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|[[Peasants]] |
|[[Peasants]] |
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|Swordsmen |
|Swordsmen |
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− | |Farm, Flour Mill |
+ | |[[Farm]], [[Flour Mill]] |
|150 |
|150 |
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|60 |
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|[[Farmhands]] |
|[[Farmhands]] |
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|Pikemen |
|Pikemen |
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− | |Farm, Flour Mill |
+ | |[[Farm]], [[Flour Mill]] |
|250 |
|250 |
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|60 |
|60 |
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|[[:Category:Cavalry|Cavalry]] |
|[[:Category:Cavalry|Cavalry]] |
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|B |
|B |
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+ | |- |
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+ | |[[Hay Cart]] |
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+ | |Siege |
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+ | |[[Flour Mill]], [[Theodred]]'s '''Attack Post''' with '''Siege Garrison''' applied |
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+ | |250 |
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+ | |60 |
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+ | |Buildings |
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+ | | |
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|- |
|- |
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|[[Yeomen]] |
|[[Yeomen]] |
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|Archer |
|Archer |
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− | |Archery Range |
+ | |[[Archery Range (Rohan)|Archery Range]] |
|300 |
|300 |
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|90 |
|90 |
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|At Range |
|At Range |
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|Y |
|Y |
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+ | |- |
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+ | |[[Petardiers]] |
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+ | |[[Archery Range (Rohan)|Archery Range]] |
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+ | |Siege |
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+ | |300 |
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+ | |90 |
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+ | |Buildings |
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+ | |X |
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|- |
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|[[Spear Throwers]] |
|[[Spear Throwers]] |
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|Archer |
|Archer |
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− | |Archery Range |
+ | |[[Archery Range (Rohan)|Archery Range]] upgraded with Arsenal |
|700 |
|700 |
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|120 |
|120 |
Revision as of 00:20, 31 January 2020
Template:Infobox Faction
- "Where now are the horse and the rider? Where is the horn that was blowing? Where is the helm and the hauberk, and the bright hair flowing? Where is the harp on the harpstring, and the red fire glowing? Where is the spring and the harvest and the tall corn growing? They have passed like rain on the mountain, like a wind in the meadow;The days have gone down in the West behind the hills into shadow.Who shall gather the smoke of the deadwood burning, Or behold the flowing years from the Sea returning?"
- —Théoden, King of Rohan
Rohan is one of the most aggressive good factions, but has a wooden masonry, which may be provided with extensions. 7 Plots are available within the fortress. On camp maps, Rohan has a broken wooden palisade with multiple entrances. Rohan is a cavalry and peasant faction, with great emphasis on the cavalry. This faction has the highest number of different cavalry units, but receives the least access to infantry units. On outposts captains of Rohan can be recruited, the Spellbook provides a large number of allied troops aside.
Rohan is a new faction separated from Gondor and the old Men of the West faction. Rohan is the the land of the Horse-Lords. It is a strong Cavalry faction with peasant spam in the early game.
Rohan Strategic Points
Castles
Rohan Castles are walled fortifications that prevent the enemy from entering the main fortress. The walls are able to be walked on and provide a platform for defending Archers to rain down death upon attacking forces.The castle is made up of the central tower, seven build plots, and twelve wall plots. The wall plots can construct various defenses to guard the castle. These are Wall banners, Battle Towers and Postern Gates.
Camps
The Rohan Camp is not as defensible as the castle. It only has four non-walkable wall barriers. The central tower is surrounded by six build plots and seven defensive plots guard the openings between the walls. A sentry tower can be built at each defensive plot.
Outposts
Rohan can build either the Exile Camp or the regular outpost.
Settlements
The settlement is a single building that can be built. Rohan has three options for their settlements. They can construct the Rohan Farm, Assembly Point and the Stud Farm.
