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"Legolas stirred in his boat. 'Nay, time does not tarry ever,' he said; 'but change and growth is not in all things and places alike. For the Elves the world moves, and it moves both very swift and very slow. Swift, because they themselves change little, and all else fleets by: it is a grief to them. Slow, because they need not count the running years, not for themselves. The passing seasons are but ripples ever repeated in the long long stream. Yet beneath the Sun all things must wear to an end at last.'
'But the wearing is slow in Lórien,' said Frodo. 'The power of the Lady is on it. Rich are the hours, though short they seem, in Caras Galadhon, where Galadriel wields the Elven-ring.'"
The Fellowship of the Ring, "The Great River"

Lothlórien is the only faction of the light that does not have a solid ring of walls, but rather wooden bridges that are connected to tree nodes. The fortress ring is open, but can be equipped at the nodes with different defensive extensions. Units, main functions and special systems are available in the citadel. With only 5 buildings plots on castles and 4 on camps, Lórien players need to carefully pick what buildings they want to build.

Lórien's units, specialised in hit and runs, are highly mobile and benefit greatly from stealth. However, they do not have access to heavy armour, with the exception of the Galadhrim Warriors and the Mirkwood Palace Guards.

Lothlórien can recruit Beornings and Ents on settlements and Elves from Mirkwood on outposts.

Edain_4.2_Lothlorien_Trailer_(English)

Edain 4.2 Lothlorien Trailer (English)

Edain 4.2 Lothlórien Trailer (English)

Strategic points

Castle

The castle of Lothlórien is different from other factions because it doesn't have walls. The castle is equipped with 5 build plots around the citadel. All around the castle there is a chain of bridges and guard platforms that form a circle. Every building inside the castle produces resources.

Camp

The camp has 4 build plots. All mechanisms function just like in the castle. However the camp does not have bridges linking the plots together.

Outpost

On the outpost you can select one of these 2 buildings: Lothlórien outpost or Mirkwood outpost. From Mirkwood outpost you can train Mirkwood units as well as Legolas and Thranduil. If you choose the Lothlórien outpost, you can recruit heroes and units and improve the building with upgrades. Once built, the player has a big tree house that can be improved with several upgrades.

Settlement

On the settlement the player can choose to build an Ent Moot (granting access to ents), Mallorn trees (generate resources; can be improved with different upgrades) and Beorninger Hut (recruits Beornings and Grimbeorn; produces resources ).

Buildings

Name Location Cost Description Discount
Citadel Castle, Camp N/A Trains units and heroes of Lothlórien. Produces resources. N/A
Border Guardhouse Castle, Camp 550 Unlocks Lórien Warriors, Lórien Archers and Lórien Pikeguards in the Citadel. Produces resources. Reduces cost of regular infantry:
  • 2 Border Guardhouses: -20%
  • 3 Border Guardhouses: -30%
Forge Castle, Camp 1000 Can research unit and economic upgrades. Produces resources. Reduces cost of unit upgrades:
  • 2 Forges: -20%
  • 3 Forges: -30%
Sanctuary Castle, Camp 650 Unlocks Minstrels in the Citadel and can research fortress upgrades. Produces resources. Reduces cost of Beornings, Ents and Minstrels:
  • 2 Sanctuaries: -20%
  • 3 Sanctuaries: -30%
Galadhrim Quarters Castle, Camp 750 Unlocks Galadhrim Warriors and Caras Galadhon Guards in the Citadel. Produces resources. Reduces cost of Galadhrim:
  • 2 Galadhrim Quarters -20%
  • 3 Galadhrim Quarters -30%

Units

Name Type Location Cost CP Strong vs. Shortcut
Lórien Warriors Swordsmen Citadel with a Border Guardhouse 200 60 Pikemen Y
Lórien Archers Archer Citadel with a Border Guardhouse 300 90 At range X
Lórien Pikeguards Pikemen Citadel with a Border Guardhouse 300 60 Cavalry, Monsters C
Elven Minstrel Support Citadel with a Sanctuary 500 60 - V
Galadhrim Warriors Swordsmen/Archer Citadel with a Galadhrim Quarters 900 120 Situational B
Caras Galadhon Guards Heroic Citadel with a Galadhrim Quarters, Longbows and Silverthorn Arrows researched 1300 120 At range N

