Upgrades are powerful permanent modifications that can be applied to a unit, hero or building. These upgrades can be a raw stat buff like the heavy armor or forged blades, making the units more resistant and more efficient. Or it can be more subtle, instead unlocking powerful abilities that can shift the tide of battle when used at the correct time. A single upgrade can often be applied to many different types of troops, for example, Gondor's Heavy Armor can be applied to both archers, pikemen and swordsmen, all with the same effect but with different stats. For this reason, you will not often see the exact number for the bonus of upgrades.
Mod-Wide Upgrades[]
Expanded Storerooms: Increases command points by 200. Can be purchased five times for a total of 1,000 command points. Cost: 500 each time
Worker's Tools: Upgrades the building to rank 2. At rank 2, economy buildings produce 25% more resources and gain 500 additional hit points.
Settler's Tools: Upgrades the building to rank 2. At rank 2, economy buildings produce 25% more resources, gain 500 additional hit points and cost 300.
Forged Worker's Tools: Upgrades the building to rank 3. At rank 3, internal economy buildings produce 20% more resources and gain 1000 additional hit points.
Forged Settler's Tools: Upgrades the building to rank 3. At rank 3, external economy buildings produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.
The upgrades can be researched from:
- Dwarven: Dwarven Forge
- Lothlorien: Forge
- Angmar: Dark Iron Forge
- Arnor: Market
- Gondor: Market
- Isengard: Armory
- Rohan: Armory
- Imladris: Library
- Mordor: Sauron's Influence of Sauron
- Note: Mordor does not research economy upgrades, instead it relies on Sauron's level 3 ability Influence of Sauron. When cast upon an economy structure it will level up all economy structures of that type (internal or external). In order for economy structures to reach level 3, Influence of Sauron must be cast on both the structures of that type. E.g: For the Tribute Camp to reach level 3, Influence of Sauron must be cast both on the Tribute Camp and on the Arsenal as they are both internal economy buildings.
- Misty Mountains - Recruiting Bolg will grant one level to all resource structures, you can then recruit specific heroes to level up specific realms:
- Gundabad: The Defiler
- Moria: The Chieftain
- Goblin-town: The Great Goblin
Mordor[]
Upgrade | Cost of Research | Requirement | ||||||||||||||||||||||||||||||||||||||||
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Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 400 | Purchase at a level 2 Mordor Barracks/Tents. | ||||||||||||||||||||||||||||||||||||||||
Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 | 1200 | Available for standard Orc Archers and Morgul Archers once researched from a Barracks is under Sauron's influence. | ||||||||||||||||||||||||||||||||||||||||
Orc Overseer - If paired with an orc overseer this battalion will gain a bonus specific to their orc type and the ability Crack the Whip | 0 | Can be summoned with the spell Mordor/Summon Overseer | ||||||||||||||||||||||||||||||||||||||||
Battle Armor: This doubles the armor from 4000 health point to 8000; it is required to move on to the weapon upgrades. Changes the armorset to EdainTrollHeavyArmor. Cost: 300
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0 | Available for Mountain Troll if the Troll Cage is under Sauron's Influence | ||||||||||||||||||||||||||||||||||||||||
Siege Hammer: Deals high damage against the buildings. Unlocks the Splintering Blow ability. Cost: 200 | 0 | Available for Mountain Troll once Troll Armor has been purchased and if the Troll Cage is under Sauron's influence. | ||||||||||||||||||||||||||||||||||||||||
Assault Mace: Deals large AOE damage. Unlocks the Sweeping Strikes ability. Cost: 200 | 0 | Available for Mountain Troll once Troll Armor has been purchased and if the Troll Cage is under Sauron's influence. | ||||||||||||||||||||||||||||||||||||||||
Troll Sword: Deals high damage against heroes and monster. Unlocks the Vicious Swipes ability. Cost: 200 | 0 | Available for Mountain Troll once Troll Armor has been purchased and if the Troll Cage is under Sauron's influence. | ||||||||||||||||||||||||||||||||||||||||
Lava Moat: Decreases melee vulnerability of the fortress . Cost: 750 | 0 | Purchasable in Tol-In-Gaurhoth | ||||||||||||||||||||||||||||||||||||||||
Magma Cauldron: Allows the fortress to pour burning lava on nearby enemy troops. Cost: 1000 | 0 | Purchasable in Tol-In-Gaurhoth | ||||||||||||||||||||||||||||||||||||||||
Doom Pyres: Reduces cost of heroes by 20%. Cost: 600 | 0 | Purchasable in Tol-In-Gaurhoth | ||||||||||||||||||||||||||||||||||||||||
Ring Hunter - The Nazgûl gains the ability to sense the Ring, along with a fell beast and new abilities. He can no longer be unveiled. Cost: 700 | 0 | Available to veiled Shadow Lord and Dark Marshal once the power "Mordor/His Deadliest Servants" has been purchased | ||||||||||||||||||||||||||||||||||||||||
