- "I see I have some information you have not got. Dain, I may tell you, is now less than two days' march off, and has at least five hundred grim dwarves with him -- a good many of them have had experience in the dreadful dwarf and goblin wars, of which you have no doubt heard. When they arrive there may be serious trouble."
- —Bilbo
Recruit the Dwarves of the Iron Hills to defend the nation from its enemies. They will guard their land with their lives and will no suffer for an enemy to pass. They fight with dwarven blades and their armor is very thick, rendering them slow but extremely powerful.
Abilities[]
Stubbornness - The Guardians gain 30% armor for 30 seconds.
Upgrades[]
The Guardians of the Iron Hills have access to the following upgrades:
Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200.
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to EdainInfantryHeavyArmor. Cost: 300
EdainInfantryHeavyArmor | |
---|---|
DEFAULT | 100% |
SLASH | 100% |
PIERCE | 65% |
CAVALRY_RANGED | 135% |
SPECIALIST | 65% |
CRUSH | 135% |
CAVALRY | 135% |
SIEGE | 100% |
FLAME | 100% |
FROST | 100% |
MAGIC | 100% |
HERO | 150% |
HERO_RANGED | 150% |
STRUCTURAL | 150% |
CHOP | 100% |
URUK | 150% |
WATER | 135% |
FlankedPenalty | 25% |
Forged Blades - Increases the damage of this battalion and provides a damage bonus against other infantry (swordsmen, pikemen, archers, etc...). Cost: 300
Tower Shields - Increases armor against ranged units (PIERCE, STRUCTURAL, HERO_RANGED, CAVALRY_RANGED) by 50%. Cost: 200
Strategy[]
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