- " It is said that the towers of Emyn Beraid ... were raised by Gil-galad for Elendil, his friend; and the Seeing Stone of Emyn Beraid was set in Elostirion, the tallest of the towers. "
- —The Silmarillion
These hills are the home of the ancient Elven towers that held the Elendil Stone, the last of the Palantiri of the North. However, it was unlike the others in that it was not connected to them and simply looked back toward the vanished West, lost forever to all mortal flesh. This Palantir was guarded by the Elves of Lindon until Cirdan sent it with Elrond across the Sea. After the War of the Ring, King Elessar granted these lands to the Hobbits, and Eleanor daughter of Sam made her dwelling in this area. Her descendants became known as the Fairbairns of the Towers.
Plots[]
Castle Plot - Castles are the greatest fortifications of each faction. For the Good factions they are often impregnable fortresses, surrounded by high walls with defensive plots. With a high number of plots, it can host many buildings, guaranteeing a strong economy when filled out. For Evil Factions, they are entrenched forward bases, meant as a foothold into the lands of the Free People from which to spread terror, so no strong walls for them, but they have instead many defensive plots that keep watch on the land. Castle plots cost 5000 to build. | |
Outpost Plot - Outposts only contain three building plots (unless you build the faction-specific outpost or the dwarven outpost which has 3 defensive plots) They are forward bases meant to support your war effort, acting as either an anchor in enemy territory or as economic support. | |
Settlement Plot - Settlements are small, cheap plots that provide either unit recruitment buildings or economy buildings. They're aren't the most powerful but can prove key in holding economic victory. |
View of the Map[]
This map is fairly symmetrical with lots of creeps and a central outpost guarded by a single cave troll lair. Some Elvish towers line the cliffs that form a rough square around the center, but they are merely decorative and can't be garrisoned.
Lair Locations[]
Gollum Possible Spawn Points[]
Lair Types[]
Troll Lair[]

Trolls, despite their appearance, are the most efficient creeps, being both easy to creep and very rewarding. The Trolls will always aim for your heroes, often wading through entire battalions to get to them and suffering trample revenge damage. This means that you can easily lure the troll through one or more battalions on aggressive stance to have it suffer heavy damage before turning around with your hero to attack when it turns around. This almost always guarantees an easy kill if well executed. Of course, pikes will make it much easier using this strategy, but even Orc Warriors can kill a troll using this tip. After that destroying its lair is easy and yields a high reward.
Warg Lair[]

Warg lairs are probably some of the most dangerous lairs in Edain. The wargs are extremely resistant to everything and deal enormous amount of both trample damage and bite damage. They can mow down any unit weaker than Gondor Soldiers. The wargs are more easily dealt with using Pikemen or Heroes. After that, dealing with the warg lair is easy.
Goblin Lair[]

Goblin lairs are the most common creeps. Their goblins deal a very small amount of damage, are high in number and respawn quite quickly. Usually the best strategy is to rush for the lair, cut the flow at the source and then take care of any leaks. Cavalry can also be used to clean up the exteriors but can be tricky due to goblin spears being a part of the creeps.
Trivia[]
The Lindon Watchtower's level 10 ability, Palantir Elostirion, takes its name and function from the tower which housed the Palantir.