Naval Units

Name Cost CP Strong vs. Description Shortcut
Elven Transport Ship 100 25 N/A Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. Y
Elven Battle Ship 750 50 At Range, VS Ships Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration. X
Elven Bombardment Ship 3000 100 Structures Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration C
Elven Storm Ship 500 25 Ships Elven ships that cause a destructive storm that kills all the ships nearby V

Heroes

Rúmil & Orophin

"He sprang lightly up from the ground and caught a branch that grew from the trunk high above his head. But even as he swung there for a moment, a voice spoke suddenly from the tree-shadows above him.
'Daro!' it said in commanding tone, and Legolas dropped back to earth in surprise and fear. He shrank against the bole of the tree."
The Fellowship of the Ring, "Lothlórien"

Rúmil and Orophin guarded the border of the Lothlórien to the west, at the time of the War of the Ring. They stood guard against the forces of Mordor with their brother, Haldir.

In the Edain Mod, they are a unique type of scout hero, they are recruited as a single unit but both heroes will spawn separately. They share the combat experience, leveling up at approximately the same speed, and being able to use their abilities simultaneously when both selected. At the base they are scout heroes, weak armor and damage, but at the peak of their power they can briefly deal increased damage and the Gifts of Galadriel will grant them additional armor.

Recruitment location: Citadel

Haldir

"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
Haldir, The Fellowship of the Ring, "Lothlórien"

Haldir was an Elf of Lothlórien, probably a Silvan Elf, and a marchwarden who guarded the forest's northern borders. He was one of the few elves to be able to speak the Common Tongue and had heard of Aragorn, although it is not sure if they had met before.

In the Edain Mod, he is a hero able to wield both a bow and a sword to terrible effectiveness. He supports the troops of Lórien in the early game and at the peak of his power, he can dispatch permanent groups of Wardens that will guard the area. Once he gains his Gifts of Lórien his White Arrow will frighten enemies in a larger radius.

Recruitment location: Citadel with a Border Guardhouse or Border Guardhouse Upgrade

Quickbeam

"He could bend and sway like a slender tree in the wind. At last he spoke, and his voice though resonant was higher and clearer than Treebeard's."
The Two Towers, "Treebeard"

Bregalad, known mainly as Quickbeam, was a middle-aged Ent at the time of the War of the Ring. He wasn't as old as Treebeard, as he can be described as quite young. He guarded the Rowan trees, as he resembled a rowan himself.

In the Edain Mod, he is a quick Ent, more fragile than other but much quicker too. He can run down walking heroes and can trample most footmen units. He is however much more vulnerable to trample revenge.

Recruitment location: Ent Moot

Treebeard

"Treebeard is Fangorn, the guardian of the forest; he is the oldest of the Ents, the oldest living thing that still walks beneath the Sun upon this Middle-earth."
Gandalf, The Two Towers, "The White Rider"

Treebeard, also known as Fangorn, was the oldest of the Ents still left in Middle-earth, an ancient tree-like being who is a sort of "shepherd of trees".

In the Edain Mod, he is a slow but sturdy siege-like hero who comes out of the Ent Moot level 10 unlocking all his abilities. He can pick between melee combat or throwing large rocks from afar.

Recruitment location: Ent Moot

Grimbeorn

"'Indeed,' said Glóin, 'if it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible. They are valiant men and keep open the High Pass and the Ford of Carrock.'"
Gloin, The Fellowship of the Ring, "Many Meetings"

Grimbeorn also known as Grimbeorn the Old was Beorn's son. He took over as chieftain of the Beornings after his father's death.

In the Edain Mod, he is a mighty Beorning that can change between Man and Bear form and cause heavy damage to all around him. He wields a deadly axe and his claws are just as deadly.

Recruitment location: Beorning Homestead

Thranduil

"But there was in Thran­duil's heart a still deeper shadow. He had seen the horror of Mordor and could not forget it. If ever he looked south its memory dimmed the light of the Sun, and though he knew that it was now broken and deserted and under the vigilance of the Kings of Men, fear spoke in his heart that it was not conquered for ever: it would arise again."
Unfinished Tales, Part Two: The Second Age: "The History of Galadriel and Celeborn"

Thranduil, son of Oropher, was a Sindarin elven king who ruled over the Woodland Realm in the Second and Third Ages, after the death of his father. Though inherently cautious, he eventually committed his kingdom to fighting Sauron in the War of the Ring.

