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Recruit the Elite Swordsmen of the Kings of Arnor to defend the nation against its enemies.

Abilities

Formation A Shield Wall - The Palace Guards gain +20% armor but lose 30% movement speed.

Abilities

Noble courage Level 5: Noble Courage - The First under the King's banner were a source of inspiration and courage. Allies in the vicinity of the Palace Guards of Arnor gain experience more rapidly. (Passive ability)

Upgrades

The Arnor Palace Guards have access to the following upgrades:
Arnor banner Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200
Gondor heavy armor Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to EdainInfantryHeavyArmor. Cost: 300

[+/-]EdainInfantryHeavyArmor
DEFAULT 100%
SLASH 100%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 65%
CRUSH 135%
CAVALRY 135%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 150%
CHOP 100%
URUK 150%
WATER 135%
FlankedPenalty 25%

Gondor forged blades Forged Blades - Increases the damage of this battalion and provides a damage bonus against other infantry (swordsmen, pikemen, archers, etc...). Cost: 300
WesternesseSword Sword of the Westerness - Makes the unit invulnerable to FLAME, MAGIC, FROST, POISON and FORCE damagetypes and increase their damage by 50% against ringwraiths, Karsh and Wights.

Strategy

Palace Guards are the substitutes for Dúnedain Soldiers in the Arnor mid to late-game. They cost 300 resources more than the Soldiers do, but they are a lot better combat-wise, and when they reach level 5, they unlock a useful support ability that helps other units to reach maximum level.

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