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"I wish I could muster a legion of Dwarves, fully armed and filthy."
Gimli

The Guardians of Erebor are the basic swordsmen of Erebor. They are the starting units for Erebor. They are heavy units, slower than usual, but definitely are stronger than usual swordsmen. Their set of skills make them extremely useful for close combat but they lack the speed to move around the battlefield quickly.

Abilities

Hammer strikes Hammer Strikes - The heavy hammer of the Erebor Guardians lower the armor of the enemy units and buildings by 15% for 30 seconds. (Passive ability)

Upgrades

The Guardians of Erebor have access to the following upgrades:
Erebor Banner Carrier Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200
Heavy armor dwarves Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to EdainInfantryHeavyArmor. Cost: 300

[+/-]EdainInfantryHeavyArmor
DEFAULT 100%
SLASH 100%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 150%
CHOP 100%
URUK 150%
WATER 135%
FlankedPenalty 25%

Erebor forged blades Forged Blades - Increases the damage of this battalion and provides a damage bonus against other infantry (swordsmen, pikemen, archers, etc...). Cost: 300
Erebor war mask War Mask - Reduces the armor of units near the equipped battalion by -20%. Cost: 200


Strategy

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