Robe of the Shadow Lord - The Shadow Lord receives a robe of darkness to serve Mordor; he gains new abilities, a new skin and increased stats. Changes his armor set to EdainNazgulArmorUpgrade. Cost: 600
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0 | Available to the Shadow Lord once the power "Mordor/His Deadliest Servants" has been purchased | ||||||||||||||||||||||||||||||||||||||||
Dark Marshal - The Nazgûl is given deadly armor to spread terror to the foes of Mordor; he gains new abilities and improved stats. Changes his armor set to EdainNazgulArmorUpgrade. Cost: 600
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0 | Available to the Dark Marshal once the power "Mordor/His Deadliest Servants" has been purchased | ||||||||||||||||||||||||||||||||||||||||
Insignia of the Lieutenant - Once "His Deadliest Servants" is purchased, Khamul will be given new armor, new abilities and increased stats. Changes his armor set to EdainNazgulArmorUpgrade. Cost: 750
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0 | Available to the Khamul once the power "Mordor/His Deadliest Servants" has been purchased | ||||||||||||||||||||||||||||||||||||||||
Insignia of Minas Morgul - The Witch-King gains new abilities, a new skin and a fell beast to ride upon. Changes his armor set to EdainNazgulArmorUpgrade. Cost: 1000.
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0 | Available to the Witch-King (Mordor) once the power "Mordor/His Deadliest Servants" has been purchased | ||||||||||||||||||||||||||||||||||||||||
Influence of Sauron - Sauron fills a building of Mordor (excluding Tol-In-Gaurhoth and the citadel) with his will, unlocking specific effects like new units or upgrades.
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0 | Ability unlocks once Sauron reaches level 3 |
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Isengard[]
Name | Cost of Research | Requirement |
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Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 400 | Researched at the Armory |
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 | 600 | Researched at the Armory |
Forged Blades - Increases the damage of this battalion and provides a damage bonus against | 600 | Researched at the Armory |
Steel Bolts - Increases the damage done by the arrows of the battalion and ignores the heavy armor upgrade. Changes the damage type to CAVALRY_RANGED. Cost: 400 | 800 | Researched at the Armory |
Uruk Captain - This upgrade can only be purchased once the battalion has reached level 2. This gives the battalion fear resistance and increased stats, including an automatic level-up to level 5. Cost: 400 | 800 | Researched at the Armory, battalion must be level 2 |
Machinery of War Level 1 - Grants level 2. Gives +1500 HP and unlocks new units or upgrades. Cost: 1000 | 1000 | Researched at a units recruitment building (apart from the Clan Steading) |
Machinery of War Level 2 - Grants level 3. Gives +1500 HP, +50% build speed and unlocks new units or upgrades. Cost: 1500 | 1500 | Researched at a units recruitment building (apart from the Clan Steading) |
Blood Wargs - Enables Warg Riders to train their mounts into Blood Wargs, which regenerate 20% of the damage as health when they attack. Cost: 200 | 400 | Researched at Warg Pit |
Torches - This upgrade increases the damage of the Wildmen towards units and buildings. Cost: 200 | N/A | None |
Hunt Leader: Promotes the horde to rank 2. Units at rank 2 replace fallen troop members when not in combat. Cost: 300 | N/A | Recruit Lurtz or Ugluk to enable this upgrade. |
Hardened Armors - Increases the hitpoints of units that are equipped with Heavy Armor by 20%. Cost: 1000 | 1000 | Researched at the Steelworks |
Hardened Weapons - Increases the damage of units that are equipped with Forged Blades by 33%. Cost: 1000 | 1000 | Researched at the Steelworks |
Hardened Bolts - Increases the damage of units that are equipped with Steel Bolts by 25%. Cost: 1000 | 1000 | Researched at the Steelworks |
Murder of Crows - Allows the player to call Crebain to the battlefield for a short time and permanently increases the vision range of the citadel. | N/A | Citadel |
Excavations - Increases the health of all structures in the base by 30%. | N/A | Citadel |
Burning Forges - Doubles the production of resources of the citadel. | N/A | Citadel |
Saboteur Services - Bribe Bill to sabotage enemy buildings. Bill Ferny reaches level 3 and unlocks the ability Disinformation. Cost: 100 | N/A | Bill Ferny |
Information Services - Bribe Bill so he dilvuges the whereabouts of enemy heroes. Bill Ferny reaches level 6 and unlock the ability Snitch. Cost: 200 | N/A | Bill Ferny |
Offer Head Money - For the right sum, Bill will take matters into his own hands. Bill Ferny reaches level 10 and unlocks the ability Cutpurse. Cost: 300 | N/A | Bill Ferny |
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Rohan[]
