Template:Infobox Faction
- "Kings built tombs more splendid than the houses of the living and counted the names of their descent dearer than the names of their sons. Childless lords sat in aged halls musing on heraldry or in high cold towers asking questions of the stars. And so the kingdom of Gondor sank into ruin, the line of kings failed, the white tree withered and the rule of Gondor was given over to lesser men."
- —J .R. R. Tolkien
Gondor is a defensive faction with a massive ring of walkable walls, which can be equipped with many different extensions. This faction has, with 9 available building plots, the highest number of possible locations, as well as a large diversity of buildings that are necessary for a balanced game. Gondor and Arnor are available depending on the selected map. On camp maps, Gondor's camp is surrounded by a simple wall with a single entrance.
Gondor has the best organised army as all of its units can take various formations and are focused primarily to close their lines and withstand the enemy. On settlements, Gondor can summon troops from the Fiefdoms by lighting signal fires which will periodically summon troops nearby.
Gondor is one of so far nine Factions of the Edain Mod and additionally one of the four playable factions in the Edain 4.0 Demo. This faction stands for the great realm of Gondor in the south of Middle-earth during the Third Age and the War of the Ring.
Strategic Points
Castles
Gondor has a heavily reinforced circular castle with a gate, 9 build plots and many defense buildings. It can be improved using the Upgrades from the Stoneworker building. Postern gates, trebuchets and arrow towers can be build on the defense plots.
Camp
The camp has 6 plots with thin walls that do not allow for units or defenses on top. There are 4 defense plots inside the camp where the player can build lone towers. The walls can be targeted and destroyed but not rebuilt.
Outposts
On the outposts Gondor can build a Border Stronghold with the subfaction of Dol-Amroth which allows for multiple upgrades and the purchase of Imrahil as well as Knights and Soldiers of Dol Amroth. They can also build a regular outpost which can build the same buildings as a camp or castle.
Settlements
On the settlements Gondor can build Farms that provide resources, a beacon which provide units from fiefdoms of Gondor or a Ranger camp where the player can recruit Faramir and rangers.
Buildings
Name/Shortcut | Buildable at | Cost in resources | Lifepoints | Description | Price Reductor |
---|---|---|---|---|---|
Citadel | Castle, Camp | N/A | 7000/6000 | The citadel is the central building of a fortress or a camp. Heroes can be recruited here. In a fortress the citadel has 7000 lifepoints, in camps 6000. | N/A |
Town House | Castle, Camp, Outpost | 400 | 2500 |
The dwelling house is an economy building. |
Reduces the cost of elite infantry
2 houses: -10% 3 houses: -15%, 4 houses: -20% 5 houses: -25% 6 dwelling houses: -30% |
Blacksmith | Castle, Camp, Outpost | 400 | 2500 | Produces upgraded, can research economy upgrades and allows to research Banner Carrier, Forged Blades and Heavy Armor. | Reduces the cost of upgrades:
2 armories: -10% 3 armories: -15% 4 armories: -20% 5 armories: -25% 6 armories: -30% |
Barracks | Castle, Camp, Outposts | 300 | 3500 | Trains Gondor Soldiers, Gondor Pikemen, Tower Guards, Guardians of the White City | N/A |
Archery Range | Castle, Camps, Outposts | 300 | 3500 | Trains Archers of Gondor and allows to research Fire Arrows | N/A |
Stable | Castle, Camps, Outposts | 600 | 3500 | Trains Knights of Gondor and allows to research Horse Shields. | N/A |
Siege Workshop | Castle, Camps, Outposts | 600 | 3500 | Trains Battering rams and trébuchets and allows to research Fire Stones. | N/A |
Heroic Statue | Castle, Camps, Outposts | 200 | 1000 | The hero statue grants leadership to nearby allied units. | Reduces the cost of heroes:
2 statue: -10% 3 statues: -20% 4 statues: -30% |
Well | Castle, Camp, Outpost | 500 | 1500 | The well heals nearby allied units if there are not in combat. | N/A |
