- "So Thorin Oakenshield became the Heir of Durin, but an heir without hope. When Thráin was lost he was ninety-five, a great dwarf of proud bearing; but he seemed content to remain in Eriador. There he laboured long, and trafficked, and gained such wealth as he could; and his people were increased by many of the wandering Folk of Durin who heard of his dwelling in the west and came to him. Now they had fair halls in the mountains, and store of goods, and their days did not seem so hard, though in their songs they spoke ever of the Lonely Mountain far away."
- —Appendix A, Annals of the Kings and Rulers: "Durin's Folk"
The Dwarves have a massive angular fortress to provide a high number of extensions. The peculiarity of the faction is defined by a leading realm selection: Erebor, Iron Hills, or Ered Luin.
The focus depends on the leading realm. The fortress offers a number of 7 building plots, with 2 more available after researching an upgrade. In addition to a large number of unit upgrades, the Dwarves have three different sources of raw materials: wood, ore and stone. On camp maps, the Dwarves have a hexagonal ring of walls with a small opening. The focus of the units is on infantry that can be enlisted in a plethora of different variations. On settlements, The Unburnt can leave for Khazad-dûm, returning as seasoned Veterans.
Strategic Points []
Castle []
The castle is a heavily equipped stronghold with walls, defense plots in the base and a gate. The player can unlock additional defense plots by purchasing a defense plot upgrade at the Stonemason. It has 7 building plots and 4 defense plots.
Camp []
The camp has high walls with a single output. The walls, however, cannot gain defense upgrades, but there are still plots on the inside that can be unlocked with the upgrade. It has 5 plots with 4 defense plots.
Outposts []
Ered Luin can pick between a regular outpost where they can build regular troops or Town Hall, where they can recruit troops from this iconic city.
Settlements []
On settlements Ered Luin can build mineshafts that produce resources, lumber mills which produce wood resources and travel camps where Unburnt can leave for Khazad-Dûm and return as Khazad-Dum Veterans.
Buildings[]
Name | Location | Cost | Description | Discount |
---|---|---|---|---|
Mineshaft (Y) | Castle, Camp, Outpost, Settlement | 400 | Allows access to mineshaft network and generates resources | Reduces cost of units upgrades:
2 Mineshaft: -10% 3 Mineshaft: -15% 4 Mineshaft: -20% 5 Mineshaft: -25% 6 Mineshaft: -30% |
Stonemason (X) | Castle, Camp, Outpost | 400 | Researches base upgrades and generates resources | Increases the health point of dwarven buildings:
2 masons: +10% 3 masons: +20% 4 masons: +30% |
Hall of Warriors (C) | Castle, Camp, Outpost | 300 | Trains Guardians of Ered Luin, Ered_Luin_Pikemen, Dwarven Archers, The Unburnt and Mineworkers. Researches Banner Carrier | N/A |
Forge Works (V) | Castle, Camp, Outpost | 400 | Trains Battlewagons, Ered Luin Demolisher, Ered Luin Catapult and Earth Shaker. Researches Flaming Shots and Battlewagon Equipment | N/A |
Dwarven Forge (B) | Castle, Camp, Outpost | 600 | Researches Heavy Armor, Forged Blades, Fire Arrows, Elite Equipment, Siege Plans and Armor Piercing Axes. Researches economic upgrades | N/A |
Hearth (N) | Castle, Camp, Outpost | 200 | Heals nearby units while out of combat. Can be activated to briefly replenish fallen troops | N/A |
Statue (A) | Caste, Camp, Outpost | 150 | Provides units with 20% armor and damage, last for 30 seconds out of radius. | Reduces the cost of heroes:
2 statues: -10% 3 statues: -20% 4 statues:-30% |
Battle Tower (S) | Castle, Camp, Outpost | 800 | Fires on nearby enemies, can be upgraded with forged blades | N/A |
Units[]
Name | Type | Where to recruit/ requires | Cost | CP Cost | Strong vs. | Shortcut |
---|---|---|---|---|---|---|
Guardians of Ered Luin | Swordsmen | Hall of Warriors | 200 | 60 | Light Infantry, Pikemen, Structures | Y |