Name | Cost of Research | Requirement | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 600 | Researched at Armory | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 | 900 | Researched at Armory | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Forged Blades - Increases the damage of this battalion and provides a damage bonus against | 900 | Researched at Armory | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 | 1200 | Researched at Archery Range upgraded with Arsenal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Horse Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
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600 | Researched at Stables upgraded with Arsenal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Soldiers of Meduseld - Call a battalion of Soldiers of Meduseld to serve as elite Swordsmen. Cost: 500 | 0 | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wardens of Meduseld - Call a battalion of Wardens of Medused to serve as elite Pikemen. Cost: 600 | 0 | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Knights of Meduseld - Call a battalion of Knights of Meduseld to serve as elite Cavalry. Cost: 800 | 0 | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recruitment Camp - Increases training speed by 50%, gives +1500 HP; grants a level. Cost: 400 | 500 | Researched at building player desires to upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arsenal - Enables more advanced units and upgrades, gives +1500 HP; grants a level. Cost: 400 | 500 | Researched at building player desires to upgrade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Squire of Rohan - Merry becomes a squire of Rohan. He will instantly gain level 5 and an additional 1000 hit points. Cost: 500 | 0 | Purchase in Merry's palantir | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
King's Camp: Upgrade the Exile Camp into a King's Camp. This enables the recruitment of Rohan's elite captains and grants the structure +750 HP. Cost: 1000 | 1000 | Purchase at the Exile Camp | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arm Rally Point - Mans the Assembly Point with a defensive archer Cost: 300 | 300 | Purchase at the Assembly Point | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eorl's Wisdom - The one ring promises Théoden knowledge and experience, thus he will go down in history as a wise King of Rohan. If Theoden doesn't resist and accepts this offer, he will directly reach level 10, but lose 20% of his armor and 10% of his movement speed. Cost: 0 | 0 | Purchase at the Theoden | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Brego's Glory - The One Ring promises Theoden the power to become as mighty a King as his ancestors. If Theoden doesn't resist and accepts this offer, his leadership will affect allies on the whole map, but he will lose 20% of his armor and 10% of his movement speed. Cost: 0 | 0 | Purchase at the Theoden | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Helm's Strength - The one ring promises Théoden the old strength of Helm Hammerhand, to once more fight glorious battles. If Theoden doesn't resist and accepts this offer, his attacks will get an area of effect and knock enemies back, but he will lose 20% of his armor and 10% of his movement speed. Cost: 0 | 0 | Purchase at the Theoden | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thengel's Legacy - The One Ring makes Theoden fear for his own family and promises to protect them. If Theoden doesn't resist and accepts this offer, Theodred, Eowyn and Eomer will be invulnerable near Theoden, but Theoden will lose 20% of his armor and 10% of his movement speed. Cost: 0 | 0 | Purchase at the Theoden |
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Gondor / Arnor[]
Name | Cost of Research | Requirement | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 400 | Researched at Blacksmith with Iron Ore purchased from Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 | 600 | Researched at Blacksmith with Iron Ore purchased from Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Forged Blades - Increases the damage of this battalion and provides a damage bonus against | 600 | Researched at Blacksmith with Iron Ore purchased from Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 | 800 | Researched at Level 3 Archery Range | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Stones - Increases the damage that the unit does to buildings and add FIRE damage. The unit can now damage garrisoned troops. Cost: 400 | 800 | Researched at Level 3 Siege Works | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Composite Bows - Equips the battalion with composite bows. This lowers the recharge time of Unexpected Salvo by 33% and doubles the damage. Cost: 300 | 600 | Researched at Ranger Tents | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Knight Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