Market | Castle, Camp, Outpost | 1500 | 4000 | At the market place you can research three upgrades. One increases the resource output of all farms by 30%, one the resource output of all dwelling houses by 20% and one the resource output of all Blacksmiths by 20%. | N/A |
Stoneworker | Castle, Camp, Outpost | 1000 | 4500 | Upgrades for the gate (lifepoints increased by 50%), the walls (walls become more robust), and the battle towers (battle towers yield more damage) may be researched in the quarry. | reduces the cost of buildings:
1 quarry -20% 2 quarries -40% 3 quarries -60% |
Battle Tower | Castle, Camp, Outpost | 600 | 4000 | The battle tower serves as a defense against enemy troops and additionally may be garrisoned with archers. Can be upgraded with the fire arrows upgrade. | N/A |
Watchtower | Castle, Camp | 200 | 1500 | The watchtower may be built at 4 plots in a camp and serves as a defense against enemy archers. | N/A |
Units
Name | Type | Where to recruit/
Requires |
Cost | CP | Strong vs | Shortcut |
---|---|---|---|---|---|---|
Gondor Soldiers | Swordsmen | Barracks | 200 | 60 | Pikemen | Y |
Gondor Pikemen | Pikemen | Barracks | 300 | 60 | Cavalry | X |
Tower Guards | Pikemen | Barracks Level 2 | 600 | 90 | Cavalry | C |
Gondor Archers | Archers | Archery Range | 300 | 90 | At range | Y |
Gondor Knights | Cavalry | Stable | 700 | 120 | Archers | Y |
Siege Shield | Support Siege | Workshop | 300 | 30 | Support | Y |
Battering Ram | Siege | Workshop | 500 | 30 | Buildings | X |
Trebuchet | Siege | Workshop LV2 | 700 | 40 | Everything | C |
Guardians of the Citadel | Heroic | Barracks lvl 2 Forged Blades, Heavy Armor | 1100 | 90 | Everything | V |
Guardians of the White City | Heroic | Barracks, Boromir has the ring | 1000 | 90 | Everything |
The Gondorian Navy spent most of the Third Age defending southern Gondor from invasions from the renegade fiefdoms of Umbar. In the War of the Ring, news of a Black Fleet from Umbar drew many armies from the muster of Minas Tirith's lighting the Beacons of Gondor to protect the harbors. When King Elessar captured the Black Fleet with the Army of the Dead and the Grey Company of Dunedain, these allies from the coastal fiefs joined them to the rescue of Minas Tirith. It is unknown how much of Gondor's own navy survived the War of the Ring. To recruit naval forces the player must capture a shipwright from which they can train the following ships:
Name | Cost | CP | Strong vs. | Description | Shortcut |
---|---|---|---|---|---|
Gondor Transport Ship | 100 | 25 | N/A | Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. | Y |
Dreadnought | 750 | 50 | At Range, VS Ships | Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration. | X |
Gondor Siege Vessel | 3000 | 100 | Structures | Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration | C |
Dol-Amroth Battleship | 1000 | 50 | At Range, VS Ships | Elite battleship that can destroy other ships easily, can be upgraded with advanced armor and health regeneration | V |
Heroes
Beregond
- "I am no captain. Neither office nor rank nor lordship have I, being but a plain man of arms of the Third Company of the Citadel."
- —Beregond
Beregond, son of Baranor, was the first Captain of the White Company, the guard of Faramir, Prince of Ithilien, and previously, a Guard of the Citadel in Minas Tirith. He is best known for rescuing Faramir from the madness of Denethor during the Siege of Gondor.
Boromir
- "More like to the swift sons of Eorl than to the grave Men of Gondor he seemed to me, and likely to prove a great captain of his people when his time came."
- —Eomer
Boromir was a valiant warrior known in Gondor for his greatness, having already achieved great merit in Gondor prior to the Council of Elrond. He was the eldest son of Denethor II, who was Steward of Gondor during the War of the Ring, and his wife Finduilas. Even the people of Rohan admired him, particularly Éomer.
Denethor
- "The Lord of Gondor is not to be made the tool of other men's purposes, however worthy. And to him there is no purpose higher in the world as it now stands than the good of Gondor; and the rule of Gondor, my lord, is mine and no other man's, unless the king should come again."
- —Denethor
Denethor II was the twenty-sixth Ruling Steward of Gondor, and father of the War of the Ring heroes Boromir and Faramir.
