The Dwarves have a massive angular fortress to provide a high number of extensions. The peculiarity of the faction is defined by a leading realm selection: EreborIron Hills, or Ered Luin. The focus depends on the leading realm. The fortress offers 7 building plots, with 2 more available after researching an upgrade. In addition to a large number of unit upgrades, the Dwarves have three different sources of raw materials: wood, ore and stone. On camp maps, the dwarves have a hexagonal ring of walls with a small opening. Erebor's focus is on infantry that can be enlisted in a plethora of different variations. On settlements they can build Mineshafts, Lumbermills or Travel Camps. Ponies are generated every few minutes from Travel Camps so that Ironbreakers can leave for Khazad Dûm, returning as seasoned Veterans.

Strategic Points


The castle is a heavily equipped stronghold with walls, defense plots in the base and a gate. The player can unlock additional defense plots by purchasing a defense plot upgrade. It has 7 building plots and 4 defense plots.


The camp has high walls with a single entrance. The walls, however, cannot gain defence upgrades, but there are still plots on the inside that can be unlocked with the upgrade. It has 5 plots with 4 defence plots.


The Iron Hills can pick between a regular outpost where they can build regular troops or the Ered Mithrin Bastion, home to fierce dragon slayers.


On settlements they can build mineshafts that produce resources, lumber mills which produce wood resources and travel camps which make elite troops into Veterans of Khazad Dum.


Name/Shortcut Buildable At Cost in resources Life Points Description Price Reductor
Mineshaft Castle, Camp, Outpost, Settlement 400/200 2500 Allows access to mineshaft network and generates resources Reduces cost of units upgrades:

2 Mineshaft: -10%

3 Mineshaft: -15%

4 Mineshaft: -20%

5 Mineshaft: -25%

6 Mineshaft: -30%

Dwarven Stonemason Castle, Camp, Outpost 400 2500 Researches base upgrades and generates resources Increases the health point of dwarven buildings:

2 mansions: +10%

3 mansions: +10%

4 mansions: +10%

Hall of Warriors Castle, Camp, Outpost 300 6500 Trains Guardians of the Iron Hills, Phalanx of the Iron Hills, Dwarven Crossbowmen, Ironbreaker. Researches Banner Carrier N/A
Forge Works Castle, Camp, Outpost 600 4500 Trains Battlewagons, Iron Hills Demolisher and Iron Hills Catapult and researches Flaming Shots N/A
Dwarven Forge Castle, Camp, Outpost 600 4500 Researches Heavy Armor, Forged Blades, Fire Arrows, Elite Equipment, Siege Plans and Armor Piercing Axes N/A
Hearth Castle, Camp, Outpost 200 1500 Heals nearby units while out of combat N/A
Durin Statue Caste, Camp, Outpost 150 1000 Provides units with 20% armor and damage, last for 30 seconds out of radius. Reduces the cost of heroes:

2 statues: -10%

3 statues: -20%

4 statues:-30%

Battle Tower Castle, Camp, Outpost 500 4000 Fires on nearby enemies, can be upgraded with forged blade N/A


Name Type Where to recruit/ requires Cost CP Cost Strong vs. Shortcut
Guardians of the Iron Hills Swordsmen Hall of Warriors 200 60 Light Infantry, Pikemen, Structures Y
Phalanx of the Iron Hills Pikemen Hall of Warriors 300 60 Cavalry, Monsters, Structure, Heavy Units X
Dwarven Crossbowmen Archer Hall of Warriors 300 90 At Range, Buildings, Archers, Pikemen C
Ironbreakers Swordsmen Hall of Warriors, Elite Equipment 500 90 Melee, Speed, Heavy Units V
Battlewagon Cavalry Forge Works 600 60 Swordsmen, Archer Y
Iron Hills Demolisher Siege Forge Works 600 40 Structures X
Iron Hills Catapult Siege Forge Works, Siege Plans 700 60 Buildings, Archers, Monsters C
Veterans of Khazad-Dum Heroic Hall of Warriors, Elite Equipment, Travel Camp 0 0 Depends on equipment N/A
Scout of the Iron Hills (Ram Riders) Cavalry Castle 100/


