor. He traveled to Rivendell with his son, where he told the rest of the council about the problems at Erebor

Recruitment location: Hall of Warriors

Thorin III Stonehelm

"When news came of the great victories in the South, then Sauron's northern army was filled with dismay; and the besieged came forth and routed them, and the remnant fled into the East and troubled Dale Marketplace no more. Then Bard II, Brand's son, became King in Dale Marketplace Marketplace, and Thorin III Stonehelm, Dáin's son, became King under the Mountain. "
Appendix A, The Lord of the Rings

Thorin III was the son of King Dain and a lord of Erebor and the Iron Hills. During the War of the Ring, he became King under the Mountain when Dain was killed by Easterlings in battle. When news of Sauron's defeat came to Erebor, Thorin and his forces drove back the enemy. He then rebuilt the Erebor, and Dale Marketplace Marketplace Marketplace and prospered. 

Recruitment location: Hall of Warriors

King Dain

"He was interested, however, to hear that Dáin was still King under the Mountain, and was now old (having passed his two hundred and fiftieth year), venerable, and fabulously rich. "
The Fellowship of the Ring

Lord Dain was a Lord of the Iron Hills who came to Thorin Oakenshield's aid at the Battle of the Five Armies. After Thorin's death, Dain was crowned King under the Mountain and brought peace and prosperity to the surrounding area. He fought in the War of the Ring, where he was killed by Easterlings outside the gates of Erebor. 

Recruitment location: Citadel

Brand

"At the same time as the great armies besieged Minas Tirith a host of the allies of Sauron that had long threatened the borders of King Brand crossed the River Carnen, and Brand was driven back to Dale Marketplace. There he had the aid of the Dwarves of Erebor; and there was a great battle at the Mountain's feet. It lasted three days, but in the end both King Brand and King Dáin Ironfoot were slain, and the Easterlings had the victory. But they could not take the Gate, and many, both Dwarves and Men, took refuge in Erebor, and there withstood a siege."
Appendix A, The Lord of the Rings

Brand was a Prince, who, upon his father's death, became King of Dale Marketplace Marketplace and fought during the War of the Ring. Brand was the son of Bain and the grandson of Bard the Bowman, who slew the dragon Smaug. Brand became King of Dale Marketplace Marketplace Marketplace in TA 3007. He maintained good relations with the Dwarves of the Lonely Mountain and his realm extended as far south as Celduin and as far east as Carnen. He was killed alongside King Dain in battle against Easterlings

Recruitment location: Dale Marketplace with a Militia House

External Buildplots

Initially the player can build Dale Marketplace outpost which can then be expanded with the various buildings below, gaining access to troops, defense, leadership and healing along with more resources being generated. Each extension cannot directly be attacked, and each one added improves the overall hit-points of the Dale Marketplace Marketplace outpost. Once the militia house has been purchased players can recruit troops, like the Lothlorien outpost.

Buildings

Name/Shortcut Buildable At Cost in resources Life Points Description Price Reductor
Mineshaft (Y) Castle, Camp, Outpost, Settlement 400/200 2500 Allows access to mineshaft network and generates resources Reduces cost of unit upgrades:

2 Mineshafts: -10%

3: -15%

4: -20%

5: -25%

6: -30%

Lumber Mill (X) Settlement 200 2500 Collects resources from nearby trees Reduces the cost of siege weapons and battle wagons:

2 Lumber Mills: -10%

3: -15%

4: -20%

5: -25%

6: -30%

Travel Camp (C) Settlement 400 3500 The travel camp will periodically spawn a group of pack-horses, which can be combined with Arkenguard, The Unburnt or Ironbreakers. The groups will make a journey to Khazad-Dum, travelling off the map and returning as Veterans of Khazad Dum, an extremely powerful and dangerous unit. The travel camp will spawn pack-horses only if 3 groups are not already present on the map N/A
Dale Marketplace (X) Outpost 800 4000 Can generate resources (housing area), heal nearby troops and provide leadership (well), fire at nearby enemies (watchtower) and trains Brand, Dale Swordsmen, Dale Spearmen and Dale Bowmen N/A

Units

Name Type Where to recruit/

Requires

Cost CP Strong

vs

Shortcut
Dale Swordsmen Swordsmen Dale Marketplace, Militia House 200 60 Pikemen B
Dale Spearmen Pikemen Dale Marketplace, Militia House 300 60 Cavalry, Monsters N
Dale Bowmen Archer Dale Marketplace, Militia House 300 90 Swordsmen M
Dwarven Laborer Special Dwarven Lumbermill 30 0 None B
Pony Pack Special Travel Camp 0 0 None N/A

Heroes

Brand

"At the same time as the great armies besieged Minas Tirith a host of the allies of Sauron that had long threatened the borders of King Brand crossed the River Carnen, and Brand was driven back to Dale Marketplace. There he had the aid of the Dwarves of Erebor; and there was a great battle at the Mountain's feet. It lasted three days, but in the end both King Brand and King Dáin Ironfoot were slain, and the Easterlings had the victory. But they could not take the Gate, and many, both Dwarves and Men, took refuge in Erebor, and there withstood a siege."
Appendix A, The Lord of the Rings

Brand was a Prince, who, upon his father's death, became King of Dale Marketplace Marketplace and fought during the War of the Ring. Brand was the son of Bain and the grandson of Bard the Bowman, who slew the dragon Smaug. Brand became King of Dale Marketplace Marketplace Marketplace in TA 3007. He maintained good relations with the Dwarves of the Lonely Mountain and his realm extended as far south as Celduin and as far east as Carnen. He was killed alongside King Dain in battle against Easterlings.

