"Caras Galadhon… the heart of Elvendom on earth. Realm of the Lord Celeborn and of Galadriel, Lady of Light."

Lothlórien is the only faction of the light without having a solid ring of walls, but wooden bridges that are connected to tree nodes. The fortress ring is open, but can be equipped at the nodes with different defensive extensions. Units, main functions and special systems are available in the citadel. With a total of 5 building plots, Lothlórien has a very small number of possible locations. On camp maps Lothlórien offers only 4 Building plots, but provides a bridge ring around the camp.

Lórien tactics are situational and specializes in Hit & Run. Through various systems it is possible to acquire the units higher speeds, but has a weakness on the defensive.

Lothlórien can recruit Beornings and Ents on settlements and Elves from Mirkwood on outposts.

Edain 4

Edain 4.2 Lothlorien Trailer (English)

Edain 4.2 Lothlorien Trailer (English)

Strategic points


The castle of Lothlórien is different from other factions because it doesn't have walls. The castle is equipped with 5 build plots around the citadel. All around the castle there is a chain of bridges and guard platforms that form a circle. Every building inside the castle produces resources.


The camp has 4 build plots. All mechanisms function just like in the castle. However the camp does not have bridges linking the plots together.


On the outpost you can select one of these 2 buildings: Lothlórien outpost or Mirkwood outpost. From Mirkwood outpost you can train Mirkwood units as well as Legolas and Thranduil. If you choose the Lothlórien outpost, you can recruit heroes and units and improve the building with upgrades. Once built, the player has a big tree house that can be improved with several upgrades.


On the settlement the player can choose to build an Ent Moot (granting access to ents), Mallorn trees (generate resources; can be improved with different upgrades) and Beorninger Hut [recruits Beornings and Grimbeorn; produces resources (the Beorning Homestead has both the function of a resource building with the ability Harvest Honey as well as the function of a recruitment building, but Beornings will be trained slower if Harvest Honey is enabled.)].


Name/Shortcut Buildable at Cost in Resources Life Points Description Price Reductor
Citadel Castle, Camp N/A 4000 Trains units and heroes of Lothlórien. Produces resources. N/A
Border Guardhouse Castle, Camp 550 3500 Unlocks Lórien Swordsmen, Lórien Archers and Lórien Pikemen in the Citadel. Produces resources and can research upgrades to increases command points. Reduces cost of regular infantry:

  • 2 Border Guardhouses: -20%
  • 3 Border Guardhouses: -30%
Forge Castle, Camp 650 2500 Can research unit upgrade. Produces resources. Reduces cost of unit upgrades:

  • 2 Forges: -20%
  • 3 Forges: -30%
Sanctuary Castle, Camp 650 4000 Unlocks Minstrels in the Citadel and can research fortress upgrades. Produces resources. Reduces cost of heroes:

  • 2 Sanctuaries: -20%
  • 3 Sanctuaries: -30%
Galadhrim Quarters Castle, Camp 750 3500 Unlocks Galadhrim and Caras Galadhon Guards in the Citadel. Produces resources. Reduces cost of Galadhrim:

  • 2 Galadhrim Quarters - 20%
  • 3 Galadhrim Quarters - 30%


Name Type Where to recruit Requires Cost CP Strong vs. Shortcut
Lorien Warriors Swordsmen Citadel Border Guardhouse 200 60 Pikemen Y
Lorien Archers Archer Citadel Border Guardhouse 400 90 At range X
Lorien Pikemen Pikemen Citadel Border Guardhouse 300 60 Cavalry, Monsters C
Elven Minstrel Support Citadel Sanctuary 350 45 - V
Galadhrim Swordsmen/Archer Citadel Galadhrim Quarters 700 120 Situational B
Caras Galadhon Guards Heroic Citadel Galadhrim Quarters, Longbows, Silverthorn Arrows 1300 120 At range N

Naval Units

Name Cost CP Strong vs. Description Shortcut
Elven Transport Ship 100 25 N/A Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. Y
Elven Battle Ship 750 50 At Range, VS Ships Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration. X
Elven Bombardment Ship 3000 100 Structures Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration C
Elven Storm Ship 500 25 Ships Elven ships that cause a destructive storm that kills all the ships nearby V



"The world is changed. I feel it in the water. I feel it in the earth. I can smell it in the air."

