"Where now are the horse and the rider? Where is the horn that was blowing? Where is the helm and the hauberk, and the bright hair flowing? Where is the harp on the harpstring, and the red fire glowing? Where is the spring and the harvest and the tall corn growing? They have passed like rain on the mountain, like a wind in the meadow;The days have gone down in the West behind the hills into shadow.Who shall gather the smoke of the deadwood burning, Or behold the flowing years from the Sea returning?"
Théoden, King of Rohan


Rohan is one of the most aggressive good factions, but has a wooden masonry, which may be provided with extensions. 7 Plots are available within the fortress. On camp maps, Rohan has a broken wooden palisade with multiple entrances. Rohan is a cavalry and peasant faction, with great emphasis on the cavalry. This faction has the highest number of different cavalry units, but receives the least access to infantry units. On outposts captains of Rohan can be recruited, the Spellbook provides a large number of allied troops aside.

Rohan is a new faction separated from Gondor and the old Men of the West faction. Rohan is the the land of the Horse-Lords. It is a strong Cavalry faction with peasant spam in the early game.

Rohan Strategic Points

Castles

Rohan Castles are walled fortifications that prevent the enemy from entering the main fortress. The walls are able to be walked on and provide a platform for defending Archers to rain down death upon attacking forces.The castle is made up of the central tower, seven build plots, and twelve wall plots. The wall plots can construct various defenses to guard the castle. These are Wall banners, Battle Towers and Postern Gates.

Camps

The Rohan Camp is not as defensible as the castle. It only has four non-walkable wall barriers. The central tower is surrounded by six build plots and seven defensive plots guard the openings between the walls. A sentry tower can be built at each defensive plot.

Outposts

Rohan can build either the Exile Camp or the regular outpost.

Settlements

The settlement is a single building that can be built. Rohan has three options for their settlements. They can construct the Rohan Farm, Assembly Point and the Stud Farm.

Buildings

Name/Shortcut Buildable at Cost in Resources Life Points Description Price Reductor
Flour Mill (Y) Castle, Camp, Outpost 400 2500 Generates resources. Trains Peasants and Farmhands N/A
Stud Farm (X) Castle, Camp Outpost, Settlement 400/300 on Settlement 2500 Generates resources Reduces the cost of cavalry:


  • 2 Farms: -10%
  • 3 Farms: -15%
  • 4 Farms: -20%
  • 5 Farms: -25%
  • 6 Farms: -30%


Does not affect Heroic units.

Archery Range (C) Castle, Camp, Outpost 300 3500 Trains Yeomen, Spear Throwers and researches fire arrows N/A
Stable (V) Castle, Camp, Outpost 600 6500 Trains Rohirrim, Rohirrim of the Eastfold, Rohirrim Archers and Royal Guards. Researches Horseman shields N/A
Armory (B) Castle, Camp, Outpost 600 4500 Trains Battering Rams and Onagers. Researches Banner Carrier, Forged Blades and Heavy Armor N/A
Well (N) Castle, Camp, Outpost 200 1500 Heal nearby allies. N/A
Statue (S) Castle, Camp, Outpost 150 1000 Nearby units gain +20% armor and damage, last 30 seconds after the radius is left Reduces the cost of heroes:


  • 2 statues: -10%
  • 3 statues: -20%
  • 4 statues: -30%
Battle Tower (B) Castle, Camp, Outpost 800 4000 Fire at nearby enemies, can be garrisoned with Archers or upgraded with fire arrows N/A

Units

Name Type Where to recruit/Requires Cost CP Strong Vs. Shortcut
Peasants Swordsmen Farm, Flour Mill 150 60 Pikemen Y
Farmhands Pikemen Farm, Flour Mill 250 60 Cavalry X
Hay Cart Siege Farm, Flour Mill, Theodred's Attack Post with Siege Garrison applied 250 30 Buildings V
Yeomen Archer Archery Range 300 90 At Range Y
Pitch Throwers Siege Archery Range 300 90 Buildings, Siege X
Spear Throwers Archer Archery Range upgraded with Arsenal 700 120 Cavalry, Monsters X
Rohirrim Cavalry Stable 400 90 Archers, Swordsmen Y
Rohirrim of the Eastfold Cavalry Stable 400 90 Heavy Infantry, Structures X
Rohirrim Archers Cavalry, Archer Stable, Arsenal 800 120 At Range C
Royal Guards Heroic Cavalry Stable, Arsenal, Forged Blades, Heavy Armor, Horsemen Shields 1400 120 All Non-Heroic B
Battering Ram Siege Armory 200 10 Buildings Y
Onager Siege Armory 700 40 Buildings, At Range X

Naval Units

Name Cost CP Strong vs. Description Shortcut
Rohan Transport Ship 100 25 N/A Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. Y
Rohan Ship 750 50 At Range, VS Ships Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration. X
Rohan Bombard Ship 3000 100 Structures Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration C
Dol-Amroth Battleship 1000 50 At Range, VS Ships Elite battleship that can destroy other ships easily, can be upgraded with advanced armor and health regeneration V

Heroes

Théoden

"Ride now! Ride now! Ride! Ride to ruin and the world's ending! Death!"
Theoden

The King of Rohan is by custom the First Marshall of the Riddermark in Rohan.

