- "Death was ever present, because the Númenóreans still, as they had in their old kingdom, and so lost it, hungered after endless life unchanging. Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. Childless lords sat in aged halls musing on heraldry; in secret chambers withered men compounded strong elixirs, or in high cold towers asked questions of the stars. And the last king of the line of Anárion had no heir.
'But the stewards were wiser and more fortunate. Wiser, for they recruited the strength of our people from the sturdy folk of the sea-coast, and from the hardy mountaineers of Ered Nimrais. And they made a truce with the proud peoples of the North, who often had assailed us, men of fierce valour, but our kin from afar off, unlike the wild Easterlings or the cruel Haradrim." - —Faramir, The Two Towers, "The Window on the West"
Gondor is a defensive faction with a massive ring of walkable walls, which can be equipped with many different extensions. This faction has, with 9 available building plots, the highest number of possible locations, as well as a large diversity of buildings that are necessary for a balanced game. Gondor and Arnor are available depending on the selected map. On camp maps, Gondor's camp is surrounded by a simple wall with a single entrance.
Gondor has the best organised army as all of its units can take various formations and are focused primarily to close their lines and withstand the enemy. On settlements, Gondor can summon troops from the Fiefdoms by lighting signal fires which will periodically summon Errand Riders that can be spent on recruiting fiefdoms troops.
Gondor is one of so far nine Factions of the Edain Mod and additionally one of the four playable factions in the Edain 4.0 Demo. This faction stands for the great realm of Gondor in the south of Middle-earth during the Third Age and the War of the Ring.
Strategic Points[]
Castles[]
Gondor has a heavily reinforced circular castle with a gate, 9 build plots and many defense buildings. It can be improved using the Upgrades from the Stoneworker building. Postern gates, trebuchets, repair craners and arrow towers can be build on the defense plots.
Camp[]
The camp has 6 plots with thin walls that do not allow for units or defenses on top. There are 4 defense plots inside the camp where the player can build lone towers. The walls can be targeted and destroyed but not rebuilt.
Outposts[]
On the outposts Gondor can build a Border Stronghold with the subfaction of Dol-Amroth which allows for multiple upgrades and the purchase of Imrahil as well as Knights of Dol Amroth and Soldiers of Dol Amroth. They can also build a regular outpost which can build the same buildings as a camp or castle.
Settlements[]
On the settlements Gondor can build Farms that provide resources, a beacon which provide units from fiefdoms of Gondor or a Ranger camp where the player can recruit Faramir and rangers.
Buildings[]
Name | Location | Cost | Description | Discount |
---|---|---|---|---|
Citadel | Castle, Camp | N/A | The citadel is the central building of a fortress or a camp. Heroes can be recruited here. In a fortress the citadel has 7000 lifepoints, in camps 6000. | N/A |
Town House | Castle, Camp, Outpost | 400 |
The dwelling house is an economy building. |
Reduces the cost of elite infantry
2 houses: -10% 3 houses: -15%, 4 houses: -20% 5 houses: -25% 6 dwelling houses: -30% |
Blacksmith | Castle, Camp, Outpost | 400 | Can research Banner Carrier, Forged Blades and Heavy Armor. | Reduces the cost of upgrades:
2 armories: -10% 3 armories: -15% 4 armories: -20% 5 armories: -25% 6 armories: -30% |
Barracks | Castle, Camp, Outposts | 300 | Trains Gondor Soldiers, Gondor Pikemen,Guardians of the Citadel , Fountain Court Guards and Guardians of the White City | N/A |
Archery Range | Castle, Camps, Outposts | 300 | Trains Archers of Gondor and Ithilien Rangers and can research Fire Arrows | N/A |
Stable | Castle, Camps, Outposts | 800 | Trains Knights of Gondor and can research Horse Shields. | N/A |
Siege Workshop | Castle, Camps, Outposts | 400 | Trains Battering rams , Siege Shields and Trébuchets. Can research Fire Stones. | N/A |
Heroic Statue | Castle, Camps, Outposts | 150 | The hero statue grants leadership to nearby allied units. | Reduces the cost of heroes:
2 statue: -10% 3 statues: -20% 4 statues: -30% |
Well | Castle, Camp, Outpost | 200 | The well heals nearby allied units if there are not in combat. It can also be briefly activate to replenish fallen units. | N/A |
Market | Castle, Camp, Outpost | 600 | The Marketplace can research Gondor's Economy Upgrades alongside other powerful upgrades. | N/A |