In the Edain Mod, he wields his swords or his staff to slay all those who oppose him.His abilities are centered around keeping him and his units alive and as King of Mirkwood he can summon Palace Guards to trap enemy units with him and keep other away.

Recruitment location: Mirkwood Outpost with Vault of the King constructed

Legolas

"There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood."
The Fellowship of the Ring, "The Council of Elrond"

Legolas was a Sindarin elf who was part of the Fellowship of the Ring in the Third Age. As he was the son of the Elvenking Thranduil of Mirkwood, Legolas was a Prince of the Woodland Realm, a messenger, and a master bowman.

In the Edain Mod, he is a mighty archer who can temporarily wield his knife to cause massive AoE damage. He can also use his abilities to deal AoE damage from afar and train allied archers. At the peak of his power he will unleash a rain of arrows, killing all enemy units in the nearby area. When he gains his gift all his ranged abilities will be buffed.

Recruitment location: Mirkwood Outpost with Vault of the King constructed

Celeborn

"But do not despise the lore that has come down from distant years; for oft it may chance that old wives keep in memory word of things that once were needful for the wise to know."
Celeborn, The Fellowship of the Ring, "Farewell to Lórien"

Celeborn was the co-ruler and Lord of Lothlórien alongside his wife, Lady Galadriel. He was one of the noblest of the Sindar and was said to be one of the wisest of the Elves in Middle-earth at the end of the Third Age. Celeborn was a Prince of Doriath and a kinsman of Thingol, the King of Doriath. He was said to be the grandson of Thingol's brother Elmo. Celeborn's father was Galadhon and he had a brother named Galathil.

In the Edain Mod, he is a mighty swordsman and a hero killer. His abilities are entirely focused around powering up his single target damage. In addition, they also support him against enemy heroes, disrupting their movement and shielding him against arrows. At the peak of his power, he can greatly increase the strength of his abilities for a short time and becomes a deadly weapon, slaughtering all those who oppose Lothlórien.

Recruitment location: Citadel with a Galadhrim Quarter or Galadhrim Quarter Upgrade

Galadriel

"A queen she was of the woodland Elves, the wife of Celeborn of Doriath, yet she herself was of the Ñoldor and remembered the Day before days in Valinor, and she was the mightiest and fairest of all the Elves that remained in Middle-earth."
The Silmarillion, "Of the Rings of Power and the Third Age"

Galadriel was the co-ruler and Lady of Lothlórien alongside her husband, Lord Celeborn, however, neither took royal titles, as they only saw themselves as the Guardians of the Golden Wood. She was one of the mightiest of the Eldar and surpassed nearly all others in terms of beauty, power and knowledge. Lady Galadriel was the keeper of Nenya, one of the Three Rings of the Elves, which she used to preserve and protect Lothlórien from all evil. She was a prominent and powerful member of the White Council. During the War of the Ring she laid bare the pits of Dol Guldur and threw down its walls.

In the Edain Mod, she is a powerful enchantress who uses her magic from afar to damage all units in a small radius. She supports the heroes of Lórien with her abilities, granting them precious gifts and thus, through those gifts, keeping them safe with her abilities. When her power is at its peak she unleashes the might of her Ring, Nenya, and slowly heals all (your own and your allies) units and buildings on the map for some time.

Recruitment location: Citadel with a Sanctuary or Sanctuary Upgrade

External Buildplots

Buildings

Name Location Cost Description Discount
Mirkwood Outpost Outpost 1200 Trains units and heroes from Mirkwood N/A
Troopchamber Mirkwood Citadel 600 Generates resources. Unlocks Mirkwood Swordsmen, Mirkwood Archers, Mirkwood Spearmen and Mirkwood Elkriders at the Mirkwood Citadel. Reduces cost of Mirkwood units
  • 2 Troopchambers: -20%
  • 3 Troopchambers: -30%
Wine Cellar Mirkwood Citadel 600 Generates resources. Heals nearby allies. Can be activated to replenish fallent units. N/A
Vault of the King Mirkwood Citadel 800 Generates resources. Researches various upgrades. Unlocks Mirkwood Palace Guards at the Mirkwood Citadel. You must also research Forged Blades to unlock Palace Guards. Reduces cost of Mirkwood Palace Guards:
  • 2 Vaults of the King: -20%
  • 3 Vaults of the King: -30%
Mallorn Tree Settlement 200 Generates resources. N/A
Beorning Homestead Settlement 500 Trains Beornings and Grimbeorn. Generates resources. N/A
Ent Moot Settlement 700 Trains Ents, Treebeard and Quickbeam. N/A
Lothlórien Fortress Outpost 800 Functions like a minature camp or castle N/A

