Edain Mod Wiki
Tag: Visual edit
(19 intermediate revisions by 3 users not shown)
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|Type = Good
 
|Type = Good
 
|Building Upgrade system = Individual upgrade for either recruitment speed or technological advance
 
|Building Upgrade system = Individual upgrade for either recruitment speed or technological advance
|Ring Hero = [[Theoden|Théoden]]
+
|Ring Hero = [[Théoden]]
 
|Particularities = Resource Buildings can recruit troops
 
|Particularities = Resource Buildings can recruit troops
 
}}
 
}}
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Eomer 1327657341.jpg
 
Eomer 1327657341.jpg
 
</gallery>
 
</gallery>
{{Quote|Where now are the horse and the rider? Where is the horn that was blowing? Where is the helm and the hauberk, and the bright hair flowing? Where is the harp on the harpstring, and the red fire glowing? Where is the spring and the harvest and the tall corn growing? They have passed like rain on the mountain, like a wind in the meadow;The days have gone down in the West behind the hills into shadow.Who shall gather the smoke of the deadwood burning, Or behold the flowing years from the Sea returning?|[[Theoden]], King of Rohan}}
+
{{Quote|Where now are the horse and the rider? Where is the horn that was blowing? Where is the helm and the hauberk, and the bright hair flowing? Where is the harp on the harpstring, and the red fire glowing? Where is the spring and the harvest and the tall corn growing? They have passed like rain on the mountain, like a wind in the meadow;The days have gone down in the West behind the hills into shadow.Who shall gather the smoke of the deadwood burning, Or behold the flowing years from the Sea returning?|[[Théoden]], King of Rohan}}
   
   
'''Rohan''' is one of the most aggressive good factions, but has a wooden masonry, which may be provided with extensions. 7 Plots are available within the fortress. On camp maps, '''Rohan''' has a broken wooden palisade with multiple entrances.
+
'''Rohan''' is one of the most aggressive good factions, but has a wooden masonry, which may be provided with extensions. 7 Plots are available within the fortress. On camp maps, Rohan has a broken wooden palisade with multiple entrances. Rohan is a [[:Category:Cavalry|cavalry]] and [[Peasants|peasant]] faction, with great emphasis on the cavalry. This faction has the highest number of different [[:Category:Cavalry|cavalry]] units, but receives the least access to infantry units. On outposts [[Rohan Captain|captains]] of Rohan can be recruited, the Spellbook provides a large number of allied troops aside.
'''Rohan''' is a [[:Category:Cavalry|cavalry]] and [[Peasants|peasant]] faction, with great emphasis on the cavalry. This faction has the highest number of different [[:Category:Cavalry|cavalry]] units, but receives the least access to infantry units. On outposts [[Rohan Captain|captains]] of '''Rohan''' can be recruited, the Spellbook provides a large number of allied troops aside.
 
   
'''Rohan''' is a new faction separated from [[Gondor]] and the old Men of the West faction. Rohan is the the land of the Horse-Lords. It is a strong [[:Category:Cavalry|Cavalry]] faction with [[Peasants|peasant]] spam in the early game.
+
Rohan is a new faction separated from [[Gondor]] and the old Men of the West faction. Rohan is the the land of the Horse-Lords. It is a strong [[:Category:Cavalry|Cavalry]] faction with [[Peasants|peasant]] spam in the early game.
   
 
== Rohan Strategic Points ==
 
== Rohan Strategic Points ==
Line 46: Line 45:
   
 
== Buildings ==
 
== Buildings ==
{| class="article-table"
+
{| class="article-table floatheader"
!width="5%" |Name/Shortcut
+
! width="5%" |Name/Shortcut
!width="5%" |Buildable at
+
! width="5%" |Buildable at
!width="5%" |Cost in Resources
+
! width="5%" |Cost in Resources
!width="5%" |Life Points
+
! width="5%" |Life Points
!width="35%" |Description
+
! width="35%" |Description
!width="45%" |Price Reductor
+
! width="45%" |Price Reductor
 
|-
 
|-
 
|[[Flour Mill]] (Y)
 
|[[Flour Mill]] (Y)
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*5 Farms: -25%
 
*5 Farms: -25%
 
*6 Farms: -30%
 
*6 Farms: -30%
 
 
   
   
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|300
 
|300
 
|3500
 
|3500
|Trains [[Yeoman]], [[Spear Throwers]] and researches fire arrows
+
|Trains [[Yeomen]], [[Spear Throwers]] and researches fire arrows
 
|N/A
 
|N/A
 
|-
 
|-
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|600
 
|600
 
|6500
 
|6500
|Trains [[Rohirrims]], [[Rohirrims of the Eastfold]], [[Rohirrim Archers]] and [[Royal Guards]]. Researches Horseman shields
+
|Trains [[Rohirrim]], [[Rohirrim of the Eastfold]], [[Rohirrim Archers]] and [[Royal Guards]]. Researches Horseman shields
 
|N/A
 
|N/A
 
|-
 
|-
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== Units ==
 
== Units ==
{| class="article-table"
+
{| class="article-table floatheader"
 
