The Hobbit Farm is one of Imladris' resource buildings and is available at settlements. It is unique because unlike other resource buildings, it can defend itself even at level 1 thanks to three hobbits which dwell there. As the Hobbit Farm levels, two additional hobbits appear to defend it from enemy attacks (for a total of seven at level 3). If the hobbits are killed, they respawn over time. They cannot be directly controlled.
Insight - Once the Library is fully constructed, Erestor becomes available. Once the first tier of research is completed, all Imladris buildings will reach level 2. Once the second tier of research is completed, all Imladris buildings will reach level 3.
- 5 economy structures or less: 100% production
- 10 economy structures: 84% production
- 15 economy structures: 69% production
- 20 economy structures: 56% production
- 30 economy structures: 44% production
- 37 economy structures or more: 37% production
Note: In 4.5.3, the current ingame tooltip shows the outdated inflation rate of prior versions.
Hobbit Home - The Farm is defended by several hobbits who attack nearby enemies. If the hobbits are killed they will respawn after a short while.
Help from Eriador - The Hobbit Farm provides a reduction to the cost of Dunedain units up to 30%:
- 2 Hobbit Farms: 10%
- 3 Hobbit Farms: 15%
- 4 Hobbit Farms: 20%
- 5 Hobbit Farms: 25%
- 6 or more Hobbit Farms: 30%
While the Hobbit Farms is able to defend itself thanks to its hobbit guardians, don't count on them to defeat entire battalions of units. Instead, think of them as a delaying force to keep the enemy busy until you can send some more serious support. At level 3, the Hobbit Farm can fend off larger attacks, but the hobbits are still susceptible to ranged attacks (they only auto-target in a small radius around the Farm).