Units

Name Type Location Cost CP Strong vs. Shortcut
Mirkwood Swordsmen Swordsmen Mirkwood Outpost with a Troopchamber 200 60 Pikemen Y
Mirkwood Archers Archer Mirkwood Outpost with a Troopchamber 300 90 At range X
Mirkwood Spearmen Pikemen Mirkwood Outpost with a Troopchamber 300 60 Cavalry, Monsters C
Mirkwood Elkriders Cavalry Mirkwood Outpost with a Troopchamber 600 120 At range V
Mirkwood Palace Guards Heroic Mirkwood Outpost with a Vault of the King, Forged Blades have been researched 1100 90 Situational B
Ents Siege Ent Moot and Treebeard has been recruited 1200 90 Buildings, Units Y
Ash Ents Siege Ent Moot 600 60 Buildings, Units X
Beornings Single Beorning Homestead 450 60 Units, Heroes X

Heroes

Name Weapon(s) Role Location Cost CP Importance
Quickbeam Arms/Feet/Thrown Stones Building Destroyer Ent Moot 1800 45 Hastiest of all Ents
Treebeard Arms/Feet/Thrown Stones Building Destroyer Ent Moot 2000 45 Eldest of the Ents/Shepherd of Fangorn
Grimbeorn Axe/Claws/Trample Mass Slayer Beorning Homestead 2300 45 Son of Beorn the Skinchanger/Chieftain of the Beornings
Thranduil Sword(s)/Staff Tank/Support Mirkwood Outpost 2400 45 King of the Woodland Realm
Legolas Bow/Swords Mass Slayer Mirkwood Outpost 2500 45 Prince of the Woodland Realm

Upgrades

Upgrade Cost of Researching Requirement
Border Quarter.png Borderguard Wing - Unlocks Lórien Swordsmen, Lórien Archers, Lórien Pikemen, and Haldir at the outpost; mans the outpost with a platform of archers that fire at nearby enemies 400 Lothlorien Fortress
Forge.png Forge Wing - Unlocks research of unit upgrades at the outpost 600 Lothlorien Fortress
Sancutary.png Sanctuary Wing - Unlocks Minstrels, Galadriel, and Celeborn at the outpost; surrounds the fortress in a concealing fog 400 Lothlorien Fortress
Galadhrim Quarters.png Galadhrim Wing - Unlocks Galadhrim and Caras Galadhon Guards at the outpost; increases recruitment speed by 50% 400 Lothlorien Fortress


Wine from dorwinion.png Wine from Dorwinion - Increases the production of wine cellars by 25%. Cost: 1000 1000 Vault of the King
Protect the borders.png Protect the Borders - Troopchambers will be manned with two elite archers of the king that shoot at nearby enemies. Cost: 500 500 Vault of the King
Captain of the watch.png Captain of the Watch - Each Vault of the King is guarded by two individual Palace Guards and a Banner Carrier. The Banner Carrier grants nearby allies + 25% armor. Cost: 500 500 Vault of the King
Thranduil's mobilization order.png Thranduil's Mobilization - The Mirkwood citadel can now use the "Mobilization Order" ability, which speeds up recruitment of all Mirkwood troops for a short duration. Cost: 750 750 Vault of the King

Spellbook

Due to recent changes by Fandom, the hover mechanics of the spellbooks no longer works. Below you can see how the spells are arranged in the game. To find more about each power scroll down to the tabber.
 

Tabber

Enchanted River

Cost: 1 point
Creates a wellspring from which a temporary river can be drawn to target location. The river slows all enemies who cross it, reducing their speed by 40% for as long as they are in the water. Every 30 seconds, the slow is increased by 5%.

Veil of Mist

Cost: 1 point
Briefly cloaks all units in the area and grants them +30% movement speed. They can leave the area and remain cloaked, but are revealed when they attack.