!Name
 
!Name
 
!Type
 
!Type
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|[[Peasants]]
 
|[[Peasants]]
 
|Swordsmen
 
|Swordsmen
|Farm, Flour Mill
+
|[[Farm]], [[Flour Mill]]
 
|150
 
|150
 
|60
 
|60
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|[[Farmhands]]
 
|[[Farmhands]]
 
|Pikemen
 
|Pikemen
|Farm, Flour Mill
+
|[[Farm]], [[Flour Mill]]
 
|250
 
|250
 
|60
 
|60
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|B
 
|B
 
|-
 
|-
|[[Yeoman]]
+
|[[Hay Cart]]
  +
|Siege
  +
|[[Flour Mill]], [[Theodred]]'s '''Attack Post''' with '''Siege Garrison''' applied
  +
|250
  +
|60
  +
|Buildings
 
|
 
|-
  +
|[[Yeomen]]
 
|Archer
 
|Archer
|Archery Range
+
|[[Archery Range (Rohan)|Archery Range]]
 
|300
 
|300
 
|90
 
|90
 
|At Range
 
|At Range
 
|Y
 
|Y
 
|-
  +
|[[Petardiers]]
 
|[[Archery Range (Rohan)|Archery Range]]
  +
|Siege
 
|300
  +
|90
  +
|Buildings
 
|X
 
|-
 
|-
 
|[[Spear Throwers]]
 
|[[Spear Throwers]]
 
|Archer
 
|Archer
|Archery Range, Arsenal
+
|[[Archery Range (Rohan)|Archery Range]] upgraded with Arsenal
 
|700
 
|700
 
|120
 
|120
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|X
 
|X
 
|-
 
|-
|[[Rohirrims]]
+
|[[Rohirrim]]
 
|Cavalry
 
|Cavalry
 
|Stable
 
|Stable
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|Y
 
|Y
 
|-
 
|-
|[[Rohirrims of the Eastfold]]
+
|[[Rohirrim of the Eastfold]]
 
|Cavalry
 
|Cavalry
 
|Stable
 
|Stable
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|}
 
|}
   
== Naval Units ==
+
== [[Ships|Naval Units]] ==
 
{| class="article-table"
 
{| class="article-table"
 
!Name
 
!Name
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== External Buildplots ==
 
== External Buildplots ==
 
=== Buildings ===
 
=== Buildings ===
{| class="article-table"
+
{| class="article-table floatheader"
 
|-
 
|-
!width="5%" |Name/Shortcut
+
! width="5%" |Name/Shortcut
!width="5%" |Buildable at
+
! width="5%" |Buildable at
!width="5%" |Cost in Resources
+
! width="5%" |Cost in Resources
!width="5%" |Life Points
+
! width="5%" |Life Points
!width="35%" |Description
+
! width="35%" |Description
!width="45%" |Price Reductor
+
! width="45%" |Price Reductor
 
|-
 
|-
 
|[[Assembly Point]] (C)
 
|[[Assembly Point]] (C)
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*5 Farms: -25%
 
*5 Farms: -25%
 
*6 Farms: -30%
 
*6 Farms: -30%
 
 
   
   
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Does not affect [[:Category:Heroic|Heroic]] units.
 
Does not affect [[:Category:Heroic|Heroic]] units.
 
|-
 
|-
|Rohan Farm (Y)
+
|[[Farm (Rohan)|Rohan Farm]] (Y)
 
|Settlement
 
|Settlement
 
|200
 
|200
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=== Units ===
 
=== Units ===
{| class="article-table"
+
{| class="article-table floatheader"
 
!Name
 
!Name
 
!Type
 
!Type
Line 410: Line 421:
 
[[Eomer]] is the Third Marshall of the Mark and nephew to King [[Theoden]]. Outlawed by the [[Grima Wormtongue|Grima]] and the poisoned [[Theoden]], Eomer fights to save his country from the ravaging orcs. Eomer is a [[:Category:Mass Slayer|mass slayer]] hero. He can also be trained from the Exile Camp.
 
[[Eomer]] is the Third Marshall of the Mark and nephew to King [[Theoden]]. Outlawed by the [[Grima Wormtongue|Grima]] and the poisoned [[Theoden]], Eomer fights to save his country from the ravaging orcs. Eomer is a [[:Category:Mass Slayer|mass slayer]] hero. He can also be trained from the Exile Camp.
   