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400 | Research at level 3 Stable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grand Harvest - Increases the resource production of all farms by +30%. Cost: 1200 | 1200 | Researched at Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Increased Taxes - The discount of houses now also affects regular infantry. Cost: 600 | 600 | Researched at Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Ore - Enables the research of upgrades at the blacksmith. Cost: 600 | 600 | Researched at Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Numenorean Stonework - Increases the armor of walls and towers. Cost: 1500 | 1500 | Researched at Stoneworker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reinforced Gate (only available on Castle maps) - +50% HP to gates. Cost: 1000 | 1000 | Researched at Stoneworker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reinforce Fortress Garrison - Doubles the number of archers in each wall tower. Cost: 1200 | 1500 | Researched at Stoneworker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Siege Materials - Destroyed structures refund 50% of their cost; the player must maintain a Stoneworker to benefit from this upgrade. Cost: 500 | 500 | Researched at Stoneworker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Upgrade Building to Level 2 - Grants level 2. Gives +1500 HP, +20% build speed and unlocks new units or upgrades. Cost: 400 | 400 | Researched at the building the player desires to upgrade to level 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Upgrade Building to Level 3 - Grants level 3. Gives +1500 HP, +30% build speed and unlocks new units or upgrades. Cost: 1000 | 600 | Researched at the building the player desires to upgrade to level 3 after researching the level 2 upgrade
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Gondor Exclusive Upgrades[]
Name | Cost of Research | Requirement |
---|---|---|
Banners: Grants +15% damage and armor to nearby troops. Cost: 400 | 0 | Research at the Border Stronghold you wish to upgrade |
Reinforce Garrison: Doubles the number of archers in the tower. Cost: 500 |
0 | Research at the Border Stronghold you wish to upgrade |
Boiling Oil: Allows the fortress to pour boiling oil on nearby enemy troops. Cost: 800 | 0 | Research at the Border Stronghold you wish to upgrade |
Houses of Healing: Heals nearby allies. Cost: 600 | 0 | Research at the Border Stronghold you wish to upgrade |
Guardian of the Citadel - Pippin swears fealty to the Steward of Gondor and becomes a Guardian of the Citadel. He immediately reaches level 5 if below that and gains an additional +1000 hit points. Cost: 500 | 0 | Purchase in Pippin's palantir |
Gandalf the White: Gandalf becomes Gandalf the White and gains 100% bonus on magic attacks, -25% on recharge time for his spells and +1000 life points. | 0 | Gondor/Gandalf the White |
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Arnor Exclusive Upgrades[]
Name | Cost of Research | Requirement |
---|---|---|
Faithful of Aranarth: 5% higher vision and attack range, are permanently stealthed and gain "Disruptive Fire" ability. Can be equipped if Aranarth chooses the path of the Ranger (level 7). | 0 | Aranarth has chosen the path of the Ranger (level 7). |
Barrow Guards: 25% higher armor, 25% higher melee armor, resistance against fear and "Unexpected Salvo" ability. Can be equipped if Carthaen reaches level 5. | 0 | Carthaen has reached level 5 |
Enchanted Anvil: Reduces the cost of unit upgrades of Arnor:
Cost: 500 |
500 | Stronghold of Imladris |
Blessed Mist: Nearby allies become camouflaged. Cost: 1000 | 1000 | Stronghold of Imladris |
Crystal Moat: Decreases the melee vulnerability of the fortress. Cost: 1000 | 1000 | Stronghold of Imladris |
Mystic Fountains: Heals nearby allies; Glorfindel revives 25% faster at this fortress. Cost: 1500 | 1500 | Stronghold of Imladris |
Sword of the Westerness - Makes the unit invulnerable to FLAME, MAGIC, FROST, POISON and FORCE damagetypes and increase their damage by 50% against ringwraiths, Karsh and Wights. | 0 | Arnor's Sword of the Westerness Spellbook Power |
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Lothlórien[]
Name | Cost of Research | Requirement |
---|---|---|
Master Blades - Greatly increases the damage of this battalion and provides a damage bonus against | 900 | Level 2 Forge |
Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 600 | Forge |
Longbows - After being purchased the Longbow upgrade increases the range and vision field of the equipped battalion by 20%. Cost: 200 | 600 | Level 2 Forge |
Silverthorn Arrows - This upgrade adds a bonus MAGIC damage to the battalion, causing it to deal greatly increased damage to everything and even more to buildings. Cost: 700 | 1200 | Level 3 Forge |
Concealing Fog - All allied units within the fortress are hidden from enemy view. Cost: 500 | 500 | Sanctuary |
Silverthorns - The defensive archers are equipped with Silverthorn arrows. Cost: 1500 | 1500 | Sanctuary |
Safe Refuge - All allied units within the fortress are slowly healed. Cost: 1000 | 1000 | Sanctuary |
Gifts of Lorien - Galadriel hands gifts from Lothlorien to a hero. The gift can increase the stat of the heroes and/or grants it upgraded abilities.
