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"We have a long way to go, and there is time ahead for thought." — Treebeard

This page needs to be updated or finished. One or more sections of the page are incorrect, incomplete or of inferior quality. The reason this page requires an update is:

"Needs prices double checked to match 4.6.1 version. Also Loot hordes info needs to be checked (if the building count provide upgrade discount or the Treasures of Goblin-town upgrade)"
Gandalf7000

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"There are older and fouler things than Orcs, in the deep places of the world."
Gandalf

The Misty Mountains is a very diverse faction, divided into three different realms: Moria, Goblin-town and Gundabad. Its game style is aggressive and focused on horde tactics. The starting fortress is the largest realm, Moria, and offers three or four building plots with few available building options. Unlike other factions, however, the Misty Mountains can recruit pioneers who can free-dig anywhere on the map to the different realms.

The units of the Misty Mountains vary according the realm and offer different strengths and weaknesses. Each realm is represented by a specific hero, who emphasizes certain elements thereof. On settlements and outposts, wild creatures like Giants, Stone Trolls and Wargs can be recruited.

Strategic Points[]

Castle[]

The castle of the Misty Mountains is equipped with four building plots and eight defensive plots all around the outside. It doesn't posses any walls but all buildings are defended by goblin creeps. On the defensive plots the player can build Sentry Towers, simple ruined towers inhabited by archers that fire are nearby enemies.

Camp[]

The Moria camp is the smallest camp structure in the game, it possesses three building plots and three defensive plots.

Outpost[]

On outposts, the Misty Mountains can build either a Fissure, to recruit giants from, or a Moria Tunnel, similar to the Moria camp.

Settlement[]

On settlements, Misty Mountains can build Goblin, Stone-troll and Warg lairs, similar to the creep lairs that inhabit the map at the start of the game. From there they can recruit goblins, wargs and trolls.

Free Build[]

The unique feature of the Misty Mountains is their ability to partly free build on the map. Using pioneers they can dig tunnels to Gundabad and to Goblin-town bring additional forces to the field. The tunnels have a scaling cost, the first tunnel costs 250, the second 1000 and any tunnels beyond that cost 4000 resources to dig.

Buildings[]

Name Location Cost Description Discount
Citadel (N/A) Castle, Camp, Outpost N/A The citadel is the central building of a fortress or a camp. Many of Misty Mountains' heroes can be recruited from there. You can also train pioneers from here. N/A
Loot Mine Castle, Camp, Outpost 400 Generates resources. Reduces the cost of structures:
  • 2 Mines: -10%
  • 3 Mines: -15%
  • 4 Mines: -20%
  • 5 Mines: -25%
  • 6 Mines: -30%
Ruin Castle, Camp, Outpost 300 Trains Moria Goblins such as Goblin Warriors, Goblin Archers, Goblin Pikemen and Goblin Drummers N/A
Monster Cage Castle, Camp, Outpost 400 Trains Cave-trolls and Great Beasts. Researches upgrades. N/A
Gundabad Tunnel Pioneer 250/1000/4000 Recruits heroes, can build additional buildings as extensions N/A
Gundabad Forge Gundabad Tunnel 1000 Researches upgrades N/A
Barracks Gundabad Tunnel 300 Trains Gundabad Pikemen, Gundabad Warriors and Gundabad Warg-riders N/A
Sentry Tower Gundabad Tunnel 800 Defensive structure, can be garrisoned and upgraded with additional archers. N/A
Goblin-town Tunnel Pioneer 250/1000/4000 Recruit heroes, can build additional buildings as extensions N/A
Goblin-Town barracks Goblin-town Tunnel 300 (+10/20 per scaffold) Train Goblin-town Plunderers and Goblin-town Tunnel Diggers N/A
Loot Hoard Goblin-town Tunnel 1000 (+10/20 per scaffold) Researches faction upgrades Reduce the cost of unit ugrades:
  • 2 Hoards: -10%
  • 3 Hoards: -20%
Slave Hole Goblin-town Tunnel 400 (+10/20 per scaffold) Produces resources Reduces the cost of monsters:
  • 2 holes: -10%
  • 3 holes: -15%
  • 4 holes: -20%
  • 5 holes: -30%
  • 6 holes: -40%
Moria Sentry Tower Castle, Camp 200 Defensive structure N/A