Buildings
Name/Shortcut | Buildable at | Cost in Resources | Life Points | Description | Price Reductor |
---|---|---|---|---|---|
Flour Mill (Y) | Castle, Camp, Outpost | 400 | 2500 | Generates resources. Trains Peasants and Farmhands | N/A |
Stud Farm (X) | Castle, Camp Outpost, Settlement | 400(200 on Settlement) | 2500 | Generates resources | Reduces the cost of cavalry:
|
Archery Range (C) | Castle, Camp, Outpost | 300 | 3500 | Trains Yeomen, Spear Throwers and researches fire arrows | N/A |
Stable (V) | Castle, Camp, Outpost | 600 | 6500 | Trains Rohirrim, Rohirrim of the Eastfold, Rohirrim Archers and Royal Guards. Researches Horseman shields | N/A |
Armory (B) | Castle, Camp, Outpost | 600 | 4500 | Trains Battering Rams and Onagers. Researches Banner Carrier, Forged Blades and Heavy Armor | N/A |
Well (N) | Castle, Camp, Outpost | 200 | 1500 | Heal nearby allies. | N/A |
Statue (S) | Castle, Camp, Outpost | 150 | 1000 | Nearby units gain +20% armor and damage, last 30 seconds after the radius is left | Reduces the cost of heroes:
|
Battle Tower (B) | Castle, Camp, Outpost | 500 | 4000 | Fire at nearby enemies, can be garrisoned with Archers or upgraded with fire arrows | N/A |
Units
Name | Type | Where to recruit/Requires | Cost | CP | Strong Vs. | Shortcut |
---|---|---|---|---|---|---|
Peasants | Swordsmen | Farm, Flour Mill | 150 | 60 | Pikemen | V |
Farmhands | Pikemen | Farm, Flour Mill | 250 | 60 | Cavalry | B |
Hay Cart | Siege | Flour Mill, Theodred's Attack Post with Siege Garrison applied | 250 | 60 | Buildings | |
Yeomen | Archer | Archery Range | 300 | 90 | At Range | Y |
Petardiers | Archery Range | Siege | 300 | 90 | Buildings | X |
Spear Throwers | Archer | Archery Range upgraded with Arsenal | 700 | 120 | Cavalry, Monsters | X |
Rohirrim | Cavalry | Stable | 400 | 90 | Archers, Swordsmen | Y |
Rohirrim of the Eastfold | Cavalry | Stable | 400 | 90 | Heavy Infantry, Structures | X |
Rohirrim Archers | Cavalry, Archer | Stable, Arsenal | 700 | 120 | At Range | C |
Royal Guards | Heroic Cavalry | Stable, Arsenal, Forged Blades, Heavy Armor, Horsemen Shields | 1400 | 120 | All Non-Heroic | B |
Battering Ram | Siege | Armory | 300 | 20 | Buildings | Y |
Onager | Siege | Armory | 700 | 40 | Buildings, At Range | X |
Name | Cost | CP | Strong vs. | Description | Shortcut |
---|---|---|---|---|---|
Rohan Transport Ship | 100 | 25 | N/A | Can transport up to two battalions or heroes into any other location, very weak. If it dies with units the units will also die. | Y |
Rohan Ship | 750 | 50 | At Range, VS Ships | Basic ships who shoot at any troops nearby, can be upgraded with improved armor and health regeneration. | X |
Rohan Bombard Shipt | 3000 | 100 | Structures | Mighty Siege ship which deals huge damage. Can take down a building in merely a couple of hits. Can be upgraded with better armor and health regeneration | C |
Dol-Amroth Battleship | 1000 | 50 | At Range, VS Ships | Elite battleship that can destroy other ships easily, can be upgraded with advanced armor and health regeneration | V |
Heroes
Théoden
- "Ride now! Ride now! Ride! Ride to ruin and the world's ending! Death!"
- —Theoden
The King of Rohan is by custom the First Marshall of the Riddermark in Rohan.
Theoden is an old man by the time of the War of the Ring. Poisoned in his mind by Grima Wormtongue, he is enslaved to the will of Saruman. When first recruited, Theoden is followed around by Grima who whispers evil into his mind. He is unable to attack enemy units but has many Support skills to aid the Rohirrim in their battles.
