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"You're in the service of the Steward now. You'll have to do as you're told, Peregrin Took. Guard of the Citadel"
Gandalf

Recruit the brave hobbit Pippin, friend of Merry, member of the Fellowship of the Ring, and Guard of the Citadel. He is the scout hero of Gondor.

Abilities[]

Merry rocks2Merry sword Level 1: Throw rocks/Sword mode - Pippin can toggle between throwing rocks and close melee attack.

Merry elven cloak Level 1: Elven Cloak - Pippin becomes invisible when standing still.

Pippin fool curiosity Level 1: Curiosity of the Fool - Pippin's sight range increases by 100% for 20 seconds and nearby invisible units will be revealed and he gains +20% speed.

Pippin citadel guard Guardian of the Citadel - Pippin swears fealty to the Steward of Gondor and becomes a Guardian of the Citadel. He immediately reaches level 5 if below that and gains an additional +1000 hit points. Cost: 500

Merry noldor dagger Level 10: Dagger of the Noldor - Pippin will leap in a straight line towards the targeted enemy, knocking back all enemies in his path. He also deals double damage if he hits enemies from behind.

Pippin also has the ability to ride behind two of Gondor's mounted heroes, Aragorn and Faramir. He does not fight but still gains experience.

Upgrades[]

Pippin can only receive one upgrade from his own palantir (ability):
Pippin citadel guard Guardian of the Citadel - Pippin swears fealty to the Steward of Gondor and becomes a Guardian of the Citadel. He immediately reaches level 5 if below that and gains an additional +1000 hit points. Cost: 500

Strategy[]

Pippin is the servant of the Steward of Gondor and one of the four Hobbits of the Fellowship of the Ring. He is one of the cheapest hero units in the game, and he is armed with a number of useful abilities. Pippin may not be the best in direct combat, but his auxiliary powers are useful for scouting and espionage.

For one thing, Pippin can switch between two weapons—his sword, and his rocks. Pippin can throw rocks with dead-on accuracy and they actually do pretty good damage from a distance. He can also use another ability to turn invisible by standing still, and scout the area by temporarily increasing his line of sight and detecting stealthed units. There is an upgrade that instantly buffs him to level 5 for a cost.

Pippin's most powerful ability at level 10 allows him to charge forth in a single strike, dealing devastating damage to an enemy hero or unit and knocking away everyone else that gets in front of him. Besides all of this however, Pippin isn't much of a fighter—think of him as a scout for the early game who can harass enemies and draw their attention away.

Quotes[]

"I had the loveliest dream last night."

"It's so quiet!"

"There was this large barrel, full of pipe-weed. And we smoked all of it. And then you were sick."

"I don't want to be in a battle. But waiting on the edge of one I can't escape is even worse. "

"But we have the White Wizard. That's got to count for something."







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