Ered Luin Pikemen | Pikemen | Hall of Warriors | 300 | 6O | Cavalry, Monsters, Structure, Heavy Units | X |
Dwarven Archers | Archer | Hall of Warriors | 300 | 90 | At Range, Archers, Pikemen | C |
The Unburnt | Swordsmen | Hall of Warriors, Elite Equipment | 500 | 90 | Melee, Speed, Heavy Units | V |
Mineworker | Siege | Hall of Warriors, Siege Plans | 300 | 30 | Against Buildings | B |
Battlewagon | Cavalry | Forge Works | 500 | 60 | Swordsmen, Archer | Y |
Earth Shaker | Siege | Forge Works, Siege Plans | 700 | 60 | All Structures | B |
Ered Luin Demolisher | Siege | Forge Works | 600 | 25 | Structures | X |
Ered Luin Catapult | Siege | Forge Works, Siege Plans | 700 | 40 | Buildings, Archers, Monsters | C |
Veterans of Khazad-dûm | Heroic | Hall of Warriors, Elite Equipment, Travel Camp | 0 | 0 | Depends on equipment | N/A |
[]
Name | Cost | CP | Strong vs. | Description | Shortcut |
---|---|---|---|---|---|
Dale Transport Ship | 100 | 25 | N/A | Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. | Y |
Battleship of Dale | 750 | 50 | At Range, VS Ships | Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration. | X |
Dale Siege Vessel | 3000 | 100 | Structures | Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration | C |
Wind Yactman | 500 | 25 | At Range, VS Ships | Quick and nimble ship good against other ships | V |
Heroes[]
Bilbo Baggins[]
- "Still it is probable that Bilbo, her only son, although he looked and behaved exactly like a second edition of his solid and comfortable father, got something a bit queer in his make-up from the Took side, something that only waited for a chance to come out."
- —The Hobbit, "An Unexpected Party"
Bilbo Baggins was hobbit of Bag End who was hired to be a burglar by Thorin's Company. He traveled with them and found his courage. He also took the One Ring from Gollum's cave and later traveled to the Undying Lands with the other ringbearers in the Fourth Age.
Recruitment location: Citadel
Bard the Bowman[]
- "And in the very midst of their talk a tall figure stepped from the shadows. He was drenched with water, his black hair hung wet over his face and shoulders, and a fierce light was in his eyes."
- —The Hobbit, "Fire and Water"
Bard was a descendant of Girion, Lord of Dale, and lived in Lake-town. He killed Smaug with the Black Arrow and later founded the new Kingdom of Dale. He rebuilt Dale and became king.
Recruitment location: Town Hall with Militia House upgrade
Bofur[]
- "'At your service!' said Bifur, Bofur, and Bombur standing in a row. Then they hung up two yellow hoods and a pale green one."
- —The Hobbit, "An Unexpected Party"
Bofur, along with his brother Bombur and cousin Bifur, were companions to Bilbo Baggins, Thorin Oakenshield and Gandalf on the quest to reclaim Lonely Mountain from the dragon Smaug.
Recruitment location: Hall of Warriors
Balin[]
- "'I see they have begun to arrive already,' he said when he caught sight of Dwalin's green hood hanging up. He hung his red one next to it, and 'Balin at your service!' he said with his hand on his breast."
- —The Hobbit, "An Unexpected Party"
Balin, son of Fundin, was a friend and advisor to Thorin, who joined his company to reclaim the Lonely Mountain. He later led a group of dwarves to retake Moria. However, Balin's forces were overrun and he was killed.
Recruitment location: Hall of Warriors
Dwalin[]
- "He hung his hooded cloak on the nearest peg, and 'Dwalin at your service!' he said with a low bow."
- —The Hobbit, "An Unexpected Party"
Dwalin was one of Thorin's most loyal supporters and followed him to Erebor. After the Battle of Five Armies, Dwalin lived in the Lonely Mountain under the rule of Dain Ironfoot.
Recruitment location: Hall of Warriors
Thorin Oakenshield[]
- "Then they hung up two yellow hoods and a pale green one; and also a sky-blue one with a long silver tassel. This last belonged to Thorin, an enormously important dwarf, in fact no other than the great Thorin Oakenshield himself."