When he is freed from his spell, Theoden is restored as the great King of Rohan. Theoden is given a new set of skills to Support his troops and is able to attack enemy units with his sword and mount to lead the cavalry of Rohan on the warpath.
Merry
- "Excuse me? I have a sword. Please accept it. I offer you my service, Theoden King."
- —Merry
The Hobbit, Meriadoc Brandybuck, is a squire of Rohan. He acts as a scouting unit in the early game and supports the infantry of Rohan. He is also able to mount up with several of Rohan's heroes to aid them in battle. He can either wield a sword or a rock to strike his enemies from far away.
Gamling
- "Your men, my lord, will follow you to whatever end."
- —Gamling
Gamling marshals the forces of Rohan. He supports the peasants of Rohan and strengthens their fight against the enemies of Rohan. In the Edain Mod, he is recruited on foot and wielding a sword but he can also mount to wield his bow and fire deadly arrows from afar.
Eowyn
- "The women of this country learned long ago, those without swords can still die upon them. I fear neither death nor pain."
- —Eowyn
Eowyn is the niece of Theoden and sister of Eomer. She disguised herself among the Rohirrim and fights alongside her people. Her primary role is to hunt down enemy heroes and bring them down with her powerful abilities. She wields a sword with deadly skill and can mount her horse to disguise as a Rohirrim and join her brethren in the battle.
Hama
- " I cannot allow you before Théoden-king so armed, Gandalf Grayhame... By order of - Grima Wormtongue."
- —Hama
Hama is the Door-warden of Edoras. He is a strong warrior and protective of his King. Hama acts as the Tank Hero for Rohan. He wields a sword and can mount on a horse if he needs to ride with the Rohirrim into battle.
Eomer
- "Now is the hour! Riders of Rohan! Oaths you have taken, now fulfil them all, to lord and land! "
- —Eowyn
Eomer is the Third Marshall of the Mark and nephew to King Theoden. Outlawed by the Grima and the poisoned Theoden, Eomer fights to save his country from the ravaging orcs. Eomer is a mass slayer hero. He wields a sword and can ride a horse to ride with his Exiles.
Théodred
- "Let me lie here-to keep the ford until Eomer comes."
- —Theodred
Theodred is the son of Theoden. He is the Second Marshall of the Mark and leads the men of Westfold. Theodred supports both units and buildings.
External Buildplots
Buildings
Name/Shortcut | Buildable at | Cost in Resources | Life Points | Description | Price Reductor |
---|---|---|---|---|---|
Assembly Point (C) | Settlement | 500 | 2500 | Fire on nearby enemies, heals allies. | N/A |
Stud Farm (X) | Castle, Camp Outpost, Settlement | 200 | 2500 | Generates resources | Reduces the cost of cavalry:
|
Rohan Farm (Y) | Settlement | 200 | 2500 | Produces resources and can train Rohan Peasants and Farmhands. | N/A |
Exile Camp (X) | Outpost | 500 | 3500 | Recruit Exiles and heroes. Provides troops with a bonus. Can be upgraded to King's Camp. | N/A |
Units
Name | Type | Where Recruited/Requires | Cost | CP | Strong Vs. | Shortcut |
---|---|---|---|---|---|---|
Peasants | Swordsmen | Farm, Flour Mill | 150 | 60 | Pikemen | V |
Farmhands | Pikemen | Farm, Flour Mill | 250 | 60 | Cavalry | B |
Erkenbrand | Cavalry or Swordsmen or Pikemen | King's Camp | 720 | 90 | Depends on upgrade | E |
Elfhelm | Cavalry or Swordsmen or Pikemen | King's Camp | 450 | 90 | Depends on upgrade | I |
Grimbold | Cavalry or Swordsmen or Pikemen | King's Camp | 450 | 90 | Depends on upgrade | G |
Rohan Captain | Cavalry or Swordsmen or Pikemen | King's Camp | 300 | 90 | Depends on upgrade | Y |
Heroes
- "Now is the hour! Riders of Rohan! Oaths you have taken, now fulfil them all, to lord and land! "
- —Eowyn
Eomer is the Third Marshall of the Mark and nephew to King Theoden. Outlawed by the Grima and the poisoned Theoden, Eomer fights to save his country from the ravaging orcs. Eomer is a mass slayer hero. He can also be trained from the Exile Camp.