Stoneworker | Castle, Camp, Outpost | 1000 | Upgrades for the gate (lifepoints increased by 50%), the walls (walls become more robust), and the battle towers (battle towers yield more damage) may be researched in the quarry. | Reduces the cost of buildings:
1 quarry -20% 2 quarries -40% 3 quarries -60% |
Keep | Castle, Camp, Outpost | 800 | The battle tower serves as a defense against enemy troops and additionally may be garrisoned with archers. Can be upgraded to fire faster. | N/A |
Units[]
Name | Type | Recruitment | Cost | CP | Strong vs | Shortcut |
---|---|---|---|---|---|---|
Gondor Soldiers | Swordsmen | Barracks | 200 | 60 | Pikemen | Y |
Gondor Pikemen | Pikemen | Barracks | 300 | 60 | Cavalry | X |
Guardians of the Citadel | Elite Pikemen | Barracks Level 2 | 600 | 90 | Cavalry | C |
Gondor Archers | Archers | Archery Range | 300 | 90 | At range | Y |
Ithilien Rangers | Elite Archers | Archery Range Level 2 | 600 | 120 | At range | X |
Gondor Knights | Cavalry | Stable | 800 | 120 | Archers | Y |
Siege Shield | Support Siege | Workshop | 300 | 30 | Support | Y |
Battering Ram | Siege | Workshop | 300 | 10 | Buildings | X |
Trebuchet | Siege | Workshop Level 2 | 600 | 40 | Everything | C |
Fountain Court Guards | Heroic | Barracks Level 3 | 1200 | 90 | Everything | V |
Guardians of the White City | Heroic | Barracks, Boromir has the ring | 1100 | 90 | Everything | B |
[]
The Gondorian Navy spent most of the Third Age defending southern Gondor from invasions from the renegade fiefdoms of Umbar. In the War of the Ring, news of a Black Fleet from Umbar drew many armies from the muster of Minas Tirith's lighting the Beacons of Gondor to protect the harbors. When King Elessar captured the Black Fleet with the Army of the Dead and the Grey Company of Dunedain, these allies from the coastal fiefs joined them to the rescue of Minas Tirith. It is unknown how much of Gondor's own navy survived the War of the Ring. To recruit naval forces the player must capture a shipwright from which they can train the following ships:
Name | Cost | CP | Strong vs. | Description | Shortcut |
---|---|---|---|---|---|
Gondor Transport Ship | 100 | 25 | N/A | Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. | Y |
Dreadnought | 750 | 50 | At Range, VS Ships | Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration. | X |
Gondor Siege Vessel | 3000 | 100 | Structures | Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration | C |
Dol-Amroth Battleship | 1000 | 50 | At Range, VS Ships | Elite battleship that can destroy other ships easily, can be upgraded with advanced armor and health regeneration | V |
Heroes[]
Pippin[]
- "Little service, no doubt, will so great a lord of Men think to find in a hobbit, a halfling from the northern Shire; yet such as it is, I will offer it, in payment of my debt."
- —Pippin, The Return of the King, "Minas Tirith"
Peregrin Took, more commonly known as Pippin, was a Hobbit of the Shire, and one of Frodo Baggins's youngest but closest friends. He was a member of the Fellowship of the Ring.
Recruitment location: Citadel
Beregond[]
- "'Nay, nay,' Beregond laughed, 'I am no captain. Neither office nor rank nor lordship have I, being but a plain man of arms of the Third Company of the Citadel. Yet, Master Peregrin, to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land.'"
- —Beregond, The Return of the King, "Minas Tirith"
Beregond, son of Baranor, was the first Captain of the White Company, the guard of Faramir, Prince of Ithilien, and previously, a Guard of the Citadel in Minas Tirith. He is best known for rescuing Faramir from the madness of Denethor during the Siege of Gondor.
Recruitment location: Barracks
Imrahil[]
- "'That is a fair lord and a great captain of men,' said Legolas. 'If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising.'"
- —Legolas, The Return of the King, "The Last Debate"
Imrahil, also known as Prince Imrahil, was the twenty-second Prince of Dol Amroth. He had two older sisters, Ivriniel and Finduilas. His daughter Lothiriel wedded Éomer, King of Rohan, in the last year of the Third Age.
Recruitment location: Border Stronghold
Denethor[]
- "He is not as other men of this time, Pippin, and whatever be his descent from father to son, by some chance the blood of Westernesse runs nearly true in him; as it does in his other son, Faramir, and yet did not in Boromir whom he loved best. He has long sight. He can perceive, if he bends his will thither, much of what is passing in the minds of men, even of those that dwell far off. It is difficult to deceive him, and dangerous to try."