Gandalf
- "Courage will now be your best defense against the storm that is at hand-—that and such hope as I bring."
- —Gandalf
Gandalf (Norse; IPA: [gand:alf] - "Elf of the Wand" or "Wand-elf") the Grey, later known as Gandalf the White, also named originally Olórin (Quenya;IPA: [oˈloːrin] - "Dreamer" or "Of Dreams"), Tharkûn (Khuzdul - "Gray-Man" or "Staff-Man"), and Mithrandir (Sindarin IPA: [miˈθrandir] - "White Pilgrim" or "Gray Wanderer"), was a wizard, or Istar, sent by the West in the Third Age to combat the threat of Sauron.
Pippin
- "Home is behind. The world ahead. And there are many paths to tread. Through shadow. To the edge of night. Until the stars are all alight. Mist and shadow. Cloud and shade. All shall fade. All shall Fade"
- —Pippin
Peregrin Took, more commonly known as Pippin, was a Hobbit of the Shire, and one of Frodo Baggins's youngest but closest friends. He was a member of the Fellowship of the Ring.
Strider
- "If by my life or death I can protect you, I will. You have my sword."
- —Aragorn
Aragorn II, the son of Arathorn II and Gilraen, also known as Elessar, was the 16th Chieftain of the Dúnedain of the North; he was later crowned King Elessar Telcontar (March 1, 2931 - FO 120 or SR 1541), the 26th King of Arnor, and the 35th King of Gondor and first High King of Gondor and Arnor, since the short reign of Isildur. He was a great warrior, and as the heir of Isildur bore the shards of Narsil, reforged and renamed Andúril, in the War of the Ring.
External Buildplots
Buildings
Name/Shortcut | Buildable at | Cost in resources | Lifepoints | Description | Price Reductor |
---|---|---|---|---|---|
Farm | Settlements | 200 | 2500 |
The farm is an economy building and reduces the cost of cavalry. |
Reduces the cost of cavalry
2 farms -10% 3 farms -15% 4 farms -20% 5 farms -25% 6 or more farms : -30% |
Signal Fire | Settlement | 600 | 3500 | The signal fire summons troops of the fiefdoms at the fringe of the map every 3 minutes. The signal fire may only be built on settlements. | N/A |
Ranger Tents | Settlement | 500 | 3500 | In this camp Ithilien Rangers can be trained and Faramir recruited. Additionally the composite bow upgrade can be researched and the camp cloaks your own nearby rangers. The camp may only be built on settlements. | N/A |
Border Stronghold | Outpost | 2000 | 6000 | The fortress of Dol-Amroth is an outpost building which can train Imrahil, Dol Amroth Soldiers and Knights of Dol Amroth. It can also gain the banner upgrade, the fire arrow upgrade, the oil cauldron and the house of healing upgrade. | N/A |
Units
Name | Type | Where to recruit/
Requires |
Cost | CP | Strong
vs |
Shortcut |
---|---|---|---|---|---|---|
Dol Amroth Soldiers | Elite Swordsmen | Border Stronghold | 500 | 90 | Pikemen | Y |
Knights of Dol Amroth | Heroic | Border Stronghold/Imrahil has been trained | 1600 | 120 | All ordinary troops | X |
Ithilien Rangers | Archers | Ranger Tents | 700 | 120 | At range | Y |
Morthond Archers | Archers | Signal Fire, Assistance in Time of Need | 0 | 90 | At Range | N/A |
Pelargir Trollbenders | Pikemen | Signal Fire, Assistance in Time of Need | 0 | 90 | Monsters, Cavalry | N/A |
Lossarnach Axe Warriors | Swordsmen | Signal Fire | 0 | 90 | Buildings | N/A |
Ringlo Vale Swordsmen | Swordsmen | Signal Fire | 0 | 90 | Pikemen, Heavy Armored Units | N/A |
Heroes
- "And last and proudest, Imrahil, Prince of Dol Amroth, kinsman of the Lord, with gilded banners bearing his token of the Ship and the Silver Swan."