15 Scouting,Swordsmen,



Naval Units

Name Cost CP Strong vs. Description Shortcut
Dale Transport Ship 100 25 N/A Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. Y
Battleship of Dale 750 50 At Range, VS Ships Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration. X
Dale Siege Vessel 3000 100 Structures Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration C
Wind Yactman 500 25 At Range, VS Ships Quick and nimble ship good against other ships V



The captain of Dain's vanguard, Murin is a powerful fighter who cleaves a way through the enemies of the Iron Hills to give the soldiers their opening.


Drar is the captain of Dain's rear guard, a keen crossbowman whose heavy pavise shields makes him unusually resilient for a ranged hero.

Thorin III

Thorin Stonehelm was the son of Dain and a lord of Erebor and the Iron Hills. When Dain was killed during the Easterling invasion of Erebor, Thorin became King Under the Mountain and led the dwarves and men to victory once news of Sauron's defeat reached the area.

Dáin Ironfoot

Dain Ironfoot was a lord of the Iron Hills who came to Thorin Oakenshield's aid during the Battle of Five Armies. After Thorin's death, he was crowned King Under the Mountain and brought peace and prosperity to the area. He was later killed while defending Erebor from an Easterling invasion in the War of the Ring.

Gandalf the Grey

"I should introduce myself. My name is Gandalf."

Gandalf was one of the Istari sent to combat the threat of Sauron in the Third Age. He joined the Company of Thorin Oakenshield, and led the free peoples against Sauron in the War of the Ring.


"That is our host. His name is Beorn. And he's a skin-changer. Sometimes he's a huge black bear. Sometimes he's a great strong man. The bear is unpredictable but the man can be reasoned with."

Beorn was a northman and skinchanger who could turn into a bear. He fought in the Battle of the Five Armies and later became a chieftain of the Anduin Vales.


"We are hastening to our kinsmen in the Mountain, since we learn that the kingdom of old is renewed. But who are you that sit in the plain as foes before defended walls?"
Dwarven messengers, The Hobbit

Narin is a messenger of Dain and the Iron Hills, as well as a diplomat. He sent a message to the elven and Laketown armies at the Battle of Five Armies to warn them to stay out of the way.

External Buildplots


Name/Shortcut Buildable At Cost in resources Life Points Description Price Reductor
Mineshaft Castle, Camp, Outpost, Settlement 400/200 2500 Allows access to mineshaft network and generates resources Reduces cost of units upgrades:

2 Mineshaft: -10%

3 Mineshaft: -15%

4 Mineshaft: -20%

5 Mineshaft: -25%

6 Mineshaft: -30%

Lumber Mill Settlement 200 2500 Collects resources from nearby trees Reduces the cost of siege weapons and battle wagons:

2 Lumber Mills: -10%

3 Lumber Mills: -15%

4 Lumber Mills: -20%

5 Lumber Mills: -25%

6 Lumber Mills: -30%

Travel Camp Settlement 400 3500 The travel camp will periodically spawn a group of pack-horses, which can be combined with Arkenguard, The Unburnt or Ironbreakers. The groups will make a journey to Khazad-Dum, travelling off the map and returning as Veterans of Khazad Dum an extremely powerful and dangerous unit. The travel camp will spawn pack-horses only if 3 groups are not already present on the map N/A
Ered Mithrin Bastion Outpost 2000 10000 Trains Zealots, Hunters, Dragonslayers. Researches Additional Hall of Warriors, Dragon Trophy, Defenders of the Borders and Mighty Catapult N/A