- —Gandalf, The Return of the King, "Minas Tirith"
Denethor II was the twenty-sixth Ruling Steward of Gondor, and father of the War of the Ring heroes Boromir and Faramir.
Recruitment location: Citadel
Faramir[]
- "He read the hearts of men as shrewdly as his father, but what he read moved him sooner to pity than to scorn. He was gentle in bearing, and a lover of lore and of music, and therefore by many in those days his courage was judged less than his brother's. But it was not so, except that he did not seek glory in danger without a purpose."
- —Appendix A, Annals of the Kings and Rulers: "Gondor and the Heirs of Anárion"
Faramir was the second son of Denethor II and the younger brother of Boromir. He was the Captain of the Rangers of Ithilien and Captain of the White Tower upon his brother's death. After the War of the Ring, Faramir became the first Prince of Ithilien and married Éowyn of Rohan.
Recruitment location: Archery Range
Boromir[]
- "He came seldom to the Mark, for he was ever in the wars on the East-borders; but I have seen him. More like to the swift sons of Eorl than to the grave Men of Gondor he seemed to me, and likely to prove a great captain of his people when his time came."
- —Eomer, The Two Towers, "The Riders of Rohan"
Boromir was a valiant warrior known in Gondor for his greatness, having already achieved great merit in Gondor prior to the Council of Elrond. He was the eldest son of Denethor II, who was Steward of Gondor during the War of the Ring, and his wife Finduilas. Even the people of Rohan admired him, particularly Éomer.
Recruitment location: Barracks
Strider[]
- "Tall as the sea-kings of old, he stood above all that were near; ancient of days he seemed and yet in the flower of manhood; and wisdom sat upon his brow, and strength and healing were in his hands, and a light was about him."
- —The Return of the King, "The Steward and the King"
Aragorn II, the son of Arathorn II and Gilraen, also known as Elessar, was the 16th Chieftain of the Dúnedain of the North; he was later crowned King Elessar Telcontar (March 1, 2931 - FO 120 or SR 1541), the 26th King of Arnor, and the 35th King of Gondor and first High King of Gondor and Arnor, since the short reign of Isildur. He was a great warrior, and as the heir of Isildur bore the shards of Narsil, reforged and renamed Andúril, in the War of the Ring.
Recruitment location: Signal Fire (After reaching level 4 he can also be recruited from the Citadel)
Gandalf[]
- "And the last came one who seemed the least, less tall than the others, and in looks more aged, grey-haired and grey-clad, and leaning on a staff. But Círdan from their first meeting at the Grey Havens divined in him reverence, and he gave to his keeping the Third Ring, Narya the Red."
- —Unfinished Tales, Part Four: "The Istari"
Gandalf the Grey, later known as Gandalf the White, called Olórin in Valinor, Mithrandir by the Elves, and Tharkûn by the Dwarves, was a wizard, or Istar, sent to Middle-earth by the West in the Third Age with the task of encouraging the hearts of the Free Peoples to combat the threat of Sauron. He was a member of both the Company of Thorin Oakenshield and the Fellowship of the Ring. Being also a prominent member of the White Council, Gandalf was always vigilant of the return of the Shadow and played a pivotal role in the final defeat of Sauron.
