The Troopchamber is a secondary resource and unit production building of the Lothlorien faction. It can be built on one of the build plots that is provided by the central Mirkwood Outpost citadel. This building allows the player to recruit Mirkwood Swordsmen, Mirkwood Archers and Elkriders. The Troopchamber can also become a defensive building after the upgrade Captain of the Watch from the Vault of the King has been purchased; the Troopchamber will then be manned by two archers that shoot at all nearby enemies.
Forged Worker's Tools: Upgrades the building to rank 3. At rank 3, internal economy buildings produce 20% more resources and gain 1000 additional hit points.
The upgrades can be researched from the Forge
- 5 economy structures or less: 100% production
- 10 economy structures: 84% production
- 15 economy structures: 69% production
- 20 economy structures: 56% production
- 30 economy structures: 49% production
- 37 economy structures or more: 44% production
Troop Discount - The Troopchamber also provides a reduction to the cost of standard units of Mirkwood:
- 2 Troopchambers: -20%
- 3 Troopchambers: -30%
Although this building can't produce units, it is the main prerequisite for the player to be able to train non-elite Mirkwood units at the Mirkwood Outpost.
|Mirkwood Archers||Archer||300||90||At Range||X|
|Mirkwood Spearmen||Pikemen||300||90||Cavalry and Monsters|
|Elkriders||Ranged Cavalry||600||120||At Range||C|
Since this building provides a discount to the units of Mirkwood (except Palace Guards), you should have more than one since you will need more units than heroes of Mirkwood. This guide highly depends on how you are going to play and what units you want to use. You can also build several Vaults of the King instead to be able to train cheap Palace Guards.