| Name
|
Cost of Researching
|
Requirement
|
Mystical Studies - The loremasters research the mystical arts of Doriath. Allows Loremasters to use abilities. Author Halls level up. Unlocks Advanced Mystical Studies for research Cost: 900
|
900
|
Research at a Library
|
Blacksmithing Studies - The loremasters study the arts of the Eregion smiths. Enables battalions to purchase Eregion Blades. Eregion Forges level up. Unlocks Advanced Blacksmithing Studies for research. Cost: 900
|
900
|
Research at a Library
|
Military Studies - The loremasters research the military arts of the Noldor. Enables standard units to use a new ability. Military structures level up. Unlocks Advanced Military Studies for research. Cost: 600
|
600
|
Research at a Library
|
Agricultural Studies - The loremasters study the agricultural environment of Eriador. All Hobbit Farms and Gardens of Imladris level up and Hobbit Farms are guarded by Dunedain archers. Unlocks Advanced Agricultural Studies for research. Cost: 900
|
900
|
Research at a Library
|
Advanced Mystical Studies - The loremasters uncover further secrets of Doriath. Allows combined Loremasters to use abilities. Author Halls level up once again. Cost: 900
|
900
|
Research at a Library after having research Mystical Studies
|
Advanced Blacksmithing Studies - The loremasters uncover further secrets of Eregion. Enables Rivendell Archers to purchase the gold-tipped arrows of Eregion. Eregion Forges level up once again. Cost: 900
|
900
|
Research at a Library after having research Blacksmithing Studies
|
Advanced Military Studies - The loremasters uncover further secrets of the Last Alliance. Unlocks a special ability for elite units. Military buildings level up once again. Cost: 900
|
900
|
Research at a Library after having research Militray Studies
|
Advanced Agricultural Studies - The loremasters develop new agrarian techniques. All Hobbit Farms and Gardens of Imladris level up once again. Miruvor now replenishes 20% more health. Cost: 900
|
900
|
Research at Library after having research Argicultural Studies
|
Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200.
|
600
|
Research at a level 2 Rivendell Barracks (Elven Units) / Halbarad level 5 (Dunedain Units)
|
Magic Blades - Increases the damage of this battalion and provides a damage bonus against
- Other infantry if they are swordsmen
- Monsters and Cavalry if they are pikemen
- Buildings if they are cavalry
Cost: 300
|
900
|
Research at a level 2 Eregion Forge
|
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300
|
900
|
Research at a level 2 Eregion Forge
|
Gold Tip Arrows - This upgrades adds a bonus MAGIC damage to the unit. Causing it to deal additional damage to everything and even more to buildings. Cost: 400
|
1200
|
Research at a level 2 Eregion Forge
|
Eregion Blades - After the Forged Blades (Magic Blades) upgrade has been purchased by the battalion, this additional upgrade becomes available once the Basic Blacksmithing Studies has been researched from the Library. The Eregion Blades are lighter and more efficient, granting the battalion a +25% higher attack speed. Cost: 200
|
0
|
Forged Blades has been researched, Blacksmithing Studies has been researched
|
Golden Eregion Arrows - After the Gold Tip Arrows upgrade has been purchased by the battalion, this additional upgrade becomes available once the Advanced Blacksmithing Studies has been researched from the Library. The Golden Eregion Arrows increase the attack of allied units near the point of impact by +30%. Cost: 200
|
0
|
Gold Tip Arrows has been researched, Advanced Blacksmithing Studies has been researched
|
Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400
|
0
|
Halbarad Level 7
|
Blinding Shot - Blinding Shot boulders paralyze enemies in the target area but inflict only half damage. Catapults can switch between regular boulders and Blinding Shot boulders. Once this upgrade is purchased at a level 3 Siege Works, it will automatically be applied to all Imladris Catapults. Cost: 800
|
800
|
Research at a level 2 Siege Works
|
Horse Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
| EdainCavalryShieldArmor
|
| DEFAULT |
100%
|
| SLASH |
15%
|
| PIERCE |
50%
|
| CAVALRY_RANGED |
50%
|
| SPECIALIST |
170%
|
| CRUSH |
100%
|
| CAVALRY |
100%
|
| SIEGE |
100%
|
| FLAME |
100%
|
| FROST |
100%
|
| MAGIC |
100%
|
| HERO |
100%
|
| HERO_RANGED |
100%
|
| STRUCTURAL |
65%
|
| CHOP |
22%
|
| URUK |
15%
|
| WATER |
135%
|
| FlankedPenalty |
12%
|
| EdainCavalryHeavyShieldArmor
|
| DEFAULT |
100%
|
| SLASH |
15%
|
| PIERCE |
32%
|
| CAVALRY_RANGED |
65%
|
| SPECIALIST |
170%
|
| CRUSH |
100%
|
| CAVALRY |
100%
|
| SIEGE |
100%
|
| FLAME |
100%
|
| FROST |
100%
|
| MAGIC |
100%
|
| HERO |
150%
|
| HERO_RANGED |
150%
|
| STRUCTURAL |
100%
|
| CHOP |
15%
|
| URUK |
22%
|
| WATER |
135%
|
| FlankedPenalty |
12%
|
|
400
|
Research at a level 2 Green Pasture
|
Watchtower: Builds a defensive platform manned by 3 Dunedain Rangers that will fire at nearby enemies. Cost: 800
|
800
|
Purchase at the Dunedain Outpost
|
Troop Tent: Builds a troop tent which allows for the recruitment of rams and the hero Halbarad. Cost: 300
|
300
|
Purchase at the Dunedain Outpost
|
Storage Tent: Builds a storage tent which generates extra resources and discounts dunedain upgrades by -20%. Cost: 500
|
500
|
Purchase at the Dunedain Outpost
|
Medic Tent: Builds a medic tent which heals nearby allies and grants them leadership. Cost: 600
|
600
|
Purchase at the Dunedain Outpost
|
Grey Company Rangers: Elladan and Elrohir decide to join the ranks of the Grey Company to avenge the death of their mother. They gain light armor which allows them to easily hide from enemies while not moving.
|
N/A
|
Elladan and Elrohir
|
Noldorin Warriors: Elladan and Elrohir heed the blood of the Noldor in their veins and become mighty warriors, gaining heavy elven armor which increases their defense significantly. The Twins gain +25% armor.
|
N/A
|
Elladan and Elrohir
|