Recruitment location: Citadel
External Buildplots[]
Buildings[]
Name/Shortcut | Location | Cost | Description | Discounts |
---|---|---|---|---|
Farm | Settlements | 200/300/400 |
The farm is an economy building and reduces the cost of cavalry. |
Reduces the cost of cavalry
2 farms -10% 3 farms -15% 4 farms -20% 5 farms -25% 6 or more farms : -30% |
Signal Fire | Settlement | 400 | The signal fire summons troops of the fiefdoms at the fringe of the map every 3 minutes. The signal fire may only be built on settlements. | N/A |
Ranger Tents | Settlement | 200/300/400 | In this camp Ithilien Rangers can be trained. Additionally the composite bow upgrade can be researched and the camp cloaks your own nearby rangers. The camp may only be built on settlements. | N/A |
Border Stronghold | Outpost | 1500 | The fortress of Dol-Amroth is an outpost building which can train Imrahil, Dol Amroth Soldiers and Knights of Dol Amroth. It can also gain the banner upgrade, the increased garison, the oil cauldron and the house of healing upgrade. | N/A |
Units[]
Name | Type | Recruitment | Cost | CP | Strong
vs |
Shortcut |
---|---|---|---|---|---|---|
Dol Amroth Soldiers | Elite Swordsmen | Border Stronghold | 500 | 90 | Pikemen | Y |
Knights of Dol Amroth | Heroic | Border Stronghold/Imrahil has been trained | 1600 | 120 | All ordinary troops | X |
Ithilien Rangers | Archers | Ranger Tents Level 2 | 700 | 120 | At range | Y |
Blackroot Vale Archers | Archers | Signal Fire | 0 | 60 | At Range | N/A |
Pelargir Trollbenders | Pikemen | Signal Fire | 0 | 60 | Monsters, Cavalry | N/A |
Lossarnach Axe Warriors | Swordsmen | Signal Fire | 0 | 60 | Buildings | N/A |
Ringlo Vale Swordsmen | Swordsmen | Signal Fire | 0 | 90 | Pikemen, Heavy Armored Units | N/A |
Heroes[]
Name | Role | Recruitment | Cost | CP | Importance |
---|---|---|---|---|---|
Imrahil | Support | Border Stronghold | 1700 | 45 | Prince of Dol Amroth |
Strider | Hero Killer | Signal Fire | 3000 | 60 | King of Gondor/Heir of Isildur |
Upgrades[]
Name | Cost | Can be bought
at |
Requires |
---|---|---|---|
Banners: Grants +15% damage and armor to nearby troops. Cost: 400 | 0 | Research at the Border Stronghold you wish to upgrade | |
Reinforce Garrison: Doubles the number of archers in the tower. Cost: 500 |
0 | Research at the Border Stronghold you wish to upgrade | |
Boiling Oil: Allows the fortress to pour boiling oil on nearby enemy troops. Cost: 800 | 0 | Research at the Border Stronghold you wish to upgrade | |
Houses of Healing: Heals nearby allies. Cost: 600 | 0 | Research at the Border Stronghold you wish to upgrade
| |
Composite Bows - Equips the battalion with composite bows. This lowers the recharge time of Unexpected Salvo by 33% and doubles the damage. Cost: 300 | 600 | Researched at Ranger Tents |
Spellbook[]
Tabber
Cost: 1 point
Target buildings are repaired fully
Cost: 1 point
The sound of the Horn of Gondor awakens the courage of the troops of the White City. +25% attack and fear resistance for allied troops in target area. Left click on target units.
Cost: 2 points
Summons a defensive tower that attacks nearby enemy troops. A single battalion can be garrisoned into the tower. Left click on target area.
Cost: 3 points
Gondor's siege engines let loose a great barrage, raining down boulders from the target area to the nearest enemy building. Deals little damage to troops and knocks them back, deals high damage to buildings.
Cost: 5 points Troops of Gondor gain +20% damage and armor when they toggle to their specialized formation. That bonus is halved for elite troops.
Cost: 6 points
The targeted beacon now trains Fiefdom troops with upgrades already equipped.
Cost: 5 points
Gandalf becomes Gandalf the White and gains +100% bonus damage on magic attacks, -25% on recharge time for his spells and +1000 life points.
Cost: 6 point
Summons three controllable battalions of the Grey Company: one swordsmen, one pikemen and one archer. Also summons Halbarad and The Twins.
Cost: 10 points
Call to Rohan for aid, summoning a A Rallying Banner. Once the banner appears it will begin a cooldown that, upon ending, will summon the full force of Rohan. If the banner is destroyed, only 2 battalions of Rohirrim will appear. If the call is triggered before the cool down end only part of that forces will appear:
- If the call is triggered immediately, only 2 battalions of Rohirrim will appear
- If the call is triggered after 30 seconds, 3 battalions of Rohirrim will appear.
- If the call is triggered after one minute, 4 battalions of Rohirrim and Theoden will appear.
- If the call is triggered after one minute and a half, 5 battalions of Rohirrim and Theoden will appear.
- If the call is triggered after two minutes, 6 battalions of Rohirrim, Merry, Eowyn and Theoden will appear.
- If the call is triggered after two minutes and a half, 6 battalions of Rohirrim, Merry, Eowyn, Grimbold and Theoden will appear.
- If the call is triggered after three minutes or more, 6 battalions of Rohirrim, Merry, Eowyn, Grimbold, Eomer, Elfhelm and Theoden will appear.
Cost: 10 points
Summon the King of the Dead and 4 battalions of Oathbreakers to fight by your side for a short while. The Oathbreakers are immune to everything except magic damage and deal massive damage simply by touching enemy units but don't deal much damage to buildings.
Upgrades[]
All upgrades can be seen here.