Theoden is an old man by the time of the War of the Ring. Poisoned in his mind by Grima Wormtongue, he is enslaved to the will of Saruman. When first recruited, Theoden is followed around by Grima who whispers evil into his mind. He is unable to attack enemy units but has many Support skills to aid the Rohirrim in their battles.

When he is freed from his spell, Theoden is restored as the great King of Rohan. Theoden is given a new set of skills to Support his troops and is able to attack enemy units with his sword and mount to lead the cavalry of Rohan on the warpath.

Recruitment location: Citadel

Merry

"Excuse me? I have a sword. Please accept it. I offer you my service, Theoden King."
Merry

The Hobbit, Meriadoc Brandybuck, is a squire of Rohan. He acts as a scouting unit in the early game and supports the infantry of Rohan. He is also able to mount up with several of Rohan's heroes to aid them in battle. He can either wield a sword or a rock to strike his enemies from far away.

Recruitment location: Citadel

Gamling

"Your men, my lord, will follow you to whatever end."
Gamling

Gamling marshals the forces of Rohan. He supports the peasants of Rohan and strengthens their fight against the enemies of Rohan. In the Edain Mod, he is recruited on foot and wielding a sword but he can also mount to wield his bow and fire deadly arrows from afar.

Recruitment location: Archery Range

Eowyn

"The women of this country learned long ago, those without swords can still die upon them. I fear neither death nor pain."
Eowyn

Eowyn is the niece of Theoden and sister of Eomer. She disguised herself among the Rohirrim and fights alongside her people. Her primary role is to hunt down enemy heroes and bring them down with her powerful abilities. She wields a sword with deadly skill and can mount her horse to disguise as a Rohirrim and join her brethren in the battle.

Recruitment location: Citadel

Hama

" I cannot allow you before Théoden-king so armed, Gandalf Grayhame... By order of - Grima Wormtongue."
Hama

Hama is the Door-warden of Edoras. He is a strong warrior and protective of his King. Hama acts as the Tank Hero for Rohan. He wields a sword and can mount on a horse if he needs to ride with the Rohirrim into battle.

Recruitment location: Citadel

Eomer

"Now is the hour! Riders of Rohan! Oaths you have taken, now fulfil them all, to lord and land! "
Eowyn

Eomer is the Third Marshall of the Mark and nephew to King Theoden. Outlawed by the Grima and the poisoned Theoden, Eomer fights to save his country from the ravaging orcs. Eomer is a mass slayer hero. He wields a sword and can ride a horse to ride with his Exiles.

Recruitment location: Exile Camp and Stables (once Theoden has been cured)

Théodred

"Let me lie here-to keep the ford until Eomer comes."
Theodred

Theodred is the son of Theoden. He is the Second Marshall of the Mark and leads the men of Westfold. Theodred supports both units and buildings.

Recruitment location: Assembly Point

External Buildplots

Buildings

Name/Shortcut Buildable at Cost in Resources Life Points Description Price Reductor
Assembly Point (C) Settlement 500 2500 Fire on nearby enemies, heals allies. N/A
Stud Farm (X) Castle, Camp Outpost, Settlement 300 2500 Generates resources Reduces the cost of cavalry:


  • 2 Farms: -10%
  • 3 Farms: -15%
  • 4 Farms: -20%
  • 5 Farms: -25%
  • 6 Farms: -30%


Does not affect Heroic units.

Rohan Farm (Y) Settlement 300 2500 Produces resources and can train Rohan Peasants, Farmhands, and Hay Carts N/A
Exile Camp (X) Outpost 800 3500 Recruit Exiles and heroes. Provides troops with a bonus. Can be upgraded to King's Camp. N/A

Units

Name Type Where Recruited/Requires Cost CP Strong Vs. Shortcut
Peasants Swordsmen Farm, Flour Mill 150 60 Pikemen Y
Farmhands Pikemen Farm, Flour Mill 250 60 Cavalry X
Hay Cart Siege Farm, Flour Mill, Theodred's Attack Post with Siege Garrison applied 250 30 Buildings V
Erkenbrand Cavalry or Swordsmen or Pikemen King's Camp 800 90 Depends on upgrade E
Elfhelm Cavalry or Swordsmen or Pikemen King's Camp 500 90 Depends on upgrade I
Grimbold Cavalry or Swordsmen or Pikemen King's Camp 500 90 Depends on upgrade G
Rohan Captain Cavalry or Swordsmen or Pikemen King's Camp 300 90 Depends on upgrade Y

Heroes

Eomer

"Now is the hour! Riders of Rohan! Oaths you have taken, now fulfil them all, to lord and land! "
Eowyn

Eomer is the Third Marshall of the Mark and nephew to King Theoden. Outlawed by the Grima and the poisoned Theoden, Eomer fights to save his country from the ravaging orcs. Eomer is a mass slayer hero. He can also be trained from the Exile Camp.

