- "I wish I could muster a legion of Dwarves, fully armed and filthy."
- —Gimli
The Guardians of Erebor are the basic swordsmen of Erebor. They are the starting units for Erebor. They are heavy units, slower than usual, but definitely are stronger than usual swordsmen. Their set of skills make them extremely useful for close combat but they lack the speed to move around the battlefield quickly.
Abilities[]
Hammer Strikes - The heavy hammer of the Erebor Guardians lower the armor of the enemy units and buildings by 15% for 30 seconds. (Passive ability)
Upgrades[]
The Guardians of Erebor have access to the following upgrades:
Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200.
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to EdainInfantryHeavyArmor. Cost: 300
EdainInfantryHeavyArmor | |
---|---|
DEFAULT | 100% |
SLASH | 100% |
PIERCE | 65% |
CAVALRY_RANGED | 135% |
SPECIALIST | 65% |
CRUSH | 135% |
CAVALRY | 135% |
SIEGE | 100% |
FLAME | 100% |
FROST | 100% |
MAGIC | 100% |
HERO | 150% |
HERO_RANGED | 150% |
STRUCTURAL | 150% |
CHOP | 100% |
URUK | 150% |
WATER | 135% |
FlankedPenalty | 25% |
Forged Blades - Increases the damage of this battalion and provides a damage bonus against other infantry (swordsmen, pikemen, archers, etc...). Cost: 300
War Mask - Reduces the armor of units near the equipped battalion by -20%. Cost: 200
Strategy[]
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