|
0 | Level 3 Galadriel |
Borderguard Wing - Unlocks Lórien Swordsmen, Lórien Archers, Lórien Pikemen, and Haldir at the outpost; mans the outpost with a platform of archers that fire at nearby enemies | 400 | Lothlorien Fortress |
Forge Wing - Unlocks research of unit upgrades at the outpost | 600 | Lothlorien Fortress |
Sanctuary Wing - Unlocks Minstrels, Galadriel, and Celeborn at the outpost; surrounds the fortress in a concealing fog | 400 | Lothlorien Fortress |
Galadhrim Wing - Unlocks Galadhrim and Caras Galadhon Guards at the outpost; increases recruitment speed by 50% | 400 | Lothlorien Fortress
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Wine from Dorwinion - Increases the production of wine cellars by 25%. Cost: 1000 | 1000 | Vault of the King |
Protect the Borders - Troopchambers will be manned with two elite archers of the king that shoot at nearby enemies. Cost: 500 | 500 | Vault of the King |
Captain of the Watch - Each Vault of the King is guarded by two individual Palace Guards and a Banner Carrier. The Banner Carrier grants nearby allies + 25% armor. Cost: 500 | 500 | Vault of the King |
Thranduil's Mobilization - The Mirkwood citadel can now use the "Mobilization Order" ability, which speeds up recruitment of all Mirkwood troops for a short duration. Cost: 750 | 750 | Vault of the King |
Combat Training - Increase the training speed of units in the citadel by a total of 10%. Cost: 250 | 250 | Forge |
Improved Combat Training - Increase the training speed of units in the citadel by a total of 25%. Cost: 500 | 500 | Forge |
Great Combat Training - Increase the training speed of units in the citadel by a total of 50%. Cost: 1000 | 1000 | Forge |
Border Guard Spypost - Doubles the line of sight of the Mallorn Tree. Cost: 100 | 100 | Mallorn Tree |
Billowing Fog - The Mallorn Tree disguises allies in the area. Cost: 100 | 100 | Mallorn Tree |
Ban of Protection - reduces the armor of nearby enemies by 20%. Cost: 100 | 100 | Mallorn Tree |
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Dwarves[]
Name | Cost of Researching | Requirement |
---|---|---|
Battle Tower Training - Increase the ranged damage of your defensive structures. Cost: 1200 | 1200 | Research at a Stonemason |
Oil Vents - Build oil vents into the walls near the gate allowing to pour oil in front of the gate with the "Pour down boiling oil" skill. Cost: 1000 | 1000 | Research at a level 2 Stonemason |
Line of Defense - Unlocks the use of the small build plots in front of the citadel as a second line of defense. Cost: 1000 | 1000 | Research at a level 3 Stonemason |
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 | 900 | Researched at Forge |
// Forged Blades - Increases the damage of this battalion and provides a damage bonus against | 900 | Researched at Forge |
Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 | 1200 | Researched at Forge |
Elite Equipment - Allows training of elite units, the Mineworker, access to certain heroes, and the research of the Banner Carrier upgrade at the Hall of Warriors Research Cost: 750 | 750 | Researched at Forge |
Siege Plans - Allows construction of advanced siege weapons and research of the Flaming Shot upgrade at the Forge Works Research Cost: 750 | 750 | Researched at Forge |
Mithril Coat - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Upgrades's armorset to another armor set. Cost: 500 | N/A | Veterans of Khazad-dûm have entered the Forge |
Flaming Shot - Increases the damage that the unit does to buildings and add FIRE damage. The unit can now damage garrisoned troops. Cost: 400 | 800 | Siege Plans has been researched, Researched at Forge Works |
Battle Wagon Equipment - Allows Battlewagons to purchase Banner Carriers, Beer Kegs and a unique improvement for each Dwarven realm. | 600 | Forge Works |
Banner Carrier: Nearby allies gain 15% damage and armor and become fearless. Also promotes the battlewagon to level 2. At level 2, the battle wagon heals while out of combat. In addition, this increases the garrison of the battlewagon, adding more troops to it. | 600 | Battle Wagon Equipment has been researched |