Upgrades
Name | Cost of Research | Requirement |
---|---|---|
King's Camp: Upgrade the Exile Camp into a King's Camp. This enables the recruitment of Rohan's elite captains and grants the structure +750 HP. Cost: 1000 | 1000 | Purchase at the Exile Camp |
Arm Rally Point - Mans the Assembly Point with a defensive archer Cost: 300 | 300 | Purchase at the Assembly Point |
Spellbook
Tabber
Cost: 1 point
The selected Farm or Flour Mill will now permanently recruit peasants with emergency armaments. In addition, it will be guarded by armed peasants. Each building under the effects of a Draft Order lowers the cost of the Banner Carrier upgrade by 5%.
Cost: 1 point
Allied units in the target area inflict +30% damage for 30 seconds. Nearby peasants additionally are permanently equipped with emergency armaments.
Cost: 3 points
This unlocks two powers:
- Drúadan Statue: Builds a Púkel-men statue of the Drúedain that reveals the surrounding area in a wide radius and detects cloaked enemies. Drúedain may be summoned at any statue that has been on the battlefield for more than 45 seconds to defend it. The more statues are on the battlefield, the faster the Druedain ambush recharges:
- 2 statues: Ambush spell recharges 15% faster
- 3 statues: Ambush spell recharges 30% faster
- 4 statues: Ambush spell recharges 45% faster
- Assault of the Drúedain: Ghân-buri-Ghân and two hordes of Drúedain archers appear to defend the selected Drúedain statue and automatically attack enemies in range.
Cost: 3 points
Summons two battalions of Rohan's Vanguard to the battlefield. The vanguard is fragile but can trample enemies without slowing down. Trampled enemies lose 30% attack and defence for 30 seconds.
Cost: 4 points
Theoden is released from the leechcraft of Grima and recalls his past glory days, gaining back his strength and courage. Theoden will now be combat ready and will gain a new roster of abilities. For one minute, Theoden gains three times as much experience. Additionally, the bonus now grants every hero of Rohan +15% damage, 15% faster ability cool-downs, and 30% more experience.
Cost: 5 points
Rohan cavalry gains horses from the royal stables at level 2 that have 30% more hit points and lose 50% less speed while trampling. Rohan Stables now permanently produce resources. The cavalry price reduction from Stud Farms now also affects for heroic units.
Cost: 7 points
The Three Hunters fight alongside Rohan against their foes. The Three Hunters, a hero battalion, consisting of Aragorn, Legolas and Gimli appear from the edge of the map. If they die you now can recruit them in the citadel.
Cost: 7 points
Summons Haldir and three battalions of Galadhrim for a short time to help defend Rohan.
Cost: 5 points
Cancel Freezing Rain or Darkness. Stuns enemy troops
Cost: 10 points
Establish a military camp of Rohan in the target area. Intermittently sends Rohirrim who get upgraded by every expansion tent. Increases command point limit by 300.
Cost: 10 points
The forest awakens at the target area and Treebeard , Quickbeam and four ents emerge from the ground. They direct their wrath against the enemies of Rohan who have defied them for a short time. Ents are deadly walking siege engines that can raze an enemy fortress to the ground.
Upgrades
All upgrades can be seen here.