Galadriel was the co-ruler and Lady of Lothlórien alongside her husband, Lord Celeborn, however, neither took royal titles, as they only saw themselves as the Guardians of The Golden Wood. She was one of the mightiest Eldar and surpassed nearly all others in terms of beauty, power and knowledge. She was the keeper of Nenya, one of the Three. During the War of the Ring she attacked Dol Guldur, laid bare its pits and threw down its walls.

In the Edain Mod, she is a powerful enchantress who uses her magic from afar to damage all units in a small radius. She supports the heroes of Lorien with her abilities, granting them precious gifts and allowing them to glimpse into their future, for better or worse. When her power is at its peak she unleashes the might of the Ring of Nenya and protects he troops for a short time.


"[...] the hair of the Lord Celeborn was of silver long and bright; but no sign of age was upon them, unless it were in the depths of their eyes; for these were keen as lances in the starlight, and yet profound, the wells of deep memory."
The Fellowship of the Ring

Celeborn was the Lord of Lothlórien. His wife was Galadriel, Lady of the Golden Wood. Celeborn was said to be one of the wisest Elves in Middle-earth at the end of the Third Age. He was a Prince of Doriath and a kinsman of Thingol, the King of Doriath. He was said to be the grandson of Thingol's brother Elmo. Celeborn's father was Galadhon and he had a brother named Galathil.

In the Edain Mod, Celeborn is a mighty swordsmen and a hero killer. His abilities are entirely focused around powering up his single target damage. In addition, they also support him against enemy heroes, disrupting their movement and shielding him against arrows. At the peak of his power, he can greatly increase the strength of his abilities for a short time and becomes a deadly weapon, slaughtering all those who oppose Lothlórien.

Rumil & Orophin

"They were clad in shadowy-grey, and could not be seen among the tree-stems, unless they moved suddenly."
The Fellowship of the Ring

Rumil and Orophin guarded the border of the Lothlorien to the west, at the time of the War of the Ring. They stood guard against the forces of Mordor with their brother, Haldir.

In the Edain Mod, they are a unique type of scout hero, they are recruited as a single unit but both heroes will spawn separately. They share the combat experience, leveling up at approximately the same speed, and being able to use their abilities simultaneously when both selected. At the base they are scout heroes, weak armor and damage, but at the peak of their power they can briefly deal increased damage and the Gifts of Galadriel will grant them additional armor.


"An Alliance once existed between Elves and Men. Long ago we fought and died together. We come to honour that allegiance. We are proud to fight alongside men once more."

Haldir was an Elf of Lothlórien, probably a Silvan Elf, and a marchwarden who guarded the forest's northern borders. He was one of the few elves to be able to speak the Common Tongue and had heard of Aragorn, although it is not sure if they had met before.

In the Edain Mod, he is a hero able to wield both a bow and a sword to terrible effectiveness. He supports the troops of Lorien in the early game and at the peak of his power, he can dispatch permanent groups of Wardens that will guard the area. Once he gains his Gifts of Lorien his White Arrow will frighten enemies in a larger radius.


"I will take it! I will take the Ring to Mordor. Though...I do not know the way."

Frodo Baggins, son of Drogo Baggins, was a Hobbit of the Shire in the Third Age.  He was a Ring-bearer, best friend of Samwise Gamgee and one of the three Hobbits who sailed from Middle-earth to Aman at the end of the Third Age.

In the Edain Mod, he can only be recruited if Galadriel rejects the One Ring. He is a scout hero which carries the One Ring everywhere and can use it in his time of need. He will also gain a Mithril Coat, gifted to him by Bilbo increasing his armor. His Gift is the Light of Earendil, a light to all in dark places when all other lights go out. He can decide to either wield sting (which glows blue when nearby Orcs or Golbin) or throw rocks from afar with a deadly accuracy.


"Mr Frodo's not going anywhere without me!"

Samwise Gamgee, also known as Sam, was a Hobbit of the Shire. He was Frodo Baggins' gardener and best friend. Sam proved himself to be Frodo's closest and most dependable companion, the most loyal of the Fellowship of the Ring.

In the Edain Mod, he can only be recruited if Galadriel rejects the One Ring. He wields a sword and rock but will sometimes get his mighty pan out to smack enemies in the face. He is gifted with the Seeds of the Golden woods which allow to grow Mallorn trees, providing extra resources.