Beer Keg - Adds a beer keg to the back of the battlewagon. Nearby units are healed. Also promotes the battlewagon to level 2. At level 2, the battle wagon heals while out of combat | 400 | Battle Wagon Equipment has been researched |
Ered Luin[]
Name | Cost of Researching | Requirement |
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Sharpened Axes - Once purchased this will triple the flanking damage of the battalion when hitting enemies from the side or behind. Cost: 200 | 400 | Research at a Dwarven Forge |
/ Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 600 | Elite Equipment has been researched, Researched at Hall of Warriors |
Housing Area: Generates resources and spawns Fishmongers who generate additional resources over time. Increases HP by 500. Unlocks Mayor's Lodge. Cost: 500 | 500 | Purchase at the Town Hall |
Militia House: Unlocks military units. Increases HP by 500. Unlocks Bell Tower. Cost: 300 | 300 | Purchase at the Town Hall |
Black Market: Spawns Fishmongers who generate resources. Increases Fishmonger's resource gain by 10%. Increases HP by 500. Unlocks Weapon Stashes. Cost: 600 | 600 | Purchase at the Town Hall |
Smuggler's Den: Unlocks Bard and stealthes nearby allies. Increases HP by 500. Unlocks Unassuming Docks. Cost: 400 | 400 | Purchase at the Town Hall |
Mayor's Lodge: "Unlocks A warm welcome!. Grants allies in the area +25% damage and +25% armor. Increases HP by 500. Cost: 400 | 400 | Purchase at the Town Hall |
Bell Tower: Fires arrows at enemies and unlocks Alarm!. Alarm allows Fishmongers to fight for 30 seconds. Increases HP by 500 and improves armor against melee damage significantly. Cost: 400 | 400 | Purchase at the Town Hall |
Weapon Stashes: Unlocks Alarm!. Increases HP by 500. Alarm temporarily deactivates resource generation of all Fishmongers but greatly increases recruitment speed. Cost: 400 | 400 | Purchase at the Town Hall |
Unassuming Docks: Spawns a boat with barrels on it, granting access to the tunnel system. Cost: 400 | 400 | Purchase at the Town Hall |
Bolt Thrower - The battlewagon is equipped with a bolt thrower. The bolt thrower fires at nearby enemies alongside the archers but deals more damage. Also promotes the battlewagon to level 2. At level 2, the battlewagon heals while out of combat | 200 | Battle Wagon Equipment has been researched |
Erebor[]
Name | Cost of Researching | Requirement |
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War Mask - Reduces the armor of units near the equipped battalion by -20%. Cost: 200 | 400 | Research at a Dwarven Forge |
/ Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 600 | Elite Equipment has been researched, Researched at Hall of Warriors |
Warehouse: Constructs Warehouses that generate resources. Increases HP by 500. Unlocks the Traders of Dale ability. Prerequisite for Dwarven Craftsmen. Cost: 500 | 500 | Purchase at the Dale Marketplace |
Militia House: Builds a militia house. Increases the HP by 500. Enables the recruitment of Dale's melee fighters and the hero Brand. Cost: 300 | 300 | Purchase at the Dale Marketplace |
Toymarket: Constructs a Toymarket. Generates resources. Increases HP by 500. Increases the resources gained from Caravans returning to Dale. Cost: 400 | 400 | Purchase at the Dale Marketplace |
Watchtower: Builds a defensive tower that will fire at nearby enemies. Cost: 400 | 400 | Purchase at the Dale Marketplace |
Fountain: Constructs a fountain. Increases HP by 500. Units in the area are healed and regenerate fallen soldiers. Cost: 600 | 600 | Purchase at the Dale Marketplace |
Dwarven Craftsmen: Constructs a workshop for skilled dwarven smiths. Increases HP by 500. Roads constructed by Dwarven Traders will now provide +25% to allied units. Cost: 400 | 400 | Purchase at the Dale Marketplace |
Palace: Constructs a Palace. Increases HP by 500. Enables recruitment of Dale's elite archers. Prerequisite for Windlance. Cost: 400 | 400 | Purchase at the Dale Marketplace |
Windlance: Constructs a Windlance. Powerful defensive artillery weapon. Cost: 400 | 400 | Purchase at the Dale Marketplace |
Wheel Blades - The wheels of the battlewagon are equipped with blades that decrease the deceleration caused by trampling by 50%. Also promotes the battlewagon to level 2. At level 2, the battlewagon heals while out of combat | 200 | Battle Wagon Equipment has been researched |