- —The Hobbit, "An Unexpected Party"
Thorin Oakenshield was the grandson of Thror, King Under the Mountain. He led a company of dwarves to the Lonely Mountain to reclaim it from Smaug the Dragon. He reclaimed the mountain, but succomed to dragon sickness. Thorin recovered and led a charge against the goblin armies, where he was killed by their leader.
Recruitment location: Citadel
External Buildplots[]
Buildings[]
Name | Location | Cost | Description | Discount |
---|---|---|---|---|
Mineshaft (Y) | Settlements | 200/300/400 | Allows access to mineshaft network and generates resources | Reduces cost of units upgrades:
2 Mineshaft: -10% 3 Mineshaft: -15% 4 Mineshaft: -20% 5 Mineshaft: -25% 6 Mineshaft: -30% |
Lumber Mill (X) | Settlement | 200/300/400 | Collects resources from nearby trees | N/A |
Travel Camp (C) | Settlement | 400 | The travel camp will periodically spawn a group of pack-horses, which can be combined with Arkenguard, The Unburnt or Ironbreakers. The groups will make a journey to Khazad-Dum, travelling off the map and returning as Veterans of Khazad-dûm an extremely powerful and dangerous unit. The travel camp will spawn pack-horses only if 3 groups are not already present on the map | N/A |
Town Hall (X) | Outpost | 400 | Can generate resources (housing area), heal nearby troops and provide leadership (well), fire at nearby enemies (watchtower) and Train Bard, Lake-Town Swordsmen, Lake-Town Spearmen and Lake-Town Bowmen | N/A |
Units[]
Name | Type | Location | Cost | CP | Strong
vs |
Shortcut |
---|---|---|---|---|---|---|
Lake-Town Swordsmen | Swordsmen | Town Hall | 200 | 60 | Pikemen | B |
Lake-Town Spearmen | Pikemen | Town Hall | 300 | 60 | Cavalry, Monsters | N |
Lake-Town Bowmen | Archer | Town Hall | 300 | 90 | Swordsmen | M |
Dwarven Laborer | Special | Dwarven Lumbermill | 50 | 10 | None | B |
Pony Pack | Special | Travel Camp | 0 | 0 | None | N/A |
Heroes[]
Name | Weapon(s) | Role | Where to recruit | Cost | CP | Importance |
---|---|---|---|---|---|---|
Bard the Bowman | Longbow/Shortbow | Support | Town Hall | 1300 | 45 | Descendant of Girion/King of Dale/Grandfather of Brand |
Upgrades[]
Name | Cost of Researching | Requirement |
---|---|---|
Housing Area: Generates resources and spawns Fishmongers who generate additional resources over time. Increases HP by 500. Unlocks Mayor's Lodge. Cost: 500 | 500 | Purchase at the Town Hall |
Militia House: Unlocks military units. Increases HP by 500. Unlocks Bell Tower. Cost: 300 | 300 | Purchase at the Town Hall |
Black Market: Spawns Fishmongers who generate resources. Increases Fishmonger's resource gain by 10%. Increases HP by 500. Unlocks Weapon Stashes. Cost: 600 | 600 | Purchase at the Town Hall |
Smuggler's Den: Unlocks Bard and stealthes nearby allies. Increases HP by 500. Unlocks Unassuming Docks. Cost: 400 | 400 | Purchase at the Town Hall |
Mayor's Lodge: "Unlocks A warm welcome!. Grants allies in the area +25% damage and +25% armor. Increases HP by 500. Cost: 400 | 400 | Purchase at the Town Hall |
Bell Tower: Fires arrows at enemies and unlocks Alarm!. Alarm allows Fishmongers to fight for 30 seconds. Increases HP by 500 and improves armor against melee damage significantly. Cost: 400 | 400 | Purchase at the Town Hall |
Weapon Stashes: Unlocks Alarm!. Increases HP by 500. Alarm temporarily deactivates resource generation of all Fishmongers but greatly increases recruitment speed. Cost: 400 | 400 | Purchase at the Town Hall |
Unassuming Docks: Spawns a boat with barrels on it, granting access to the tunnel system. Cost: 400 | 400 | Purchase at the Town Hall |
Spellbook[]
Tabber
Cost: 1 point
Control the Ravens and send them to one of your structures. The raven will return to the citadel if the structure is destroyed. Nearby structures gain +33% armor and +100% vision range. Nearby enemies lose -25% armor.