External Buildplots


Name/Shortcut Buildable at Cost in Resources Life Points Description Price Reductor
Citadel Outpost 1200 Trains units and heroes from Mirkwood N/A
Troopchamber Mirkwood Citadel 400 3500 Generates resources. Unlocks Mirkwood Swordsmen, Mirkwood Archers and Elkriders at the Mirkwood Citadel. Reduces cost of Mirkwood units

  • 2 Troopchambers: -20%
  • 3 Troopchambers: -30%
Wine Cellar Mirkwood Citadel 500 2500 Generates resources. Heals nearby allies. Reduces cost of Mirkwood heroes

  • 2 wine cellars: -20%
  • 3 wine cellars: -40%
Vault of the King Mirkwood Citadel 600 4000 Generates resources. Researches various upgrades. Unlocks Palace Guards at the Mirkwood Citadel. Reduces cost of Palace Guards:

  • 2 Vaults of the King: -20%
  • 3 Vaults of the King: -30%
Mallorn Tree Settlement 200 2500 Generates resources. Can be upgraded with economy and command point upgrades. Increases command point limit by 50 N/A
Beorning Homestead Settlement 500 3500 Trains Beornings and Grimbeorn. Generates resources. N/A
Ent Moot Settlement 800 6000 Trains Ents, Treebeard and Quickbeam. N/A


Name Type Where to recruit Requires Cost CP Strong vs. Shortcut
Mirkwood Swordsmen Swordsmen Mirkwood Outpost Troopchamber 200 60 Pikemen Y
Mirkwood Archers Archer Mirkwood Outpost Troopchamber 400 90 At range X
Elkriders Cavalry Mirkwood Outpost Troopchamber 700 120 At range C
Palace Guards Elite Pikemen Mirkwood Outpost Vault of the King 600 90 Cavalry, Monsters V
Ent Siege Ent Moot Entmoot 900 90 Buildings, Units Y
Beorning Single Beorning Homestead Beorning Homestead 450 60 Units, Heroes X



"You have my bow"

Legolas was a Sindarin elf who was part of the Fellowship of the Ring in the Third Age. As he was the son of the Elvenking Thranduil of Mirkwood, Legolas was a Prince of the Woodland Realm, a messenger, and a master bowman.

In the Edain Mod, he is a mighty archer who can temporarily wield his knife to cause massive AoE damage. He can also use his abilities to deal AoE damage from afar and train allied archers. At the peak of his power he will unleash a rain of arrows, killing all enemy units in the nearby area. When he gains his gift all his ranged abilities will be buffed.


"Other lands are not my concern. The fortunes of the world will rise and fall, but here in this kingdom, we will endure. "

Thranduil, son of Oropher, was an Elven king who ruled over the Woodland Realm in the Second and Third Ages. Though inherently cautious, he eventually committed his kingdom to fighting Sauron in the War of the Ring.

In the Edain Mod, he wields his swords or his staff to slay all those who oppose him.His abilities are centered around keeping him and his units alive and as King of Mirkwood he can summons Palace Guard to trap enemy units with him and keep other away.


"Side? I am on nobody's side, because nobody is on my side, little orc."

Treebeard, also known as Fangorn, was the oldest of the Ents still left in Middle-earth, an ancient tree-like being who is a sort of "shepherd of trees".

In the Edain Mod, he is a slow but sturdy siege-like hero who comes out of the Ent Moot level 10 unlocking all his abilities. He can pick between melee combat or throwing large rocks from afar.


"He was tall, and seemed to be one of the younger Ents; he had smooth shining skin on his arms and legs; his lips were ruddy, and his hair was grey-green."
The Two Towers

Bregalad, known mainly as Quickbeam, was a middle-aged Ent at the time of the War of the Ring. He wasn't as old as Treebeard, as he can be described as quite young. He guarded the Rowan trees, as he resembled as a rowan himself.

In the Edain Mod, he is a quick Ent, more fragile than other but much quicker too. He can run down walking heroes and can trample most footmen units. He is however much more vulnerable to trample revenge.


"Grimbeorn the Old, son of Beorn, was now the lord of many sturdy men, and to their land between the Mountains and Mirkwood neither orc nor wolf dared to go."
The Fellowship of the Ring

Grimbeorn also known as Grimbeorn the Old was Beorn's son. He took over as chieftain of the Beornings after his father's death.

In the Edain Mod, he is a mighty Beorning that can change between Man and Bear form and cause heavy damage to all around him. He wields a deadly axe and his claws are just as deadly.