Name Type Where to recruit/ requires Cost CP Cost Strong vs. Shortcut
Zealots Swordsmen Ered Mithrin 200 60 Pikemen, Monster Y
Hunters Archer Ered Mithrin 600 120 At Range X
Dragon Slayer Heroic Ered Mithrin 650 60 Depends C
Dwarven Laborer Special Dwarven Lumbermill 30 0 None B
Pony Pack Special Travel Camp 0 0 None N/A


No heroes can be recruited on out building plots for this faction


Name Cost Can be bought


Requires Effect
Additional Hall of Warriors 500 Ered Mithrin Bastion None Increases recruitment speed and resource production by 50%
Dragon Trophy 750 Ered Mithrin Bastion None Lowers the damage of Monsters by 50% in a wide radius while increasing the damage of nearby allied units by 30%. Allied units keep the buf 45 seconds after leaving the range of the Bastion.
Defenders of the Borders 500 Ered Mithrin Bastion None Man the Bastion with several Hunters to defend it. In addition, summoned Mineshaft, Lone Towers, Dwarven Citadels all gain +30% armor while the bastion stands.
Mighty Catapult 2500 Ered Mithrin Bastion None Constructs a massive catapult on the top that can unleash a barrage of fiery stones.


The spellbook that can be seen below is the Dwarves Spellbook that has been planned for the 4.5 patch. It is not yet out and it is perfectly normal if you see the old spellbook. The old spellbook can still be consulted below.

To see a power you can either hover on one of them on the image below or click on one of the tabs under that. If you feel like the hover areas are off a bit, try zooming in or out the page out.

4.4 Spellbook

Dwarven Horn

Cost: 1
Visual Effect: A blue sound wave appears on the target area and any friendly units in it during the spell's activation will be granted a standard leadership FX
Gameplay Effect: Let the horn of the Dwarves sound. All friendly units in the target area temporarily gain +25% attack and fear resistance.


Cost: 1
Visual Effect: Targets are surrounded in violet lights. Missing battalions regain one member
Gameplay Effect:The famed beer of the Dwarves is all that one needs to forget their wounds and weariness for a while. Targeted units will be greatly healed and have one missing unit regenerated. But for a short time they will move 25% slower. Left click icon then left click on the target units.

Carc Raven

Cost: 1
Visual Effect:A flock of ravens emerge from the ground at the target location.
Gameplay Effect: Summon a flock of Carc's Raven to the battelfield, who weaken and reveal nearby enemy units. Nearby enemy units lose 25% damage and armor. Left click on icon then left click on target area.


Cost: 3
Visual Effect: A mineshaft emerges from the target area.
Gameplay Effect: Place a Mineshaft on the target area. The mine shaft does not produce resources and cannot be upgraded but it is connected to the tunnel network. Left click icon then left click on target area.


Cost: 2
Visual Effect: The target building is enveloped in white light and the corresponding rune appears on it.
Gameplay Effect:Unlocks four different runes which apply the following effect to the target building. All four runes can be applied to a building. You cannot target the Fortress Citadel. They do not share a cooldown:

  • Rune of Inviolability: The designated building permanently gains 25% armour.
  • Rune of Power: The designated building will be repaired faster.
  • Rune of Inspiration: Allies in the vicinity of the designated building temporarily gain +20 armor.
  • Rune of Productivity: The designated training building will train units 15% faster. The targeted resource building will produce 15% more resources.

Lone Tower

Cost: 3
Visual Effect: A lone tower emerges from the ground.
Gameplay Effect: Summons a defensive tower. Left click on icon then left click on target

Beorn Summon

Cost: 3
Visual Effect: A cloud of smoke rises from the ground and Beorn appears at the target area.
Gameplay Effect:Summons Beorn to the Battlefield for a short time. Left click on icon then left click on target


Cost: 6
Visual Effect: A blinding light flashes at the target area, following by the appartenance of Gandalf.
Gameplay Effect: Summons the Grey Pilgrim to the battlefield. The summon only lasts for a short time but recharges very quickly. Left click on icon then left click on target

Durins Day

Cost: 6
Visual Effect: Bright light appear in the sky, all enemy units are blinded by it.
Gameplay Effect: When the last moon of Autumn and the first sun of Winter are in the sky together, the Dwarven new year begins. For the duration, stuns enemy units in terror and allied units are fear resistant. Left click on icon.