  +
=== Upgrades ===
 
{| class="article-table floatheader"
 
!Name
 
!Cost of Research
 
!Requirement
  +
{{Upgrade|ExileCamp}}
 
|}
   
 
== Spellbook ==
 
== Spellbook ==
  +
{{Spellbook|Faction = Rohan|Tier 1 L = Draft Order|Tier 1 R = Attack Order|Tier 2 L = Aid of the Woses|Tier 2 R = Rohan Vanguard|Central = Glory of the King|Tier 3 LL = Highborn War Horses|Tier 3 LR = The Three Hunters|Tier 3 RL = Alliance between Elves and Men|Tier 3 RR = Cloudburst|Tier 4 L = Military Camp|Tier 4 R = Last March of the Ents}}
=== 4.5 Spellbook ===
 
'''The spellbook that can be seen below is the Rohan Spellbook that has been planned for the 4.5 patch. It is not yet out and it is perfectly normal if you see the old spellbook.'''
 
 
<div class="RohanSpellbook">
 
<div style="position:relative; top:175px; left:175px;">{{tooltip|Rohan/Draft Order|&nbsp;&nbsp;&nbsp;&nbsp;}}</div>
 
<div style="position:relative; top:155px; left:375px;">{{tooltip|Rohan/Attack Order|&nbsp;&nbsp;&nbsp;&nbsp;}}</div>
 
<div style="position:relative; top:220px; left:176px;">{{tooltip|Rohan/Aid of the Woses|&nbsp;&nbsp;&nbsp;&nbsp;}}</div>
 
<div style="position:relative; top:195px; left:375px;">{{tooltip|Rohan/Rohan Vanguard|&nbsp;&nbsp;&nbsp;&nbsp;}}</div>
 
 
<div style="position:relative; top:115px; left:275px;">{{tooltip|Rohan/Glory of the King|&nbsp;&nbsp;&nbsp;&nbsp;}}</div>
 
 
<div style="position:relative; top:230px; left:125px;">{{tooltip|Rohan/Highborn War Horses|&nbsp;&nbsp;&nbsp;&nbsp;}}</div>
 
<div style="position:relative; top:200px; left:225px; height:80px;">{{tooltip|Rohan/The Three Hunters|&nbsp;&nbsp;&nbsp;&nbsp;}}</div>
 
<div style="position:relative; top:120px; left:320px;">{{tooltip|Rohan/Alliance between Elves and Men|&nbsp;&nbsp;&nbsp;&nbsp;}}</div>
 
<div style="position:relative; top:100px; left:425px;">{{tooltip|Rohan/Cloudburst|&nbsp;&nbsp;&nbsp;&nbsp;}}</div>
 
 
<div style="position:relative; top:160px; left:175px;">{{tooltip|Rohan/Military Camp|&nbsp;&nbsp;&nbsp;&nbsp;}}</div>
 
<div style="position:relative; top:130px; left:375px;">{{tooltip|Rohan/Last March of the Ent|&nbsp;&nbsp;&nbsp;&nbsp;}}</div>
 
</div>
 
<div style="height:620px; margin: 0 auto;"> </div>
 
   
 
== Upgrades ==
 
== Upgrades ==
  +
{{FactionUpgrades}}
   
{| class="article-table"
 
!Name
 
!Cost of Research
 
!Cost of Equipping
 
!Effect
 
!Requirement
 
|-
 
|Banner Carrier
 
|400
 
|200
 
|Promotes battalions to rank two allowing them to replace fallen units while out of combat. Only available at level 1.
 
|Researched at Armory
 
|-
 
|Heavy Armor
 
|600
 
|300
 
|Gives the battalion additional hitpoints and additional armor against ranged attacks.
 
|Researched at Armory
 
|-
 
|Forged Blades
 
|600
 
|300
 
|Increases the damage of the battalion against:
 
 
 
* Other infantry if they are swordsmen
 
* Monsters and Cavalry if they are pikemen
 
* Buildings if they are cavalry
 
|Researched at Armory
 
|-
 
|Fire Arrows
 
|800
 
|400
 
|Considerably raises damage inflicted by arrows
 
|Researched at [[Archery Range (Rohan)|Archery Range]] upgraded with Arsenal
 
|-
 
|Horseman Shield
 
|400
 
|200
 
|Increases armor against pikemen by 25% and armor against swordsmen by 50%
 
|Researched at [[Stable (Rohan)|Stables]] upgraded with Arsenal
 
|-
 
|Soldiers of Meduseld
 
|0
 
|500
 
|Calls a battalion of elite Swordsmen
 
|None
 
|-
 
|Wardens of Meduseld
 
|0
 
|600
 
|Calls a battalion of elite Pikemen
 
|None
 
|-
 
|Knights of Meduseld
 
|0
 
|800
 
|Calls a battalion of elite Cavalry
 
|None
 
|-
 
|Arsenal
 
|500
 
|0
 
|Enables more advanced units and upgrades to be produced, increases hitpoints by 1500, increases level by 1
 
