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"Each one of his folk was clad in a hauberk of steel mail that hung to his knees, and his legs were covered with hose of a fine and flexible metal mesh, the secret of whose making was possessed by Dain's people. The dwarves are exceedingly strong for their height, but most of these were strong even for dwarves. In battle they wielded heavy two-handed mattocks; but each of them had also a short broad sword at his side and a roundshield slung at his back. Their beards were forked and plaited and thrust into their belts. Their caps were of iron and they were shot with iron, and their faces were grim. "
The Hobbit

Recruit the elite infantry of the Iron Hills to tear through enemy ranks.

Abilities

Switch Weapons - Toggle between Pickaxe and Sword with Shield. The Pickaxe knocks enemies back, but the dwarves have -40% armor.

Upgrades

The Guardians of Erebor have access to the following upgrades:
Iron Hills Banner Carrier.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200
Heavy armor dwarves.png Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to EdainInfantryHeavyArmor. Cost: 300

[+/-]EdainInfantryHeavyArmor
DEFAULT 100%
SLASH 100%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 150%
CHOP 100%
URUK 150%
WATER 135%
FlankedPenalty 25%


Erebor forged blades.png/Iron hills forged blades.png/Ered luin forged blades.png Forged Blades - Increases the damage of this battalion and provides a damage bonus against other infantry (swordsmen, pikemen, archers, etc...). Cost: 300

Strategy