Iron Hills[]
Name | Cost of Researching | Requirement |
---|---|---|
Tower Shields - Increases armor against ranged units (PIERCE, STRUCTURAL, HERO_RANGED, CAVALRY_RANGED) by 50%. Cost: 200 | 400 | Research at a Dwarven Forge |
Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 600 | Elite Equipment has been researched, Researched at Hall of Warriors |
Additional Hall of Warriors: Increases recruitment speed and resource production by 50%. Cost: 500 | 500 | Purchase at the Ered Mithrin Bastion |
Dragon Trophy: Lowers the damage of monsters by 50% in a wide radius while increasing the damage of nearby allied units by 30%. Allied units keep the bonus damage for 45 seconds after leaving the vicinity of the Bastion. Cost: 750 | 750 | Purchase at the Ered Mithrin Bastion |
Border Wardens: Mans the Bastion with several Hunters to aid in its defense. Additionally, summoned Mineshafts (3pp), Lone Towers (3pp), and the summoned Citadel (10pp) gain +30% armor while the Bastion stands. Cost: 500 | 500 | Purchase at the Ered Mithrin Bastion |
Mighty Catapult: Constructs a catapult on top of the fortress that delivers flaming barrages. Cost: 2500 | 2500 | Purchase at the Ered Mithrin Bastion |
Trophy - A spike of severed orc heads is mounted upon the battlewagon, demoralizing nearby enemies and lowering their damage by -20%. The debuff increases by -5% for every level up the battewagon gains. Also promotes the battlewagon to level 2. At level 2, the battlewagon heals while out of combat | 200 | Battle Wagon Equipment has been researched |
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Angmar[]
Name | Cost of Research | Requirement |
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Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 400 | Research at a level 2 Dark Iron Forge |
Dark Iron Mail - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 | 600 | Research at a level 2 Dark Iron Forge |
Dark Iron Blades - Increases the damage of this battalion and provides a damage bonus against | 600 | Research at a level 2 Dark Iron Forge |
Ice Arrows - This upgrade significantly increases the arrow damage dealt by this battalion once purchased. Cost: 400 | 800 | Research at a level 3 Dark Iron Forge |
Ice Shot - Increases the damage that the unit does to buildings and add FROST damage. and disables attacked buildings for a short time. Fortresses, Walls and Expansions are not affected. Cost: 600 | 500 | Research at a level 3 Dark Iron Forge |
Soul Freeze: Allows Sorcerers to specialize in the Soul Freeze power. This makes units in the radius immobile but invulnerable for a short time. Cost: 100 | N/A | A Temple of Twilight has been built |
Well of Souls: Allows Sorcerers to specialize in the Well of Souls power. This sucks life force from the target to heal units around the sorcerer. Cost: 300 | N/A | A Temple of Twilight is level 2 |
Corpse Rain: Allows Sorcerers to specialize in the Corpse Rain power. This calls down a barrage of corpses on the target area. Cost: 500 | N/A | A Temple of Twilight is level 3 |
Heavy Spiked Collars - This increases the damage of Dire Wolves by 50% and their movement speed by 25%. Cost: 200 | 400 | Research at a level 2 Kennel |
Wolf Breeding - Allows Thrall Masters to summon Wolf Riders. Cost: 400 | 400 | Research at a level 2 Kennel |
Rabies - Dire Wolves gain +60% damage but lose -50% armor. Cost: 0 | N/A | None |
Garrison Tower: The Witch-King gives the land to the Men of Carn Dum. The outpost becomes a defensive tower with additional hitpoints and defensive archers. Men of Carn Dum are recruited 30% faster and the outpost gains 800 hitpoints. Enables the recruitment of Helegwen at the outpost. Cost: 800 | 800 | Angmar Outpost |
Tower of Sorcery: The Witch-King gives the land to his sorcerers. The tower becomes a tower of sorcery. As long as it stands spells recharge 20% faster (up to 40% with two towers) and sorcerers can use every spell. Enables the recruitment of Zaphragor at the outpost. Cost: 800 | 800 | Angmar Outpost |
Might of the Witch-King - The might of the Witch-King will be bestowed to a hero gifting them with additional power for 120 seconds.