Cost: 1 point
Let the horns of the dwarves sound; +25% attack and fear resistance for allied units. Left click on icon then left click on target
Cost: 3 points
Summons a defensive tower. Left click on icon then left click on target location. The tower can be garrisoned.
Cost: 2 points
Places a mine shaft anywhere on the map. This mine shaft will be immediately connected to tunnel network. Left click on icon then left click on target.
Cost: 5 points
Allies in the target area gain four times as much armor, are immune against knock-back (but not trample) and slow down cavalry twice as much for 20 seconds.
Cost: 1 point
The Runes of the Dwarves can be attached to various buildings to strengthen them. There are 4 forms which have separate cooldowns and are purchased separately. Purchase the central rune to unlock the ability to purchase the 4 other runes. All the runes need to be purchased in order to unlock the next tier of spells.
- The Rune of Productivity (1 point): chosen training building train units 30% faster. Economy buildings produce 30% more resources.
- Rune of Power (1 point): chosen building gets frequently repaired. Every 20s 500HP are restored.
- The Rune of Inspiration (1 point): grants allies near the chosen building +15% armour and damage for 30 seconds. The effect stays for the whole duration even if the units leave the area of influence.
- The Rune of Inviolability (1 point): gives +50% armor to the designated building.
Cost: 5 points
Gameplay Effect: Dwarven units with Heavy Armour and Forged Blades/Fire Arrows gain an additional +15% armour and damage. Dwarven Forges researches upgrades +15% faster.
Cost: 6 points
Summons the Grey Pilgrim to the battlefield, for the first few seconds nearby enemy units are stunned, during that time Gandalf cannot use his abilities. Left click on icon then left click on target.
Cost: 10 points
Summon a Citadel Fortress anywhere on the battlefield, the citadel is connected to the tunnel network and can recruit troops. You may only have 1 dwarven citadel at a time. Left click on icon then left click on target.
Cost: 10 points
Creates a giant earthquake in the target area dealing heavy damage to all enemy buildings in the area and knocking enemy units to the ground. The earthquake deals increased damage to towers and other defensive measures. After the earthquake expires it is followed by two short aftershocks that deal a small amount of damage, preventing structures from being instantly rebuilt and knocking down units.
Upgrades[]
All upgrades can be seen here.
Name | Cost of Researching | Requirement |
---|---|---|
Battle Tower Training - Increase the ranged damage of your defensive structures. Cost: 1200 | 1200 | Research at a Stonemason |
Oil Vents - Build oil vents into the walls near the gate allowing to pour oil in front of the gate with the "Pour down boiling oil" skill. Cost: 1000 | 1000 | Research at a level 2 Stonemason |
Line of Defense - Unlocks the use of the small build plots in front of the citadel as a second line of defense. Cost: 1000 | 1000 | Research at a level 3 Stonemason |
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 | 900 | Researched at Forge |
// Forged Blades - Increases the damage of this battalion and provides a damage bonus against | 900 | Researched at Forge |
Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 | 1200 | Researched at Forge |
Elite Equipment - Allows training of elite units, the Mineworker, access to certain heroes, and the research of the Banner Carrier upgrade at the Hall of Warriors Research Cost: 750 | 750 | Researched at Forge |
Siege Plans - Allows construction of advanced siege weapons and research of the Flaming Shot upgrade at the Forge Works Research Cost: 750 | 750 | Researched at Forge |
Mithril Coat - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Ered Luin's armorset to another armor set. Cost: 500 | N/A | Veterans of Khazad-dûm have entered the Forge |
Flaming Shot - Increases the damage that the unit does to buildings and add FIRE damage. The unit can now damage garrisoned troops. Cost: 400 | 800 | Siege Plans has been researched, Researched at Forge Works |
Battle Wagon Equipment - Allows Battlewagons to purchase Banner Carriers, Beer Kegs and a unique improvement for each Dwarven realm. | 600 | Forge Works |
Banner Carrier: Nearby allies gain 15% damage and armor and become fearless. Also promotes the battlewagon to level 2. At level 2, the battle wagon heals while out of combat. In addition, this increases the garrison of the battlewagon, adding more troops to it. | 600 | Battle Wagon Equipment has been researched |