Units[]

Name Type Location Cost CP Strong vs. Shortcut
Pioneer Support Citadel#Misty Mountains, Gundabad Tunnel, Goblin-town Tunnel 100 60 Pikemen Y
Moria Goblin Warriors Swordsmen Ruin 100 60 Pikemen Y
Moria Goblin Archers Archers Ruin 200 90 At range X
Moria Goblin Pikemen Pikemen Ruin Level 2 150 60 Cavalry, Monsters C
Moria Goblin Drummer Support Ruin Level 3 300 45 N/A V
Great Beast Monster Monster Cage 300 10 Buildings Y
Cave-troll Monster Monster Cage Level 2 600 60 Buildings X
Gundabad Pikemen Pikemen Barracks 400 60 Cavalry, Monsters Y
Gundabad Warriors Swordsmen Barracks 300 60 Pikemen X
Gundabad Warg-riders Cavalry Barracks 800 120 Infantry C
Goblin-town Plunderers Swordsmen Goblin-Town barracks 150 60 Buildings Y
Goblin-town Tunnel Diggers Support Goblin-Town barracks 300 60 Buildings X

Naval Units[]

Naval units are the only ones which can travel over water. They are built at shipwrights, which need to be captured. Once captured, the player can train the units, but if another player captures it, training will be canceled.

Name Cost CP Strong vs. Description Shortcut
Umbar Transport 100 25 N/A Can transport up to two battalions or heroes into any other location, very weak. If it dies with units then the units will also die. Y
Corsair Black Ship 750 50 At Range, VS Ships Basic ships who shoot at any troops, ships or structures nearby, can be upgraded with improved armor and improved damage. X
Corsair Bombardment Ship 3000 100 Structures Mighty siege ship which deals huge damage from afar. Can take down a building in merely a couple of hits C
Mordor Doom Ship 500 25 Ships Will explode when nearby to the target ship destroying other nearby ships and itself. V

Heroes[]

The Hunter[]

Recruitment location: Citadel

The Chieftain[]

Recruitment location: Citadel

The Great Goblin[]

Recruitment location: Goblin-town Tunnel

The Defiler[]

Recruitment location: Gundabad Tunnel

Bolg[]

Recruitment location: Citadel

Smaug[]

Recruitment location: Citadel

External Buildplots[]

Buildings[]

Name Location Cost Description Discount
Goblin Lair Settlement 200 Generates resources, recruits Goblin Warriors and Goblin Archers N/A
Warg Lair Settlement 500 Generates resource, recruits Gundabad Wargs N/A
Stone-troll Lair Settlement 700 Generates resources, recruits Stone-trolls and Bert, Tom and Bill N/A
Fissure Outpost 1000 Recruits Giants N/A

Units[]

Name Type Location Cost CP Strong vs. Shortcut
Goblin Warriors Swordsmen Goblin Lair 50 45 Pikemen Y
Goblin Archers Archers Goblin Lair 150 60 At range X
Gundabad Wargs Cavalry Warg Lair 300 90 Swordsmen Y
Stone-trolls Monster Stone-troll Lair 600 60 Buildings X
Mountain Giant Monster Fissure 1200 90 Buildings X

Heroes[]

Name Weapon(s) Role Location Cost CP Importance
Bert, Tom and Bill Monstrous Building Destroyer Stone-troll Lair 1600 45 Three Trolls

Spellbook[]

Due to recent changes by Fandom, the hover mechanics of the spellbooks no longer works. Below you can see how the spells are arranged in the game. To find more about each power scroll down to the tabber.
 

Tabber

Drums of the Misty Mountains

Cost: 1 point
Summon a drum which gives +30% movement speed to allied units in range. When Drums in the Deep is active, allies in range additionally deal +30% damage. Left click on the icon then left click on the target area.