Upgrades

Name Cost of Researching Requirement
Dale housing area Housing Area: Builds three town houses, each of which generates taxes. Cost: 500 500 Purchase at the Dale Marketplace
Dale militia house Militia House: Builds a barracks that allows for the recruitment of Dale battalions and the hero Brand. Cost: 300 300 Purchase at the Dale Marketplace
Dale well Well: Builds a well which heals nearby allies and grants them +15% armor, +15% damage and +25% experience gain. . Cost: 600 600 Purchase at the Dale Marketplace
Dale watchtower Watchtower: Builds a defensive tower that will fire at nearby enemies. Cost: 400 400 Purchase at the Dale Marketplace

Spellbook

To see a power you can either hover on one of them on the image below or click on one of the tabs under that. If you feel like the hover areas are off a bit, try zooming the page in or out a bit.
 

Tabber

Carc's Raven 
Cost: 1 point

Visual Effect: The Ravens will fly over from wherever they were last stationed to the target building.
Gameplay Effect: Control the Ravens and send them to one of your structures. The raven will return to the citadel if the structure is destroyed. Nearby structures gain +33% armor and vision range. Debuffs nearby enemy units.

Rallying Call

Cost: 1 point
Visual Effect: Target area emits blue vibrations and a horn can be heard. Friendly units in the target area gain their leadership FX.
Gameplay Effect: Let the horns of the dwarves sound; +25% attack and fear resistance for allied units. Left click on icon then left click on target

Lone Tower

Cost: 3 points
Visual Effect: A dwarven tower will emerge from the ground at the target location.
Gameplay Effect: Summons a defensive tower. Left click on icon then left click on target location. The tower can be garrisoned with a battalion.

Undermine

Cost: 2 points
Visual Effect: A mine shaft appears at the target location.
Gameplay Effect: Places a mine shaft anywhere on the map. This mine shaft will be immediately connected to tunnel network. Left click on icon then left click on target.

Final Stand

Cost: 5 points
Visual Effect: Targeted units shine brightly with the invulnerability FX for a while.
Gameplay Effect: Allies in the target area gain four times as much armor, are immune against knock-back and slow down cavalry twice as much for 20 seconds.

Dwarven Runes
Cost: 1 point

Visual Effect: Each time a rune is used it will appear at some location on the building along with pillars of white light emerging from the building.
Gameplay Effect: The Runes of the dwarves can be attached to various buildings to strengthen them. There are 4 forms which have separate cooldowns and are purchased separately. Purchase the central rune to unlock the ability to purchase the 4 other runes. All the runes need to be purchased in order to unlock the next tier of spells.

  • The Rune of Productivity (1 point): chosen training building train units 30% faster. Economy buildings produce 30% more resources.
  • Rune of Power (1 point): chosen building gets frequently repaired. Every 20s 500HP are restored.
  • The Rune of Inspiration (1 point): grants allies near the chosen building +15% armour and damage for 30 seconds. The effect stays for the whole duration even if the units leave the area of influence.
  • The Rune of Inviolability (1 point): gives +50% armor to the designated building.

Art of the Dwarves

Cost: 5 points
Visual Effect: No visual effect
Gameplay Effect: Dwarven units with Heavy Armour and Forged Blades/Fire Arrows gain an additional +15% armour and damage. Dwarven Forges produce +15% resources.

Gandalf the Grey

Cost: 6 points
Visual Effect: A bright light shines and then Gandalf appears, stunning nearby units.
Gameplay Effect: Summons the Grey Pilgrim to the battlefield, for the first few seconds nearby enemy units are stunned, during that time Gandalf cannot use his abilities. Left click on icon then left click on target.

Beorn

Cost: 6 points
Visual Effect: A green texture and some smoke appear, and then when the smoke clears the summon appears.
Gameplay Effect: Summons Beorn and 4 Beornings.

Dwarven Citadel

Cost: 10 points
Visual Effect: The dwarven citadel emerges from the ground, knocking back units near it.
Gameplay Effect: Places a Citadel Fortress anywhere on the battlefield. You may only have 1 dwarven citadel at a time. Left click on icon then left click on target.