|Researched at building player desires to upgrade
 
|-
 
|Recruitment Camp
 
|500
 
|0
 
|Increases training speed by 50%, increases hitpoints by 1500, increases level by 1
 
|Researched at building player desires to upgrade
 
|}
 
 
== Strategy ==
 
== Strategy ==
 
Typical of most heroic factions, Rohan starts most games with walls around their fortress or camp, and has a good number of options for defending their citadel. As such, Rohan's strategy excels in defense and preservation of their territory. To aid with defending territory, Rohan's settlements have the option of constructing farms that can train two types of infantry. [[Peasants|Rohan peasants]] and [[farmhands]] are quite cheap and train fairly quickly, but they're rather strong for their cost, especially when they are fighting nearby their farms. Rohan's true strength is in their [[:Category:Rohan Cavalry|cavalry]]. By constructing [[Stud Farm|stud farms]], Rohan has access to four or more different units of horsemen that start out reasonably priced, but become cheaper and cheaper with the stud farm bonus. Plus, Rohan's horsemen can receive several upgrades to further improve their fighting ability, and half of their hero units can mount a horse, allowing them to ride along. Rohan excels in everything that cavalry are meant for; harassing enemy forces by trampling them from the flank, tearing down enemy buildings out in the open, and quickly responding to the call of conflict across the map. Their three most common cavalry types can be trained cheaply and quickly just like their defensive peasant infantry.
 
Typical of most heroic factions, Rohan starts most games with walls around their fortress or camp, and has a good number of options for defending their citadel. As such, Rohan's strategy excels in defense and preservation of their territory. To aid with defending territory, Rohan's settlements have the option of constructing farms that can train two types of infantry. [[Peasants|Rohan peasants]] and [[farmhands]] are quite cheap and train fairly quickly, but they're rather strong for their cost, especially when they are fighting nearby their farms. Rohan's true strength is in their [[:Category:Rohan Cavalry|cavalry]]. By constructing [[Stud Farm|stud farms]], Rohan has access to four or more different units of horsemen that start out reasonably priced, but become cheaper and cheaper with the stud farm bonus. Plus, Rohan's horsemen can receive several upgrades to further improve their fighting ability, and half of their hero units can mount a horse, allowing them to ride along. Rohan excels in everything that cavalry are meant for; harassing enemy forces by trampling them from the flank, tearing down enemy buildings out in the open, and quickly responding to the call of conflict across the map. Their three most common cavalry types can be trained cheaply and quickly just like their defensive peasant infantry.
   
Of course, being a cavalry-oriented faction has its merits and weaknesses. While Rohan has an extreme advantage in the areas of speed and strength, their other tactics are lacking. The peasantry infantry can be mass-produced for a ready defense or for swarming and harassing the enemy, but aside from their upgrades they receive from their spellbook power, they pale in comparison to other infantry because they don't have any noteworthy strengths aside from being readily available. Rohan also lacks effective siege weaponry, having access only to a [[Battering Ram (Rohan)|battering ram]] and a [[Onager|catapult]]; both of them are rather slow, have slightly shorter range, and aren't quite as effective for attacking fortifications. Rohan's [[Yeomen|foot archers]] are also sub-par compared to their [[Rohirrim Archers|mounted archers]] from the stables. Considering the fact that Rohan relies so much on cavalry for attacking, a faction that focuses on heavy infantry such as [[Gondor]] and [[Isengard]] have a sharp edge over them when they mass-produce [[:Category:Pikemen|spear-wielding]] soldiers.[[de:Rohan]]
+
Of course, being a cavalry-oriented faction has its merits and weaknesses. While Rohan has an extreme advantage in the areas of speed and strength, their other tactics are lacking. The peasantry infantry can be mass-produced for a ready defense or for swarming and harassing the enemy, but aside from their upgrades they receive from their spellbook power, they pale in comparison to other infantry because they don't have any noteworthy strengths aside from being readily available. Rohan also lacks effective siege weaponry, having access only to a [[Battering Ram (Rohan)|battering ram]] and a [[Onager|catapult]]; both of them are rather slow, have slightly shorter range, and aren't quite as effective for attacking fortifications. Rohan's [[Yeomen|foot archers]] are also sub-par compared to their [[Rohirrim Archers|mounted archers]] from the stables. Considering the fact that Rohan relies so much on cavalry for attacking, a faction that focuses on heavy infantry such as [[Gondor]] and [[Isengard]] have a sharp edge over them when they mass-produce [[:Category:Pikemen|spear-wielding]] soldiers.
 