Name Cost Can be bought at Requires Effect
Wine from Dorwinion 1000 Vault of the King N/A Increases the production speed of wine cellars by 25%.
Protect the Borders 500 Vault of the King N/A Troopchambers will be manned with two elite archers of the king that fire on nearby enemies
Captain of the Watch 500 Vault of the King N/A Each Vault of the King is guarded by two Palace Guards and a Banner carrier. The banner carrier grants nearby allies + 25% armor
Thranduil's mobilization 750 Vault of the King N/A Unlocks "Mobilization Order" which temporarily speeds up the recruitment time.


The spellbook that can be seen below is the Lothlórien Spellbook that has been planned for the 4.5 patch. It is not yet out and it is perfectly normal if you see the old spellbook. The old spellbook can still be consulted below.

To see a power you can either hover on one of them on the image below or click on one of the tabs under that. If you feel like the hover areas are off a bit, try zooming in or out the page out.

4.4 Spellbook

Lorien Noldor Horn

Cost: 1
Visual Effect: A blue sound wave appears on the target area and any friendly units in it during the spell's activation will be granted a standard leadership FX
Gameplay Effect: The horns of Lothlorien are blown filling the heart of elves nearby with courage. All friendly units in the target area temporarily gain +25% attack and fear resistance.

Lorien Elven woods

Cost: 1
Visual Effect: The target area is temporarily covered in a green texture and a couple trees emerge from the ground. In addition, the area is briefly covered in mist and butterflies fly out of the trees.
Gameplay Effect:Creates a lush terrain on which trees grow and the elves of Lorien use the trees for protection, all allied troops on the target area gain +25% armor as long as they remain in the target area.

Lorien Mist spell

Cost: 1
Visual Effect: Mist temporarily covers the target area during the duration of the spell. Thick white clouds will keep any allied units in their stealthed form (slowly disappearing and appearing).
Gameplay Effect: Any units in the target area during the duration of the spell will gain the stealthed status which means unless the enemy player has units with the abilities to see through stealth then the friendly units will be invisible to the enemy player.

Lorien Guards of Mirkwood

Cost: 3
Visual Effect: The ground will grown slightly dark green, heavy smoke will blow across the target area, followed by butterflies escaping from the ground and the appearance of Tauriel and 2 battalions of Border Guard
Gameplay Effect: Temporarily summon and gain control of the deadly captain of the Mirkwood guard, Tauriel. She come protected with two battalions of Mirkwood Border Guards to help her. She's an adept with the knives and can move undetected.

Lorien Mystical Streams

Cost: 3
Visual Effect: A blue wave of water passes through the target area and leaves a blue trail.
Gameplay Effect:The waters of the mystical streams of Mirkwood are poured upon field. All enemy units in the target area cannot move temporarily but all heroes are still free to navigate as they will.

Cost: 2
Visual Effect: This passive spell does not have a visual effect.
Gameplay Effect: The Light of the White Lady falls upon Lothlorien, protecting it and empowering its magic. Permanently decreases the cooldown of the all the Spellbook Powers by 25%.

Lorien Arrow Storm

Cost: 2
Visual Effect: A volley of arrow bombard the ground a couple seconds after a warning shot is fired.
Gameplay Effect:Light AoE damage is inflicted to enemy units in the target area. The damage is very minor but good enough to take put Orc Warriors in one hit. Other higher tier units will suffer various amounts of damage but usually not die.

  • Sleigh Form
  • Foot Form
  • Eagle Radagast

Cost: 7
Visual Effect: A thick white smoke covers the target area and many small white puffs of pipe smoke emerge from the smoke. Once it all clears away Radagast will appear in one of his three forms: Sleigh form, Foot form and Eagle form.
Gameplay Effect: Call and control the Brown Istari for some time. He is a mighty magician but a gentle soul who prefers the company of animals to people. However, he will take up arms and unleash nature's wrath on his enemies if necessary. He can also cast a mighty heal which will regenerate an insane amount of health of any unit caught in the target area.

Lorien Elbereth

Cost: 6
Visual Effect: Rays of blue light appear in the sky and an elvish song plays in the background, all buildings and heroes will gain a whiter appearance.
Gameplay Effect: The elves can see the stars of Elbereth and gain hope. This cancels the Darkness power and the Freezing Rain power. In addition, all friendly heroes and buildings gain +75% armor for a short time.