Cave Bats

Cost: 1 point
Summon cave bats that reveal the area and detect hidden units. Nearby enemy units will have their armor reduced by -15%. Left click on the icon then left click on the target area.

Pact of Hatred

Cost: 3 points
Gives the player access to two spells:

  • Untamed Allegiance: Summons a wild Goblin, Warg, Troll or Spider lair. The first lair selected is random but the order after that is a predefined rotation of Goblin -> Warg -> Troll -> Spider.
  • Pact of Hatred: Take control of any wild lair. Cannot be used on dragon lairs.

Tunnel of the Deep

Cost: 3 points
Digs a tunnel which provide Orcs of the Deep access to the surface. The tunnel will continuously spawn troops from all three realms until either it expires or it is destroyed.

Scavenger

Cost: 5 points
The orcs of the Misty Mountains loot the corpses of the fallen. Passively gain resources for every kill and destroyed building.

Eternal Strife

Cost: 6 points
Choose one of the Orc Realms to temporarily grant it a position of supremacy, allowing you to recruit all their specialized units from a Goblin Lair and granting them strong buffs. The buff will persist until another realm is chosen.

  • Moria: You can now recruit Moria Goblins from the Goblin Lair. Units gain triple poison damage.
  • Goblin-town: Units deactivate buildings with melee attack and Slave Holes generate +30% more money.
  • Gundabad: Units gain experience faster

The Watcher in the Water

Cost: 6 points
Permanently summon The Watcher at the target area, dealing huge damage to all units. The Watcher will remain there attacking all nearby units until killed or repositioned. You can only have one Watcher present on the battlefield at once.

Drumming from the Depths

Cost: 5 points
The drumming from the depths of the Misty Mountains, pierces the hearts of its dwellers, causing them to rush relentlessly. All Orcs, Orc Riders and Goblin Drummers are temporarily +30% faster and deal +30% more damage near Troll Drums. Also strengthens the armor of Goblin Drummers and Drums.

Awaken Wyrm

Cost: 6 points
Awaken a fire breathing wyrm. Strong against buildings.

Beasts of Ered Mithrin

Cost: 10 points

The rampaging campaigns of the goblins have gotten the attention of the most dangerous beings in Middle-earth. Summon a Fire Drake Lair that generates high amount of resource and is defended by several drake lairs. Fire-drakes and Cold-drakes can be recruited at the lair, nearby drakes will heal and the lair can summon a dragon to bathe a nearby area in a sea of flames.

Durin's Bane

Cost: 10 points
Summons the Balrog. Left click on the icon then left click on the target area.


Upgrades[]

All upgrades can be seen here.

Name Cost of Research Requirement
Moria banner Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 75. N/A Bolg is on the battlefield
MM forged blades Forged Blades - Increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 300
900 Research at a Gundabad Forge
Scavenged Armor Scavenged Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 900 Research at a Gundabad Forge
Mordor fire arrows Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 1200 Researched at a Gundabad Forge
Extended raids 2Extended Raids - Goblin-town's warriors go on extensive raids to capture more slaves. Increases the production of all Slave Holes by 30%. Cost: 1200 1200 Researched at a Loot Hoard
Empowerment of wilderness upgradeEmpowerment of the Wilderness - The warriors of Goblin-town share a small part of their loot with their wild relatives. As long as the Loat Hoard stands, all buildings on settlements will slowly gain exp. Cost: 600 600 Purchase at a Loot Hoard
Treasures of goblintown upgradeTreasures of Goblin-town - The loot from Goblin-town's hoards is used to speed up the mustering of new armies. The cost of equipping heavy armor, forged blades and fire arrows is reduces by 20%. Cost: 400 400 Researched at a Loot Hoard
Monster cage improved trainingImproved Training - In the depths of Moria, the orcs perfected the training of all sorts of monsters. All Drakes, Trolls, Giants, Brood Mothers and Mountain Wargs reach level two. Cost: 600 600 Researched at a Level 3 Monster Cage
Reinforce garrison upgradeReinforce Garrison - The tower is reinforced by two additional archers on the upper platform. Greatly increases damage. Cost: 400 N/A Purchase at Sentry Tower


Strategy[]


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