Upgrades

Name Cost of Research Requirement
King's camp upgrade.png King's Camp: Upgrade the Exile Camp into a King's Camp. This enables the recruitment of Rohan's elite captains. Cost: 1000 1000 Purchase at the Exile Camp
Arm rally point.png Arm Rally Point - Mans the Assembly Point with a defensive archer Cost: 300 300 Purchase at the Assembly Point

Spellbook

To see a power you can either hover on one of them on the image below or click on one of the tabs under that. If you feel like the hover areas are off a bit, try zooming the page in or out a bit.
 

Tabber

Draft Order
Cost: 1 point
Visual Effect: The target building emits a bright orange light and peasants emerge from it to guard it.
Gameplay Effect: The selected Stud Farm or Flour Mill will now permanently recruit peasants with emergency armaments. In addition, it will be guarded by armed peasants. Each building under the effects of a Draft Order lowers the cost of the Banner Carrier upgrade by 5%.

Attack Order 
Cost: 1 point

Visual Effect: A blue sound wave is emitted at the target location and units get their leadership FX. In addition, nearby peasants will be briefly robed in a golden FX and will emerge with their drafted model.
Gameplay Effect: Allied units in the target area inflict +30% damage for 30 seconds. Nearby peasants additionally are permanently equipped with emergency armaments.

Aid of the Woses
Cost: 3 points
Visual Effect: If Drúadan Statue is used then smoke appears and a small statue representing a Druadan banner carrier will appear once it clears. If Assault of the Drúedain is used then smoke will appear around the statue, and when it clears a dozen Drúedain will appear and attack nearby enemies.
Gameplay Effect: Two possible gameplay effects:
  • Drúadan Statue: Builds a Púkel-men statue of the Drúedain that reveals the surrounding area in a wide radius and detects cloaked enemies. Drúedain may be summoned at any statue that has been on the battlefield for more than 45 seconds to defend it. The more statues are on the battlefield, the faster the Druedain ambush recharges:
    • 2 statues: Ambush spell recharges 15% faster
    • 3 statues: Ambush spell recharges 30% faster
    • 4 statues: Ambush spell recharges 45% faster
  • Assault of the Drúedain: Ghân-buri-Ghân and two hordes of Drúedain archers appear to defend the selected Drúedain statue and automatically attack enemies in range.

Rohan Vanguard

Cost: 3 points
Visual Effect: Smoke appears and once it clears two battalions of Rohan's Vanguard will appear.
Gameplay Effect: Summons two battalions of Rohan's Vanguard to the battlefield. The vanguard is fragile but can trample enemies without slowing down. Trampled enemies lose 30% attack and defence for 30 seconds.

Glory of the King
Cost: 4 points

Visual Effect: Theoden the Corrupted becomes Theoden the Glorious.
Gameplay Effect: Theoden is released from the leechcraft of Grima and recalls his past glory days, gaining back his strength and courage. Theoden will now be combat ready and will gain a new roster of abilities. For one minute, Theoden gains three times as much experience. Additionally, the bonus now grants every hero of Rohan +15% damage, 15% faster ability cool-downs, and 30% more experience.

Highborn War Horses
Cost: 5 points
Visual Effect: All Rohan cavalry battalions of level 3 and higher now gain white horses. Rohan Stables can now produce resources, and the price of heroic units is affected by discount from Stud Farms.
Gameplay Effect: Rohan cavalry gains horses from the royal stables at level 3 that have 30% more hit points and lose 50% less speed while trampling. Rohan Stables now permanently produce resources. The cavalry price reduction from Stud Farms now also affects for heroic units.

The Three Hunters

Cost: 5 points
Visual Effect: Three Hunters icon is unlocked at the Rohan Citadel
Gameplay Effect: The Three Hunters fight alongside Rohan against their foes. You now can recruit the Three Hunters hero battalion, consisting of Aragorn, Legolas and Gimli, in the citadel.

Alliance between Elves and Men
Cost: 7 points
Visual Effect: Smoke appears at the target area, once it clears Haldir (in his armor model) and three battalions of Galadhrim appear in their "defenders of Helm's Deep" model.
Gameplay Effect: Summons Haldir and three battalions of Galadhrim for a short time to help defend Rohan.