Refuge in the Woods

Cost: 2 point
Bless a tree to create a safe haven for allied units. Allied units in the vicinity continuously regain health and replenish fallen troops. Left click on the icon then left click on the target Mallorn Tree or Heart Tree

Arrow Volley

Cost: 3 point
Deals damage to all enemies in the area after a delay and briefly reduces their armor against arrows (PIERCE, HERO_RANGED, CAVALRY_RANGED) by -35%.

Elven Wood

Cost: 3
Creates a forest on the target area that buffs troop. Also creates a targetable Heart Tree at the center. The wood will remain for as long as the Heart Tree is present, the longer the wood is present the strong the effect of the buff:

  • At the start the wood only cloak units, allowing Lorien units to use their ambush ability.
  • After one minute, even revealed units will be able to use their ambush ability.
  • After two minutes, the ambush ability cooldown will be reduced by 75%, allowing the ability to be used more often within the thick wood.

Blessed Galadriel

Cost: 6 point
Grant Galadriel a blessing that will make each of her regular abilities spawn a blessing that grants bonuses to range, speed and damage to all nearby allies. If Galadriel has the One Ring or is already under the effect of a blessing it will spawn a star of hope which will heal allies near it.

Defenders of Mirkwood

Cost: 5 points
Temporarily summons Tauriel near an allied structure. Tauriel can summon more guards to her side and to any other allied structure on the map.

Radagast the Brown

Cost: 6
Call and control the Brown Istari for some time. He is a mighty magician but a gentle soul who prefers the company of animals to people. However, he will take up arms and unleash nature's wrath on his enemies if necessary. He can also cast a mighty heal which will regenerate an insane amount of health of any unit caught in the target area.

Twilight Queen

Cost: 6 point
For a short while, Galadriel transforms into Twilight Queen Galadriel, gaining a melee attack and a new offensive set of moves. If Galadriel is already blessed, a powerful tornado will be summoned instead.

Mirror's Knowledge

Cost: 10 points
Permanently reveals the entire map and reduces the cooldown of all spells by 25%.

Revenge of the Huorns

Cost: 10 point
Summons a circle of Huorns that entrap and attack enemies within. They attack enemies that try to escape, dealing damage and knocking them back. Enemies strucks by the Huorns are slowed by -50% for 5 seconds.


Upgrades

All upgrades can be seen here.

Name Cost of Research Requirement
Lorien forged blades.png Master Blades - Greatly increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 500
900 Level 2 Forge
Lorien banner carrier.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 600 Forge
Lorien longbows upgrade.png Longbows - After being purchased the Longbow upgrade increases the range and vision field of the equipped battalion by 20%. Cost: 200 600 Level 2 Forge
Silverthorn arrows upgrade1.png Silverthorn Arrows - This upgrade adds a bonus MAGIC damage to the battalion, causing it to deal greatly increased damage to everything and even more to buildings. Cost: 700 1200 Level 3 Forge
Concealing fog.png Concealing Fog - All allied units within the fortress are hidden from enemy view. Cost: 500 500 Sanctuary
Silverthorn arrows upgrade1.png Silverthorns - The defensive archers are equipped with Silverthorn arrows. Cost: 1500 1500 Sanctuary
Safe refuge sanctuary1.png Safe Refuge - All allied units within the fortress are slowly healed. Cost: 1000 1000 Sanctuary
Galadriels gifts.png Gifts of Lorien - Galadriel hands gifts from Lothlorien to a hero. The gift can increase the stat of the heroes and/or grants it upgraded abilities.
  • Thranduil: Gains his silver battle armor, which gives him +15% armor. He will also now summon two rows of Palace Guards instead of one with his Shield Wall ability.
  • Legolas: Is gifted a Galadhrim bow which enhances his 'Hawk Strike' and 'Arrow Wind' abilities.
  • Tauriel: Can permanently wield her daggers and is constantly protected by guards. Her first ability transforms into a weapon toggle (she still loses 15% armor when toggling to bow). This can only be cast on Tauriel in the Mirkwood 6 player map she can be permanently recruited on.
  • Haldir: His Shining Arrow ability becomes Arrow of the White Lady, which deals increased damage and stuns enemies in a larger radius with fear.
  • Celeborn: Is gifted royal armor that increases his armor and damage by +10%.
  • Rúmil & Orophin: Are gifted mighty elven armor that highly enhances their defense but lowers their speed. When the ability is cast on either the brothers both will get the armor.
0 Level 3 Galadriel
Border Quarter.png Borderguard Wing - Unlocks Lórien Swordsmen, Lórien Archers, Lórien Pikemen, and Haldir at the outpost; mans the outpost with a platform of archers that fire at nearby enemies 400 Lothlorien Fortress
Forge.png Forge Wing - Unlocks research of unit upgrades at the outpost 600 Lothlorien Fortress
Sancutary.png Sanctuary Wing - Unlocks Minstrels, Galadriel, and Celeborn at the outpost; surrounds the fortress in a concealing fog 400 Lothlorien Fortress
Galadhrim Quarters.png Galadhrim Wing - Unlocks Galadhrim and Caras Galadhon Guards at the outpost; increases recruitment speed by 50% 400 Lothlorien Fortress