Earthquake

Cost: 10 points
Visual Effect: The target area shakes uncontrollably for a short duration and units are thrown back. After that, the ground shakes two more times.
Gameplay Effect: Creates a giant earthquake in the target area dealing heavy damage to all enemy buildings in the area and knocking enemy units to the ground. The earthquake deals increased damage to towers and other defensive measures. After the earthquake expires it is followed by two short aftershocks that deal a small amount of damage, preventing structures from being instantly rebuilt.


Upgrades

All upgrades can be seen here.

Name Cost of Researching Requirement
Battle tower training-0 Battle Tower Training - Increase the ranged damage of your defensive structures. Cost: 1200 1200 Research at a Stonemason
Oil vents Oil Vents - Build oil vents into the walls near the gate allowing to pour oil in front of the gate with the "Pour down boiling oil" skill. Cost: 1000 1000 Research at a level 2 Stonemason
Line of defense Line of Defense - Unlocks the use of the small build plots in front of the citadel as a second line of defense. Cost: 1000 1000 Research at a level 3 Stonemason
Heavy armor dwarves Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 900 Researched at Forge
Erebor forged blades/Iron hills forged blades/Ered luin forged blades Forged Blades - Increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 300
900 Researched at Forge
Fire arrows Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 1200 Researched at Forge
Elite equipment Elite Equipment - Allows training of elite units, the Mineworker, access to certain heroes, and the research of the Banner Carrier upgrade at the Hall of Warriors Research Cost: 750 750 Researched at Forge
Siege plans Siege Plans - Allows construction of advanced siege weapons and research of the Flaming Shot upgrade at the Forge Works Research Cost: 750 750 Researched at Forge
Mithril upgrade Mithril Coat - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Erebor's armorset to another armor set. Cost: 500 N/A Veterans of Khazad Dum have entered the Forge
Fire stones upgrade Flaming Shot - Increases the damage that the unit does to buildings and add FIRE damage. The unit can now damage garrisoned troops. Cost: 400 800 Siege Plans has been researched, Researched at Forge Works
Battlewagon equipment Battle Wagon Equipment - Allows Battlewagons to purchase Banner Carriers, Beer Kegs and a unique improvement for each Dwarven realm. 600 Forge Works
General dwarven banner carrier Banner Carrier: Nearby allies gain 15% damage and armor and become fearless. Also promotes the battlewagon to level 2. At level 2, the battle wagon heals while out of combat. In addition, this increases the garrison of the battlewagon, adding more troops to it. 600 Battle Wagon Equipment has been researched
Battlewagon kegs Beer Keg - Adds a beer keg to the back of the battlewagon. Nearby units are healed. Also promotes the battlewagon to level 2. At level 2, the battle wagon heals while out of combat 400 Battle Wagon Equipment has been researched
Erebor war mask War Mask - Reduces the armor of units near the equipped battalion by -20%. Cost: 200 400 Research at a Dwarven Forge
Dale banner carrier/Erebor Banner Carrier Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 600 Elite Equipment has been researched, Researched at Hall of Warriors
Dale housing area Housing Area: Builds three town houses, each of which generates taxes. Cost: 500 500 Purchase at the Dale Marketplace
Dale militia house Militia House: Builds a barracks that allows for the recruitment of Dale battalions and the hero Brand. Cost: 300 300 Purchase at the Dale Marketplace
Dale well Well: Builds a well which heals nearby allies and grants them +15% armor, +15% damage and +25% experience gain. . Cost: 600 600 Purchase at the Dale Marketplace
Dale watchtower Watchtower: Builds a defensive tower that will fire at nearby enemies. Cost: 400 400 Purchase at the Dale Marketplace
Battlewagon spikes Wheel Blades - The wheels of the battlewagon are equipped with blades that decrease the deceleration caused by trampling by 50%. Also promotes the battlewagon to level 2. At level 2, the battlewagon heals while out of combat 200 Battle Wagon Equipment has been researched


Strategy

Erebor is based on the kingdom of King Dain after the mountain was retaken from the dragon, Smaug. This is a faction that is more focused on dealing damage and reducing the strength of enemy units, as the majority of their infantry have armor-piercing hammers and maces. Better suited for attacking than defending, Erebor can be a particularly useful choice if you're up against a foe with sturdy walls such as Gondor or Angmar. They also exclusively have dwarven catapults, which are one of the best ranged artillery in the game with dual shots, explosive barrels, extra armor, and superior line of sight.

The hero units of Erebor aren't quite as interdependent and numerous as that of Ered-Luin, but each one has a more distinct function. King Dain is clearly the leader and soldier-buffer, while Gimli is the mass-slayer, Thorin III is the hero-killer, Gloin destroys buildings, and Nori is the scout. The trick with Erebor's hero units is to utilize their skills and abilities when most needed and in the right situations.

The Marketplace of Dale Marketplace is the unique outpost of Erebor, and reflects the city of Dale Marketplace Marketplace reborn. It more or less resembles a settlement that can be grown into a small town overtime by purchasing extra buildings around it. With the Militia House built there, it can train basic soldiers, and King Brand of Dale Marketplace Marketplace Marketplace as a hero unit.
Community content is available under CC-BY-SA unless otherwise noted.