Lorien Eagles

Cost: 7
Visual Effect: A loud eagle screech is heard and Gwaihir and two Eagles come down from the sky, temporarily under the player's control.
Gameplay Effect:The user temporarily gains control of Gwaihir and two Eagles, deadly flying flying units who can wreck havoc in the enemy's army. Can be used to deadly effect if correctly used, very weak damage against building and weak armor against arrows.

Lorien Vingilot

Cost: 10
Visual Effect: Summons a flying blue boat who project a blue-ish light in the area around it. Enemies affected will gain some sort of spinning sparkle effect above their heads.
Gameplay Effect: All enemies lose 99% armor and friendly units under it are rapidly healed.

Lorien Valar Tears

Cost: 10
Visual Effect: A light drizzle begins to fall followed by heavy balls of water which fall all over the target area pushing back enemy units.
Gameplay Effect: The Valar let lose their Each ball of water deals a heavy amount of damage and pushes back enemies over a great distance. Very useful to deal heavy damage to unupgraded units of all tiers.


Name Cost Can be bought at Requires Effect
Master blades 750 Forge Level 2 Forge Increases damage dealt significantly.

  • Swordsmen receive additional bonus damage against other infantry.
  • Pikemen receive additional bonus damage against cavalry and monsters.
  • Cavalry receive additional bonus damage against structures.
Banner Carrier 400 Forge N/A Promotes the battalion to level 2. Units at rank 2 replace fallen troop members while out of combat.
Longbows 600 Forge Level 2 Forge When equipped increases the shooting and vision range of units by 20%.
Silverthorn arrows 1000 Forge Level 3 Forge When equipped significantly increases the damage done by arrows.
Systematic Growth 2000 Sanctuary N/A All the other buildings inside the same fortress as Sanctuary instantly reach level 3.
Concealing fog 500 Sanctuary N/A All allied units in the fortress are hidden from enemy view.
Silverthorns 1500 Sanctuary N/A The defensive archers on the buildings are equipped with SilverthornWithout a doubt, Lothlorien's greatest assets are their archers, which have much excellent range and can move swiftly like the rest of their infantry. A common trait all of their soldiers share is the ability to become shrouded by hiding in trees. Combined with their speed, Lothlorien excels in ambushing and flanking, and their archers can quickly surround slower enemy forces at all sides to mow down their numbers. arrows. (Significantly increases damage dealt by arrows).
Safe refuge 1000 Sanctuary N/A All allied units in the fortress are slowly healed.


Lothlorien deviates from other heroic factions in two ways. First of all, their citadel lacks defensive walls, so it must rely more on its build plot structures that double as arrow towers. Secondly, Lothlorien's army consists mainly of foot-soldiers that move around the map quickly. Both of these attributes make Lothlorien much more aggressive than Gondor or the Dwarves (Ered Luin, Erebor and Iron Hills), as their objective is to train units quickly and to seize strategic places on the map before they are claimed by others. In a sense, this does make Lothlorien more resemble a villainous faction.

Without a doubt, Lothlorien's greatest assets are their archers, which have much excellent range and can move swiftly like the rest of their infantry. A common trait all of their soldiers share is the ability to become shrouded by hiding in trees. Combined with their speed, Lothlorien excels in ambushing and flanking, and their archers can quickly surround slower enemy forces at all sides to mow down their numbers.

This faction recruits all of its infantry from the citadel, and lacks cavalry and siege weaponry. Both of these things can only be accessed by some of the special buildings that Lothlorien acquires in their settlement and outpost build plots. This further emphasizes their need to advance quickly and claim as much land as possible. They also wean in strength in the late game as, while they do have access to advanced unit upgrades, they lack heavy armor and rely more on their units regenerating health, and they also do not have many options in elite units aside from their Galadhrim and the Heroic unit Guards of Caras Galadhon. If an opposing faction has access to superior units with much better upgrades, Lothlorien's forces can easily be scattered. The same can be said for their ability to hold territory--as Lothlorien's only means of siege attack is found in the ents, and most of their buildings lack the sturdiness to withstand massive bombardment. If a player can hold Lothlorien's forces off for long enough to build up a finely upgraded army full of siege weapons and heavy armor, pushing the elves back to their citadel should be a simple matter, as they will quickly lose all of the structures and territory they scrambled to claim in the beginning of the game.