{{Rohan Navbox}}
 
{{Rohan Navbox}}
 
[[Category:Playable Faction]]
 
[[Category:Playable Faction]]

Revision as of 00:20, 31 January 2020

Template:Infobox Faction

"Where now are the horse and the rider? Where is the horn that was blowing? Where is the helm and the hauberk, and the bright hair flowing? Where is the harp on the harpstring, and the red fire glowing? Where is the spring and the harvest and the tall corn growing? They have passed like rain on the mountain, like a wind in the meadow;The days have gone down in the West behind the hills into shadow.Who shall gather the smoke of the deadwood burning, Or behold the flowing years from the Sea returning?"
Théoden, King of Rohan


Rohan is one of the most aggressive good factions, but has a wooden masonry, which may be provided with extensions. 7 Plots are available within the fortress. On camp maps, Rohan has a broken wooden palisade with multiple entrances. Rohan is a cavalry and peasant faction, with great emphasis on the cavalry. This faction has the highest number of different cavalry units, but receives the least access to infantry units. On outposts captains of Rohan can be recruited, the Spellbook provides a large number of allied troops aside.

Rohan is a new faction separated from Gondor and the old Men of the West faction. Rohan is the the land of the Horse-Lords. It is a strong Cavalry faction with peasant spam in the early game.

Rohan Strategic Points

Castles

Rohan Castles are walled fortifications that prevent the enemy from entering the main fortress. The walls are able to be walked on and provide a platform for defending Archers to rain down death upon attacking forces.The castle is made up of the central tower, seven build plots, and twelve wall plots. The wall plots can construct various defenses to guard the castle. These are Wall banners, Battle Towers and Postern Gates.

Camps

The Rohan Camp is not as defensible as the castle. It only has four non-walkable wall barriers. The central tower is surrounded by six build plots and seven defensive plots guard the openings between the walls. A sentry tower can be built at each defensive plot.

Outposts

Rohan can build either the Exile Camp or the regular outpost.

Settlements

The settlement is a single building that can be built. Rohan has three options for their settlements. They can construct the Rohan Farm, Assembly Point and the Stud Farm.

Buildings

Name/Shortcut Buildable at Cost in Resources Life Points Description Price Reductor
Flour Mill (Y) Castle, Camp, Outpost 400 2500 Generates resources. Trains Peasants and Farmhands N/A
Stud Farm (X) Castle, Camp Outpost, Settlement 400(200 on Settlement) 2500 Generates resources Reduces the cost of cavalry:


  • 2 Farms: -10%
  • 3 Farms: -15%
  • 4 Farms: -20%
  • 5 Farms: -25%
  • 6 Farms: -30%



Does not affect Heroic units.

Archery Range (C) Castle, Camp, Outpost 300 3500 Trains Yeomen, Spear Throwers and researches fire arrows N/A
Stable (V) Castle, Camp, Outpost 600 6500 Trains Rohirrim, Rohirrim of the Eastfold, Rohirrim Archers and Royal Guards. Researches Horseman shields N/A
Armory (B) Castle, Camp, Outpost 600 4500 Trains Battering Rams and Onagers. Researches Banner Carrier, Forged Blades and Heavy Armor N/A
Well (N) Castle, Camp, Outpost 200 1500 Heal nearby allies. N/A
Statue (S) Castle, Camp, Outpost 150 1000 Nearby units gain +20% armor and damage, last 30 seconds after the radius is left Reduces the cost of heroes:


  • 2 statues: -10%
  • 3 statues: -20%
  • 4 statues: -30%
Battle Tower (B) Castle, Camp, Outpost 500 4000 Fire at nearby enemies, can be garrisoned with Archers or upgraded with fire arrows N/A

Units

Name Type Where to recruit/Requires Cost CP Strong Vs. Shortcut
Peasants Swordsmen Farm, Flour Mill 150 60 Pikemen V
Farmhands Pikemen Farm, Flour Mill 250 60 Cavalry B
Hay Cart Siege Flour Mill, Theodred's Attack Post with Siege Garrison applied 250 60 Buildings
Yeomen Archer Archery Range 300 90 At Range Y
Petardiers Archery Range Siege 300 90 Buildings X
Spear Throwers Archer Archery Range upgraded with Arsenal 700 120 Cavalry, Monsters X
Rohirrim Cavalry Stable 400 90 Archers, Swordsmen Y
Rohirrim of the Eastfold Cavalry Stable 400 90 Heavy Infantry, Structures X
Rohirrim Archers Cavalry, Archer Stable, Arsenal 700 120 At Range C
Royal Guards Heroic Cavalry Stable, Arsenal, Forged Blades, Heavy Armor, Horsemen Shields 1400 120 All Non-Heroic B
Battering Ram Siege Armory 300 20 Buildings Y
Onager Siege Armory 700 40 Buildings, At Range X