Name | Cost of Research | Requirement | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 600 | Researched at Armory | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 | 900 | Researched at Armory | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Forged Blades - Increases the damage of this battalion and provides a damage bonus against | 900 | Researched at Armory | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 | 1200 | Researched at Archery Range upgraded with Arsenal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Horse Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
|
600 | Researched at Stables upgraded with Arsenal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Soldiers of Meduseld - Call a battalion of Soldiers of Meduseld to serve as elite Swordsmen. Cost: 500 | 0 | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wardens of Meduseld - Call a battalion of Wardens of Medused to serve as elite Pikemen. Cost: 600 | 0 | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Knights of Meduseld - Call a battalion of Knights of Meduseld to serve as elite Cavalry. Cost: 800 | 0 | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recruitment Camp - Increases training speed by 50%, gives +1500 HP; grants a level. Cost: 400 | 500 | Researched at building player desires to upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arsenal - Enables more advanced units and upgrades, gives +1500 HP; grants a level. Cost: 400 | 500 | Researched at building player desires to upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Squire of Rohan - Merry becomes a squire of Rohan. He will instantly gain level 5 and an additional 1000 hit points. Cost: 500 | 0 | Purchase in Merry's palantir | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
King's Camp: Upgrade the Exile Camp into a King's Camp. This enables the recruitment of Rohan's elite captains and grants the structure +750 HP. Cost: 1000 | 1000 | Purchase at the Exile Camp | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arm Rally Point - Mans the Assembly Point with a defensive archer Cost: 300 | 300 | Purchase at the Assembly Point | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eorl's Wisdom - The one ring promises Théoden knowledge and experience, thus he will go down in history as a wise King of Rohan. If Theoden doesn't resist and accepts this offer, he will directly reach level 10, but lose 20% of his armor and 10% of his movement speed. Cost: 0 | 0 | Purchase at the Theoden | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Brego's Glory - The One Ring promises Theoden the power to become as mighty a King as his ancestors. If Theoden doesn't resist and accepts this offer, his leadership will affect allies on the whole map, but he will lose 20% of his armor and 10% of his movement speed. Cost: 0 | 0 | Purchase at the Theoden | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Helm's Strength - The one ring promises Théoden the old strength of Helm Hammerhand, to once more fight glorious battles. If Theoden doesn't resist and accepts this offer, his attacks will get an area of effect and knock enemies back, but he will lose 20% of his armor and 10% of his movement speed. Cost: 0 | 0 | Purchase at the Theoden | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thengel's Legacy - The One Ring makes Theoden fear for his own family and promises to protect them. If Theoden doesn't resist and accepts this offer, Theodred, Eowyn and Eomer will be invulnerable near Theoden, but Theoden will lose 20% of his armor and 10% of his movement speed. Cost: 0 | 0 | Purchase at the Theoden |
Strategy
Typical of most heroic factions, Rohan starts most games with walls around their fortress or camp, and has a good number of options for defending their citadel. As such, Rohan's strategy excels in defense and preservation of their territory. To aid with defending territory, Rohan's settlements have the option of constructing farms that can train two types of infantry. Rohan peasants and farmhands are quite cheap and train fairly quickly, but they're rather strong for their cost, especially when they are fighting nearby their farms. Rohan's true strength is in their cavalry. By constructing stud farms, Rohan has access to four or more different units of horsemen that start out reasonably priced, but become cheaper and cheaper with the stud farm bonus. Plus, Rohan's horsemen can receive several upgrades to further improve their fighting ability, and half of their hero units can mount a horse, allowing them to ride along. Rohan excels in everything that cavalry are meant for; harassing enemy forces by trampling them from the flank, tearing down enemy buildings out in the open, and quickly responding to the call of conflict across the map. Their three most common cavalry types can be trained cheaply and quickly just like their defensive peasant infantry.
Of course, being a cavalry-oriented faction has its merits and weaknesses. While Rohan has an extreme advantage in the areas of speed and strength, their other tactics are lacking. The peasantry infantry can be mass-produced for a ready defense or for swarming and harassing the enemy, but aside from their upgrades they receive from their spellbook power, they pale in comparison to other infantry because they don't have any noteworthy strengths aside from being readily available. Rohan also lacks effective siege weaponry, having access only to a battering ram and a catapult; both of them are rather slow, have slightly shorter range, and aren't quite as effective for attacking fortifications. Rohan's foot archers are also sub-par compared to their mounted archers from the stables. Considering the fact that Rohan relies so much on cavalry for attacking, a faction that focuses on heavy infantry such as Gondor and Isengard have a sharp edge over them when they mass-produce spear-wielding soldiers.
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