Name | Cost of Research | Requirement | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 400 | Researched at Blacksmith with Iron Ore purchased from Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 | 600 | Researched at Blacksmith with Iron Ore purchased from Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Forged Blades - Increases the damage of this battalion and provides a damage bonus against | 600 | Researched at Blacksmith with Iron Ore purchased from Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 | 800 | Researched at Level 3 Archery Range | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Stones - Increases the damage that the unit does to buildings and add FIRE damage. The unit can now damage garrisoned troops. Cost: 400 | 800 | Researched at Level 3 Siege Works | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Composite Bows - Equips the battalion with composite bows. This lowers the recharge time of Unexpected Salvo by 33% and doubles the damage. Cost: 300 | 600 | Researched at Ranger Tents | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Knight Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
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400 | Research at level 3 Stable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grand Harvest - Increases the resource production of all farms by +30%. Cost: 1200 | 1200 | Researched at Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Increased Taxes - The discount of houses now also affects regular infantry. Cost: 600 | 600 | Researched at Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Ore - Enables the research of upgrades at the blacksmith. Cost: 600 | 600 | Researched at Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Numenorean Stonework - Increases the armor of walls and towers. Cost: 1500 | 1500 | Researched at Stoneworker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reinforced Gate (only available on Castle maps) - +50% HP to gates. Cost: 1000 | 1000 | Researched at Stoneworker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reinforce Fortress Garrison - Doubles the number of archers in each wall tower. Cost: 1200 | 1500 | Researched at Stoneworker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Siege Materials - Destroyed structures refund 50% of their cost; the player must maintain a Stoneworker to benefit from this upgrade. Cost: 500 | 500 | Researched at Stoneworker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Upgrade Building to Level 2 - Grants level 2. Gives +1500 HP, +20% build speed and unlocks new units or upgrades. Cost: 400 | 400 | Researched at the building the player desires to upgrade to level 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Upgrade Building to Level 3 - Grants level 3. Gives +1500 HP, +30% build speed and unlocks new units or upgrades. Cost: 1000 | 600 | Researched at the building the player desires to upgrade to level 3 after researching the level 2 upgrade
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Banners: Grants +15% damage and armor to nearby troops. Cost: 400 | 0 | Research at the Border Stronghold you wish to upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reinforce Garrison: Doubles the number of archers in the tower. Cost: 500 |
0 | Research at the Border Stronghold you wish to upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Boiling Oil: Allows the fortress to pour boiling oil on nearby enemy troops. Cost: 800 | 0 | Research at the Border Stronghold you wish to upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Houses of Healing: Heals nearby allies. Cost: 600 | 0 | Research at the Border Stronghold you wish to upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guardian of the Citadel - Pippin swears fealty to the Steward of Gondor and becomes a Guardian of the Citadel. He immediately reaches level 5 if below that and gains an additional +1000 hit points. Cost: 500 | 0 | Purchase in Pippin's palantir | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gandalf the White: Gandalf becomes Gandalf the White and gains 100% bonus on magic attacks, -25% on recharge time for his spells and +1000 life points. | 0 | Gondor/Gandalf the White |
Strategy[]
Gondor is an excellent faction to start out with when learning how to play the game, as their strategy is quite straightforward. Like most good factions, Gondor is a wealthy kingdom of men that excels in defense. Gondor in particular has an affinity for heavy infantry, such as spearmen and tower guards. As heavy infantry are tough, slow, and effective against cavalry, they make for nice defensive units.
In the means of attacking, Gondor has access to their soldiers, which are men at arms with sword and shield. They're the middle-ground between the stronger and weaker infantry in the game, and draw their strength in numbers for the most part. They also have decent archers to aid in picking off enemies from a distance or shooting over their own defenses. Gondor also has access to some decent cavalry and siege weaponry that can harass enemies effectively and demolish their buildings.
For hero units, Gondor has a variety of types. There is the mass-slayer Gandalf, the tank Boromir, some supportive heroes such as Denethor, and so forth. It's also unique in that it's one of the few factions to have two ring heroes. The major ring hero is Gandalf, and the minor ring hero is Boromir. For longer games, Gandalf is a better choice of a ring hero, but Boromir can use the one ring for a short time and dramatically change the tide of the war.
Gondor serves as the basic faction that all of the other, more diverse factions are made from. As a faction, it's the jack of all trades and master of none. Aside from having excellent defenses, Gondor doesn't have much of a focus in certain areas of warfare like other factions do. The key to playing as Gondor is less about utilizing an effective strategy, and more about survival, bolstering, and flexibly changing from one strategy to the next depending on the situation. The bottom line is that Gondor is the easiest faction to learn, but it takes some time to master. Most of the strength of Gondor is up to defense and then deciding when and how to counterattack.
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