Last Stand

Cost: 6
Visual Effect: Dwarven units in the target area are envelloped in a bright light.
Gameplay Effect: All units the target area gain 4x times the armor, are resistant to knockback and deal twice as much damage. Left click on the icon and then on the desired target units.


Cost: 10
Visual Effect: The land at the target area shakes and cracks appear in it.
Gameplay Effect: Creates an Earthquake on an area of terrain causing heavy damage to structures and knocks back troops harmlessly. Left click on icon then left click on target


Cost: 10
Visual Effect: A Dwarven Citadel emerges from the ground, shaking the earth and throwing rocks aside.
Gameplay Effect: Places a Citadel Fortress anywhere on the Battlefield, units near the citadel will be knocked back when it is summoned. You may only have 1 dwarven citadel at the time. Left click on icon then left click on target


Name Cost of Research Cost of Equipping Effect Requires
Battle Tower Training (V) 1500 0 Increases the ranged damage of your defensive structures. Stonemason Level 1
Line of Defense (B) 1500 0 Unlocks the use of the small build plots in front of the Citadel as a second line of defense. Stonemason Level 3
Heavy Armor (X) 600 300 Enables battalions to purchase heavy armor. Increases hit-points significantly. Additionally reduces ranged damage. Researched at Forge
Forged Blades (X) 600 300 Increases the damage of the battalion against:

  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
Researched at Forge
Fire Arrows (C) 800 300 Enables Dale Archers to purchase fire arrows. Significantly increases damage dealt by arrows. Researched at Forge
Tower Shields (V) 400 200 Increases armor of the Guardians against ranged attacks by 75%. Researched at Forge
Elite Equipment (B) 750 0 Allows training of elite units and the research of the Banner Carrier upgrade at the Hall of Warriors. Researched at Forge
Siege Plans (N) 750 0 Allows construction of advanced siege weapons and research of the Flaming Shot upgrade. Researched at Forge
Procession of Mithril N/A 500 The Veterans of Khazad Dum are able to process Mithril that they found in the Mines of Moria. Dwarven heroes may purchase mithril shirts for 500. (Passive ability) Veterans of Khazad Dum have entered the Forge
Banner Carrier (B) 400 200 Allows battalions to purchase banner carriers. Promotes the battalion to rank 2. Unites at rank 2 replace fallen troop members while they're not in combat. Elite Equipment, Researched at Hall of Warriors
Flaming Shot (V) 800 400 Allows catapults to purchase the flaming shot upgrade. When equipped, significantly increases the damage done by catapults. They are also able to damage garrisoned units. Siege Plans, Researched at Forge Works


The Iron Hills subfaction of the Dwarves is the most defensive variation of the three subfactions. Most of the warriors and soldiers of the Iron Hills have improved armor, and some abilities and upgrades that further buff their armor. Clearly, the theme of the Iron Hills is more about biding one's time, bolstering defenses, and holding up against superior forces through defensive advantages.

This is the faction with the fewest hero units, and even fewer hero units that are exclusive. King Dain makes an appearance in this subfaction again, albeit as Lord of the Iron Hills after losing his mountain to Smaug. The only real difference with Dain Ironfoot is that his army-buffing powers increase their armor rather than boosting their attack strength. Thorin III also makes a second appearance in the Iron Hills subfaction, but unlike Dain Ironfoot, he's the exact same hero as in Erebor, with the exact same powers and abilities. The rest of the hero units are more or less for auxillary purposes.

The mighty Bastion is the Iron Hills' unique outpost, which is a tiny fortress that can train upgraded soldiers that are specialized against hunting monsters. It also has access to the Mighty Catapult, which deals extreme damage to an area as an ability.