Naval Units

Name Cost CP Strong vs. Description Shortcut
Rohan Transport Ship 100 25 N/A Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. Y
Rohan Ship 750 50 At Range, VS Ships Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration. X
Rohan Bombard Shipt 3000 100 Structures Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration C
Dol-Amroth Battleship 1000 50 At Range, VS Ships Elite battleship that can destroy other ships easily, can be upgraded with advanced armor and health regeneration V

Heroes

Théoden

"Ride now! Ride now! Ride! Ride to ruin and the world's ending! Death!"
Theoden

The King of Rohan is by custom the First Marshall of the Riddermark in Rohan.

Theoden is an old man by the time of the War of the Ring. Poisoned in his mind by Grima Wormtongue, he is enslaved to the will of Saruman. When first recruited, Theoden is followed around by Grima who whispers evil into his mind. He is unable to attack enemy units but has many Support skills to aid the Rohirrim in their battles.

When he is freed from his spell, Theoden is restored as the great King of Rohan. Theoden is given a new set of skills to Support his troops and is able to attack enemy units with his sword and mount to lead the cavalry of Rohan on the warpath.

Merry

"Excuse me? I have a sword. Please accept it. I offer you my service, Theoden King."
Merry

The Hobbit, Meriadoc Brandybuck, is a squire of Rohan. He acts as a scouting unit in the early game and supports the infantry of Rohan. He is also able to mount up with several of Rohan's heroes to aid them in battle. He can either wield a sword or a rock to strike his enemies from far away.

Gamling

"Your men, my lord, will follow you to whatever end."
Gamling

Gamling marshals the forces of Rohan. He supports the peasants of Rohan and strengthens their fight against the enemies of Rohan. In the Edain Mod, he is recruited on foot and wielding a sword but he can also mount to wield his bow and fire deadly arrows from afar.

Eowyn

"The women of this country learned long ago, those without swords can still die upon them. I fear neither death nor pain."
Eowyn

Eowyn is the niece of Theoden and sister of Eomer. She disguised herself among the Rohirrim and fights alongside her people. Her primary role is to hunt down enemy heroes and bring them down with her powerful abilities. She wields a sword with deadly skill and can mount her horse to disguise as a Rohirrim and join her brethren in the battle.

Hama

" I cannot allow you before Théoden-king so armed, Gandalf Grayhame... By order of - Grima Wormtongue."
Hama

Hama is the Door-warden of Edoras. He is a strong warrior and protective of his King. Hama acts as the Tank Hero for Rohan. He wields a sword and can mount on a horse if he needs to ride with the Rohirrim into battle.

Eomer

"Now is the hour! Riders of Rohan! Oaths you have taken, now fulfil them all, to lord and land! "
Eowyn

Eomer is the Third Marshall of the Mark and nephew to King Theoden. Outlawed by the Grima and the poisoned Theoden, Eomer fights to save his country from the ravaging orcs. Eomer is a mass slayer hero. He wields a sword and can ride a horse to ride with his Exiles.

Théodred

"Let me lie here-to keep the ford until Eomer comes."
Theodred

Theodred is the son of Theoden. He is the Second Marshall of the Mark and leads the men of Westfold. Theodred supports both units and buildings.

External Buildplots

Buildings

Name/Shortcut Buildable at Cost in Resources Life Points Description Price Reductor
Assembly Point (C) Settlement 500 2500 Fire on nearby enemies, heals allies. N/A
Stud Farm (X) Castle, Camp Outpost, Settlement 200 2500 Generates resources Reduces the cost of cavalry:


  • 2 Farms: -10%
  • 3 Farms: -15%
  • 4 Farms: -20%
  • 5 Farms: -25%
  • 6 Farms: -30%



Does not affect Heroic units.

Rohan Farm (Y) Settlement 200 2500 Produces resources and can train Rohan Peasants and Farmhands. N/A
Exile Camp (X) Outpost 500 3500 Recruit Exiles and heroes. Provides troops with a bonus. Can be upgraded to King's Camp. N/A

Units

Name Type Where Recruited/Requires Cost CP Strong Vs. Shortcut
Peasants Swordsmen Farm, Flour Mill 150 60 Pikemen V
Farmhands Pikemen Farm, Flour Mill 250 60 Cavalry B
Erkenbrand Cavalry or Swordsmen or Pikemen King's Camp 720 90 Depends on upgrade E
Elfhelm Cavalry or Swordsmen or Pikemen King's Camp 450 90 Depends on upgrade I
Grimbold Cavalry or Swordsmen or Pikemen King's Camp 450 90 Depends on upgrade G
Rohan Captain Cavalry or Swordsmen or Pikemen King's Camp 300 90 Depends on upgrade Y

Heroes

Eomer

"Now is the hour! Riders of Rohan! Oaths you have taken, now fulfil them all, to lord and land! "
Eowyn

Eomer is the Third Marshall of the Mark and nephew to King Theoden. Outlawed by the Grima and the poisoned Theoden, Eomer fights to save his country from the ravaging orcs. Eomer is a mass slayer hero. He can also be trained from the Exile Camp.