- —The Return of the King
Imrahil, also known as Prince Imrahil, was the twenty-second Prince of Dol Amroth. He had two older sisters, Ivriniel and Finduilas. His daughter Lothiriel wedded Éomer, King of Rohan, in the last year of the Third Age.
- "I do not love the bright sword for its sharpness,nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor."
- —Faramir
Faramir was the second son of Denethor II and the younger brother of Boromir. He was the Captain of the Rangers of Ithilien and Captain of the White Tower upon his brother's death.After the War of the Ring, Faramir became the first Prince of Ithilien and married Éowyn of Rohan.
Upgrades
Name | Cost | Can be bought
at |
Requires |
---|---|---|---|
Banners: Grants +15% damage and armor to nearby troops. Cost: 400 | 0 | Research at the Border Stronghold you wish to upgrade | |
Reinforce Garrison: Doubles the number of archers in the tower. Cost: 500 |
0 | Research at the Border Stronghold you wish to upgrade | |
Boiling Oil: Allows the fortress to pour boiling oil on nearby enemy troops. Cost: 800 | 0 | Research at the Border Stronghold you wish to upgrade | |
Houses of Healing: Heals nearby allies. Cost: 600 | 0 | Research at the Border Stronghold you wish to upgrade
| |
Composite Bows - Equips the battalion with composite bows. This lowers the recharge time of Unexpected Salvo by 33% and doubles the damage. Cost: 300 | 600 | Researched at Ranger Tents |
Spellbook
Tabber
Cost: 1 point
Target buildings are repaired fully
Cost: 1 point
The sound of the Horn of Gondor awakens the courage of the troops of the White City. +25% attack and fear resistance for allied troops in target area. Left click on target units.
Cost: 2 points
Summons a defensive tower that attacks nearby enemy troops. A single battalion can be garrisoned into the tower. Left click on target area.
Cost: 3 points
Gondor's siege engines let loose a great barrage, raining down boulders from the target area to the nearest enemy building. Deals little damage to troops and knocks them back, deals high damage to buildings.
Cost: 5 points Troops of Gondor gain +20% damage and armor when they toggle to their specialized formation. That bonus is halved for elite troops.
Gondor/Fiefdoms
Cost: 5 points
Gandalf becomes Gandalf the White and gains +100% bonus damage on magic attacks, -25% on recharge time for his spells and +1000 life points.
Gondor/Summon Eagle Allies
Cost: 6 point
Summons three controllable battalions of the Grey Company: one swordsmen, one pikemen and one archer. Also summons Halbarad and The Twins.
Cost: 10 points
Call to Rohan for aid, summoning a A Rallying Banner. Once the banner appears it will begin a cooldown that, upon ending, will summon the full force of Rohan. If the banner is destroyed, only 2 battalions of Rohirrim will appear. If the call is triggered before the cool down end only part of that forces will appear:
- If the call is triggered immediately, only 2 battalions of Rohirrim will appear
- If the call is triggered after 30 seconds, 3 battalions of Rohirrim will appear.
- If the call is triggered after one minute, 4 battalions of Rohirrim and Theoden will appear.
- If the call is triggered after one minute and a half, 5 battalions of Rohirrim and Theoden will appear.
- If the call is triggered after two minutes, 6 battalions of Rohirrim, Merry, Eowyn and Theoden will appear.
- If the call is triggered after two minutes and a half, 6 battalions of Rohirrim, Merry, Eowyn, Grimbold and Theoden will appear.
- If the call is triggered after three minutes or more, 6 battalions of Rohirrim, Merry, Eowyn, Grimbold, Eomer, Elfhelm and Theoden will appear.
Gondor/Army of the Dead
Upgrades
All upgrades can be seen here.
