Worker's Tools: Upgrades the building to rank 2. At rank 2, economy buildings produce 25% more resources and gain 500 additional hit points.
Forged Worker's Tools: Upgrades the building to rank 3. At rank 3, internal economy buildings produce 20% more resources and gain 1000 additional hit points.
The upgrades can be researched from the Dark Iron Forge
- 5 economy structures or less: 100% production
- 10 economy structures: 84% production
- 15 economy structures: 69% production
- 20 economy structures: 56% production
- 30 economy structures: 44% production
- 37 economy structures or more: 37% production
Note: In 4.5.3, the current ingame tooltip shows the outdated inflation rate of prior versions.
- 2 Mills: 10%
- 3 Mills: 15%
- 4 Mills: 20%
- 5 Mills: 25%
- 6 or more Mills: 30%
One of the cheapest attack plans of Angmar is to focus primarily on dire wolves and werewolves. For this strategy, multiple mills must be built so as to cheapen the price of dire wolves at the wolf tamer's kennel. After building multiple wolf dens across the map and at the fortress, Furious Fangs is a strategy involving speed, ferocity, and power. Angmar's wolves are generally cheap, especially with the bonuses of multiple mills. Later on though, when you research the needed upgrades, you can begin to make your wolves tougher and you can train wolf-riders and werewolves. While your dire wolf packs will overwhelm and outrun enemy soldiers, your wolf riders will trample their siege weapons, and your werewolves en masse will destroy enemy structures. This quick, super-aggressive strategy becomes more dangerous as time passes, as your economy grows to purchase more wolves and more expensive units that involve wolves. Drauglin, the Beastmaster of Angmar, will be the only hero unit that you need for this strategy, as his abilities mostly benefit your wolves, and he makes an excellent scouting unit for the early-game when your primary concern is locating your enemies for the ensuing onslaught.