Upgrades

Name Cost of Research Requirement
King's camp upgrade King's Camp: Upgrade the Exile Camp into a King's Camp. This enables the recruitment of Rohan's elite captains and grants the structure +750 HP. Cost: 1000 1000 Purchase at the Exile Camp
Arm rally point Arm Rally Point - Mans the Assembly Point with a defensive archer Cost: 300 300 Purchase at the Assembly Point

Spellbook

Due to recent changes by Fandom, the hover mechanics of the spellbooks no longer works. Below you can see how the spells are arranged in the game. To find more about each power scroll down to the tabber.
 

Tabber

Draft Order

Cost: 1 point
The selected Farm or Flour Mill will now permanently recruit peasants with emergency armaments. In addition, it will be guarded by armed peasants. Each building under the effects of a Draft Order lowers the cost of the Banner Carrier upgrade by 5%.

Attack Order 

Cost: 1 point
Allied units in the target area inflict +30% damage for 30 seconds. Nearby peasants additionally are permanently equipped with emergency armaments.

Aid of the Woses

Cost: 3 points
This unlocks two powers:

  • Drúadan Statue: Builds a Púkel-men statue of the Drúedain that reveals the surrounding area in a wide radius and detects cloaked enemies. Drúedain may be summoned at any statue that has been on the battlefield for more than 45 seconds to defend it. The more statues are on the battlefield, the faster the Druedain ambush recharges:
    • 2 statues: Ambush spell recharges 15% faster
    • 3 statues: Ambush spell recharges 30% faster
    • 4 statues: Ambush spell recharges 45% faster
  • Assault of the Drúedain: Ghân-buri-Ghân and two hordes of Drúedain archers appear to defend the selected Drúedain statue and automatically attack enemies in range.

Rohan Vanguard

Cost: 3 points
Summons two battalions of Rohan's Vanguard to the battlefield. The vanguard is fragile but can trample enemies without slowing down. Trampled enemies lose 30% attack and defence for 30 seconds.

Glory of the King

Cost: 4 points
Theoden is released from the leechcraft of Grima and recalls his past glory days, gaining back his strength and courage. Theoden will now be combat ready and will gain a new roster of abilities. For one minute, Theoden gains three times as much experience. Additionally, the bonus now grants every hero of Rohan +15% damage, 15% faster ability cool-downs, and 30% more experience.

Highborn War Horses

Cost: 5 points
Rohan cavalry gains horses from the royal stables at level 2 that have 30% more hit points and lose 50% less speed while trampling. Rohan Stables now permanently produce resources. The cavalry price reduction from Stud Farms now also affects for heroic units.

The Three Hunters

Cost: 7 points
The Three Hunters fight alongside Rohan against their foes. The Three Hunters, a hero battalion, consisting of Aragorn, Legolas and Gimli appear from the edge of the map. If they die you now can recruit them in the citadel.

Alliance between Elves and Men

Cost: 7 points
Summons Haldir and three battalions of Galadhrim for a short time to help defend Rohan.

Cloudburst

Cost: 5 points
Cancel Freezing Rain or Darkness. Stuns enemy troops

Military Camp

Cost: 10 points
Establish a military camp of Rohan in the target area. Intermittently sends Rohirrim who get upgraded by every expansion tent. Increases command point limit by 300.

Last March of the Ents

Cost: 10 points
The forest awakens at the target area and Treebeard , Quickbeam and four ents emerge from the ground. They direct their wrath against the enemies of Rohan who have defied them for a short time. Ents are deadly walking siege engines that can raze an enemy fortress to the ground.


Upgrades

All upgrades can be seen here.