Name | Cost of Research | Requirement | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 400 | Researched at Blacksmith with Iron Ore purchased from Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 | 600 | Researched at Blacksmith with Iron Ore purchased from Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Forged Blades - Increases the damage of this battalion and provides a damage bonus against | 600 | Researched at Blacksmith with Iron Ore purchased from Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 | 800 | Researched at Level 3 Archery Range | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Stones - Increases the damage that the unit does to buildings and add FIRE damage. The unit can now damage garrisoned troops. Cost: 400 | 800 | Researched at Level 3 Siege Works | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Composite Bows - Equips the battalion with composite bows. This lowers the recharge time of Unexpected Salvo by 33% and doubles the damage. Cost: 300 | 600 | Researched at Ranger Tents | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Knight Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
|
400 | Research at level 3 Stable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grand Harvest - Increases the resource production of all farms by +30%. Cost: 1200 | 1200 | Researched at Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Increased Taxes - The discount of houses now also affects regular infantry. Cost: 600 | 600 | Researched at Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Ore - Enables the research of upgrades at the blacksmith. Cost: 600 | 600 | Researched at Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Numenorean Stonework - Increases the armor of walls and towers. Cost: 1500 | 1500 | Researched at Stoneworker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reinforced Gate (only available on Castle maps) - +50% HP to gates. Cost: 1000 | 1000 | Researched at Stoneworker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reinforce Fortress Garrison - Doubles the number of archers in each wall tower. Cost: 1200 | 1500 | Researched at Stoneworker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Siege Materials - Destroyed structures refund 50% of their cost; the player must maintain a Stoneworker to benefit from this upgrade. Cost: 500 | 500 | Researched at Stoneworker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Upgrade Building to Level 2 - Grants level 2. Gives +1500 HP, +20% build speed and unlocks new units or upgrades. Cost: 400 | 400 | Researched at the building the player desires to upgrade to level 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Upgrade Building to Level 3 - Grants level 3. Gives +1500 HP, +30% build speed and unlocks new units or upgrades. Cost: 1000 | 600 | Researched at the building the player desires to upgrade to level 3 after researching the level 2 upgrade
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Banners: Grants +15% damage and armor to nearby troops. Cost: 400 | 0 | Research at the Border Stronghold you wish to upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reinforce Garrison: Doubles the number of archers in the tower. Cost: 500 |
0 | Research at the Border Stronghold you wish to upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Boiling Oil: Allows the fortress to pour boiling oil on nearby enemy troops. Cost: 800 | 0 | Research at the Border Stronghold you wish to upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Houses of Healing: Heals nearby allies. Cost: 600 | 0 | Research at the Border Stronghold you wish to upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guardian of the Citadel - Pippin swears fealty to the Steward of Gondor and becomes a Guardian of the Citadel. He immediately reaches level 5 if below that and gains an additional +1000 hit points. Cost: 500 | 0 | Purchase in Pippin's palantir | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gandalf the White: Gandalf becomes Gandalf the White and gains 100% bonus on magic attacks, -25% on recharge time for his spells and +1000 life points. | 0 | Gondor/Gandalf the White |
Strategy
Gondor is an excellent faction to start out with when learning how to play the game, as their strategy is quite straightforward. Like most good factions, Gondor is a wealthy kingdom of men that excels in defense. Gondor in particular has an affinity for heavy infantry, such as spearmen and tower guards. As heavy infantry are tough, slow, and effective against cavalry, they make for nice defensive units.
In the means of attacking, Gondor has access to their soldiers, which are men at arms with sword and shield. They're the middle-ground between the stronger and weaker infantry in the game, and draw their strength in numbers for the most part. They also have decent archers to aid in picking off enemies from a distance or shooting over their own defenses. Gondor also has access to some decent cavalry and siege weaponry that can harass enemies effectively and demolish their buildings.
For hero units, Gondor has a variety of types. There is the mass-slayer Gandalf, the tank Boromir, some supportive heroes such as Denethor, and so forth. It's also unique in that it's one of the few factions to have two ring heroes. The major ring hero is Gandalf, and the minor ring hero is Boromir. For longer games, Gandalf is a better choice of a ring hero, but Boromir can use the one ring for a short time and dramatically change the tide of the war.
Gondor serves as the basic faction that all of the other, more diverse factions are made from. As a faction, it's the jack of all trades and master of none. Aside from having excellent defenses, Gondor doesn't have much of a focus in certain areas of warfare like other factions do. The key to playing as Gondor is less about utilizing an effective strategy, and more about survival, bolstering, and flexibly changing from one strategy to the next depending on the situation. The bottom line is that Gondor is the easiest faction to learn, but it takes some time to master. Most of the strength of Gondor is up to defense and then deciding when and how to counterattack.
|