Wine from dorwinion.png Wine from Dorwinion - Increases the production of wine cellars by 25%. Cost: 1000 1000 Vault of the King
Protect the borders.png Protect the Borders - Troopchambers will be manned with two elite archers of the king that shoot at nearby enemies. Cost: 500 500 Vault of the King
Captain of the watch.png Captain of the Watch - Each Vault of the King is guarded by two individual Palace Guards and a Banner Carrier. The Banner Carrier grants nearby allies + 25% armor. Cost: 500 500 Vault of the King
Thranduil's mobilization order.png Thranduil's Mobilization - The Mirkwood citadel can now use the "Mobilization Order" ability, which speeds up recruitment of all Mirkwood troops for a short duration. Cost: 750 750 Vault of the King
Combat training.png Combat Training - Increase the training speed of units in the citadel by a total of 10%. Cost: 250 250 Forge
Improved combat training.png Improved Combat Training - Increase the training speed of units in the citadel by a total of 25%. Cost: 500 500 Forge
Great combat training.png Great Combat Training - Increase the training speed of units in the citadel by a total of 50%. Cost: 1000 1000 Forge
Border guard spypost upgrade.png Border Guard Spypost - Doubles the line of sight of the Mallorn Tree. Cost: 100 100 Mallorn Tree
Billowing fog upgrade.png Billowing Fog - The Mallorn Tree disguises allies in the area. Cost: 100 100 Mallorn Tree
Ban of protection mallorn tree.png Ban of Protection - reduces the armor of nearby enemies by 20%. Cost: 100 100 Mallorn Tree


Strategy

Lothlórien deviates from other heroic factions in two ways. First of all, their citadel lacks defensive walls, so it must rely more on its build plot structures that double as arrow towers. Secondly, Lothlórien's army consists mainly of foot-soldiers that move around the map quickly. Both of these attributes make Lothlórien much more aggressive than Gondor or the Dwarves (Ered Luin, Erebor and Iron Hills), as their objective is to train units quickly and to seize strategic places on the map before they are claimed by others. In a sense, this does make Lothlórien more resemble a villainous faction.

Without a doubt, Lothlórien's greatest assets are their archers, who have much excellent range and can move swiftly like the rest of their infantry. A common trait all of their soldiers (apart from the Galadhrim Warriors and the Mirkwood Palace Guards) share is the ability to become shrouded by hiding in trees. Combined with their speed, Lothlórien excels in ambushing and flanking, and their archers can quickly surround slower enemy forces at all sides to mow down their numbers.

This faction recruits all of its infantry from the citadel, and lacks cavalry and siege weaponry. Both of these things can only be accessed by some of the special buildings that Lothlórien acquires in their settlement and outpost build plots. This further emphasizes their need to advance quickly and claim as much land as possible. They also wean in strength in the late game as, while they do have access to advanced unit upgrades, they lack heavy armor and rely more on their units regenerating health, and they also do not have many options in elite units aside from the Galadhrim Warriors and the Heroic units Caras Galadhon Guards and Mirkwood Palace Guards. If an opposing faction has access to superior units with much better upgrades, Lothlórien's forces can easily be scattered. The same can be said for their ability to hold territory--as Lothlórien's only means of siege attack is found in the Ents, and most of their buildings lack the sturdiness to withstand massive bombardment. If a player can hold Lothlórien's forces off for long enough to build up a finely upgraded army full of siege weapons and heavy armor, pushing the elves back to their citadel should be a simple matter, as they will quickly lose all of the structures and territory they scrambled to claim in the beginning of the game.

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