Name Cost of Research Requirement
Rohan banner Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. 600 Researched at Armory
Rohan heavy armor Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 900 Researched at Armory
Rohan forged blades Forged Blades - Increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 300
900 Researched at Armory
Rohan fire arrows Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 1200 Researched at Archery Range upgraded with Arsenal
Horse shields upgrade Horse Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
[+/-]EdainCavalryShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 50%
CAVALRY_RANGED 50%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 65%
CHOP 22%
URUK 15%
WATER 135%
FlankedPenalty 12%
[+/-]EdainCavalryHeavyShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 32%
CAVALRY_RANGED 65%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 100%
CHOP 15%
URUK 22%
WATER 135%
FlankedPenalty 12%
600 Researched at Stables upgraded with Arsenal
Captain soldiers Soldiers of Meduseld - Call a battalion of Soldiers of Meduseld to serve as elite Swordsmen. Cost: 500 0 None
Captain wardens Wardens of Meduseld - Call a battalion of Wardens of Medused to serve as elite Pikemen. Cost: 600 0 None
Captain cavalry Knights of Meduseld - Call a battalion of Knights of Meduseld to serve as elite Cavalry. Cost: 800 0 None
Rohan level up recruitment camp Recruitment Camp - Increases training speed by 50%, gives +1500 HP; grants a level. Cost: 400 500 Researched at building player desires to upgrade
Rohan level up arsenal Arsenal - Enables more advanced units and upgrades, gives +1500 HP; grants a level. Cost: 400 500 Researched at building player desires to upgrade
Merry rohan squire1 Squire of Rohan - Merry becomes a squire of Rohan. He will instantly gain level 5 and an additional 1000 hit points. Cost: 500 0 Purchase in Merry's palantir
King's camp upgrade King's Camp: Upgrade the Exile Camp into a King's Camp. This enables the recruitment of Rohan's elite captains and grants the structure +750 HP. Cost: 1000 1000 Purchase at the Exile Camp
Arm rally point Arm Rally Point - Mans the Assembly Point with a defensive archer Cost: 300 300 Purchase at the Assembly Point
Eorl's wisdom Eorl's Wisdom - The one ring promises Théoden knowledge and experience, thus he will go down in history as a wise King of Rohan. If Theoden doesn't resist and accepts this offer, he will directly reach level 10, but lose 20% of his armor and 10% of his movement speed. Cost: 0 0 Purchase at the Theoden
Brego's glory Brego's Glory - The One Ring promises Theoden the power to become as mighty a King as his ancestors. If Theoden doesn't resist and accepts this offer, his leadership will affect allies on the whole map, but he will lose 20% of his armor and 10% of his movement speed. Cost: 0 0 Purchase at the Theoden
Helm's strength Helm's Strength - The one ring promises Théoden the old strength of Helm Hammerhand, to once more fight glorious battles. If Theoden doesn't resist and accepts this offer, his attacks will get an area of effect and knock enemies back, but he will lose 20% of his armor and 10% of his movement speed. Cost: 0 0 Purchase at the Theoden
Thengel's legacy Thengel's Legacy - The One Ring makes Theoden fear for his own family and promises to protect them. If Theoden doesn't resist and accepts this offer, Theodred, Eowyn and Eomer will be invulnerable near Theoden, but Theoden will lose 20% of his armor and 10% of his movement speed. Cost: 0 0 Purchase at the Theoden


Strategy

Typical of most heroic factions, Rohan starts most games with walls around their fortress or camp, and has a good number of options for defending their citadel. As such, Rohan's strategy excels in defense and preservation of their territory. To aid with defending territory, Rohan's settlements have the option of constructing farms that can train two types of infantry. Rohan peasants and farmhands are quite cheap and train fairly quickly, but they're rather strong for their cost, especially when they are fighting nearby their farms. Rohan's true strength is in their cavalry. By constructing stud farms, Rohan has access to four or more different units of horsemen that start out reasonably priced, but become cheaper and cheaper with the stud farm bonus. Plus, Rohan's horsemen can receive several upgrades to further improve their fighting ability, and half of their hero units can mount a horse, allowing them to ride along. Rohan excels in everything that cavalry are meant for; harassing enemy forces by trampling them from the flank, tearing down enemy buildings out in the open, and quickly responding to the call of conflict across the map. Their three most common cavalry types can be trained cheaply and quickly just like their defensive peasant infantry.

Of course, being a cavalry-oriented faction has its merits and weaknesses. While Rohan has an extreme advantage in the areas of speed and strength, their other tactics are lacking. The peasantry infantry can be mass-produced for a ready defense or for swarming and harassing the enemy, but aside from their upgrades they receive from their spellbook power, they pale in comparison to other infantry because they don't have any noteworthy strengths aside from being readily available. Rohan also lacks effective siege weaponry, having access only to a battering ram and a catapult; both of them are rather slow, have slightly shorter range, and aren't quite as effective for attacking fortifications. Rohan's foot archers are also sub-par compared to their mounted archers from the stables. Considering the fact that Rohan relies so much on cavalry for attacking, a faction that focuses on heavy infantry such as Gondor and Isengard have a sharp edge over them when they mass-produce spear-wielding soldiers.