Beer Keg - Adds a beer keg to the back of the battlewagon. Nearby units are healed. Also promotes the battlewagon to level 2. At level 2, the battle wagon heals while out of combat | 400 | Battle Wagon Equipment has been researched |
Sharpened Axes - Once purchased this will triple the flanking damage of the battalion when hitting enemies from the side or behind. Cost: 200 | 400 | Research at a Dwarven Forge |
/ Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 600 | Elite Equipment has been researched, Researched at Hall of Warriors |
Housing Area: Generates resources and spawns Fishmongers who generate additional resources over time. Increases HP by 500. Unlocks Mayor's Lodge. Cost: 500 | 500 | Purchase at the Town Hall |
Militia House: Unlocks military units. Increases HP by 500. Unlocks Bell Tower. Cost: 300 | 300 | Purchase at the Town Hall |
Black Market: Spawns Fishmongers who generate resources. Increases Fishmonger's resource gain by 10%. Increases HP by 500. Unlocks Weapon Stashes. Cost: 600 | 600 | Purchase at the Town Hall |
Smuggler's Den: Unlocks Bard and stealthes nearby allies. Increases HP by 500. Unlocks Unassuming Docks. Cost: 400 | 400 | Purchase at the Town Hall |
Mayor's Lodge: "Unlocks A warm welcome!. Grants allies in the area +25% damage and +25% armor. Increases HP by 500. Cost: 400 | 400 | Purchase at the Town Hall |
Bell Tower: Fires arrows at enemies and unlocks Alarm!. Alarm allows Fishmongers to fight for 30 seconds. Increases HP by 500 and improves armor against melee damage significantly. Cost: 400 | 400 | Purchase at the Town Hall |
Weapon Stashes: Unlocks Alarm!. Increases HP by 500. Alarm temporarily deactivates resource generation of all Fishmongers but greatly increases recruitment speed. Cost: 400 | 400 | Purchase at the Town Hall |
Unassuming Docks: Spawns a boat with barrels on it, granting access to the tunnel system. Cost: 400 | 400 | Purchase at the Town Hall |
Bolt Thrower - The battlewagon is equipped with a bolt thrower. The bolt thrower fires at nearby enemies alongside the archers but deals more damage. Also promotes the battlewagon to level 2. At level 2, the battlewagon heals while out of combat | 200 | Battle Wagon Equipment has been researched |
Strategy[]
Ered Luin is a sub-faction of the Dwarves that specializes in the tricky art of speed and flanking. As such, all of their foot-soldiers move faster the more that are clumped together in one place. The special upgrade of Ered-Luin is their sharpened axes, which deals severe damage to people who are hit from behind. There are two ways that Ered-Luin Dwarves can gain the advantage in battle through flanking. You could micro-manage your forces so that they surround the enemy manually, but a less difficult way to flank enemy forces is to simply outnumber them. Outnumbering enemy forces shouldn't be too difficult though, since the Dwarves in general are about optimizing their infantry with upgrades so that they survive longer and can more easily increase in number without depleting. Even so, Ered Luin Dwarves are more about speed than anything, so heal them with the Dwarven Beer spell sparingly, as it slows them down.
This sub-faction is modeled heavily after the new kingdom under Thorin Oakenshield, and as such, it features him and other characters from the Hobbit trilogy as hero units. While each of these heroes are pretty tough on their own, they're even more formidable if you assemble all of them together in one place, as their powers and abilities all possess the synergy to work together and help one another. Having every dwarf hero on the battlefield in one place greatly increases the strength of the company, although it's a shame that not all fourteen of Thorin and company can be there at the same time. At least Bilbo is there though, and he makes for a great early-game scout and late-game economy hero with his free treasure troves.
The Town Hall is Ered Luin's unique outpost, which resembles the City of Dale after Smaug destroys Erebor and causes the city to dwindle into poverty and decay. It has the same basic function as the Dale Marketplace, in the way of starting out as a singular building that can grow into a small town by purchasing various upgrades. When it grows fully, the small town can produce basic foot-soldiers and Bard the Bowman, a monster-slaying archer that can be of great help when destroying more powerful creeps like cave trolls, barrow wights, and fire drakes.