Cloudburst

Cost: 5 points
Visual Effect: Rays of sun appear everywhere on the map, clearing away all the darkness, rain and other weather effects.
Gameplay Effect: Cancel Freezing Rain or Darkness. Stuns enemy troops

Military Camp

Cost: 10 points
Visual Effect: A military camp emerges from ground at the target location.
Gameplay Effect: Establish a military camp of Rohan in the target area. Intermittently sends Rohirrim who get upgraded by every expansion tent. Increases command point limit by 300.

Last March of the Ents
Cost: 10 points
Visual Effect: An entmoot forms at the target location and ents arise from the ground.
Gameplay Effect: The forest awakens at the target area and Treebeard , Quickbeam and four ents emerge from the ground. They direct their wrath against the enemies of Rohan who have defied them for a short time. Ents are deadly walking siege engines that can raze an enemy fortress to the ground.


Upgrades

All upgrades can be seen here.

Name Cost of Research Requirement
Rohan banner.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 600 Researched at Armory
Rohan heavy armor.png Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 900 Researched at Armory
Rohan forged blades.png Forged Blades - Increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 300
900 Researched at Armory
Rohan fire arrows.png Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 1200 Researched at Archery Range upgraded with Arsenal
Horse shields upgrade.png Horse Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
[+/-]EdainCavalryShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 50%
CAVALRY_RANGED 50%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 65%
CHOP 22%
URUK 15%
WATER 135%
FlankedPenalty 12%
[+/-]EdainCavalryHeavyShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 32%
CAVALRY_RANGED 65%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 100%
CHOP 15%
URUK 22%
WATER 135%
FlankedPenalty 12%
600 Researched at Stables upgraded with Arsenal
Captain soldiers.png Soldiers of Meduseld - Call a battalion of Soldiers of Meduseld to serve as elite Swordsmen. Cost: 500 0 None
Captain wardens.png Wardens of Meduseld - Call a battalion of Wardens of Medused to serve as elite Pikemen. Cost: 600 0 None
Captain cavalry.png Knights of Meduseld - Call a battalion of Knights of Meduseld to serve as elite Cavalry. Cost: 800 0 None
Rohan level up recruitment camp.png Recruitment Camp - Increases training speed by 50%, gives +1500 HP; grants a level. Cost: 400 500 Researched at building player desires to upgrade
Rohan level up arsenal.png Arsenal - Enables more advanced units and upgrades, gives +1500 HP; grants a level. Cost: 400 500 Researched at building player desires to upgrade
Merry rohan squire1.png Squire of Rohan - Merry becomes a squire of Rohan. He will instantly gain level 5 and an additional 1000 hit points and 30% armor on top of the increased level bonuses to health and armor. Cost: 400 0 Purchase in Merry's palantir
King's camp upgrade.png King's Camp: Upgrade the Exile Camp into a King's Camp. This enables the recruitment of Rohan's elite captains. Cost: 1000 1000 Purchase at the Exile Camp
Arm rally point.png Arm Rally Point - Mans the Assembly Point with a defensive archer Cost: 300 300 Purchase at the Assembly Point


Strategy

Typical of most heroic factions, Rohan starts most games with walls around their fortress or camp, and has a good number of options for defending their citadel. As such, Rohan's strategy excels in defense and preservation of their territory. To aid with defending territory, Rohan's settlements have the option of constructing farms that can train two types of infantry. Rohan peasants and farmhands are quite cheap and train fairly quickly, but they're rather strong for their cost, especially when they are fighting nearby their farms. Rohan's true strength is in their cavalry. By constructing stud farms, Rohan has access to four or more different units of horsemen that start out reasonably priced, but become cheaper and cheaper with the stud farm bonus. Plus, Rohan's horsemen can receive several upgrades to further improve their fighting ability, and half of their hero units can mount a horse, allowing them to ride along. Rohan excels in everything that cavalry are meant for; harassing enemy forces by trampling them from the flank, tearing down enemy buildings out in the open, and quickly responding to the call of conflict across the map. Their three most common cavalry types can be trained cheaply and quickly just like their defensive peasant infantry.

Of course, being a cavalry-oriented faction has its merits and weaknesses. While Rohan has an extreme advantage in the areas of speed and strength, their other tactics are lacking. The peasantry infantry can be mass-produced for a ready defense or for swarming and harassing the enemy, but aside from their upgrades they receive from their spellbook power, they pale in comparison to other infantry because they don't have any noteworthy strengths aside from being readily available. Rohan also lacks effective siege weaponry, having access only to a battering ram and a catapult; both of them are rather slow, have slightly shorter range, and aren't quite as effective for attacking fortifications. Rohan's foot archers are also sub-par compared to their mounted archers from the stables. Considering the fact that Rohan relies so much on cavalry for attacking, a faction that focuses on heavy infantry such as Gondor and Isengard have a sharp edge over them when they mass-produce spear-wielding soldiers.

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