Left click on a hero of Angmar. |
0 | Level 5 Witch-King (Angmar) |
Officers of the Black Guard - The officers of the Black Guards ensure a cruel discipline among Angmar's vassals. Unit overseen by them have +25% more health and deal +25% damage. Officers of the Black Guards have three times the health of regular Guards. | 0 | Angmar/Black Guard Officers |
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Imladris[]
Name | Cost of Researching | Requirement | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mystical Studies - The loremasters research the mystical arts of Doriath. Allows Loremasters to use abilities. Author Halls level up. Unlocks Advanced Mystical Studies for research Cost: 900 | 900 | Research at a Library | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blacksmithing Studies - The loremasters study the arts of the Eregion smiths. Enables battalions to purchase Eregion Blades. Eregion Forges level up. Unlocks Advanced Blacksmithing Studies for research. Cost: 900 | 900 | Research at a Library | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Military Studies - The loremasters research the military arts of the Noldor. Enables standard units to use a new ability. Military structures level up. Unlocks Advanced Military Studies for research. Cost: 600 | 600 | Research at a Library | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Agricultural Studies - The loremasters study the agricultural environment of Eriador. All Hobbit Farms and Gardens of Imladris level up and Hobbit Farms are guarded by Dunedain archers. Unlocks Advanced Agricultural Studies for research. Cost: 900 | 900 | Research at a Library | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced Mystical Studies - The loremasters uncover further secrets of Doriath. Allows combined Loremasters to use abilities. Author Halls level up once again. Cost: 900 | 900 | Research at a Library after having research Mystical Studies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced Blacksmithing Studies - The loremasters uncover further secrets of Eregion. Enables Rivendell Archers to purchase the gold-tipped arrows of Eregion. Eregion Forges level up once again. Cost: 900 | 900 | Research at a Library after having research Blacksmithing Studies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced Military Studies - The loremasters uncover further secrets of the Last Alliance. Unlocks a special ability for elite units. Military buildings level up once again. Cost: 900 | 900 | Research at a Library after having research Militray Studies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced Agricultural Studies - The loremasters develop new agrarian techniques. All Hobbit Farms and Gardens of Imladris level up once again. Miruvor now replenishes 20% more health. Cost: 900 | 900 | Research at Library after having research Argicultural Studies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200. | 600 | Research at a level 2 Rivendell Barracks (Elven Units) / Halbarad level 5 (Dunedain Units) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magic Blades - Increases the damage of this battalion and provides a damage bonus against | 900 | Research at a level 2 Eregion Forge | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 | 900 | Research at a level 2 Eregion Forge | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gold Tip Arrows - This upgrades adds a bonus MAGIC damage to the unit. Causing it to deal additional damage to everything and even more to buildings. Cost: 400 | 1200 | Research at a level 2 Eregion Forge | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eregion Blades - After the Forged Blades (Magic Blades) upgrade has been purchased by the battalion, this additional upgrade becomes available once the Basic Blacksmithing Studies has been researched from the Library. The Eregion Blades are lighter and more efficient, granting the battalion a +25% higher attack speed. Cost: 200 | 0 | Forged Blades has been researched, Blacksmithing Studies has been researched | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Golden Eregion Arrows - After the Gold Tip Arrows upgrade has been purchased by the battalion, this additional upgrade becomes available once the Advanced Blacksmithing Studies has been researched from the Library. The Golden Eregion Arrows increase the attack of allied units near the point of impact by +30%. Cost: 200 | 0 | Gold Tip Arrows has been researched, Advanced Blacksmithing Studies has been researched | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 | 0 | Halbarad Level 7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blinding Shot - Blinding Shot boulders paralyze enemies in the target area but inflict only half damage. Catapults can switch between regular boulders and Blinding Shot boulders. Once this upgrade is purchased at a level 3 Siege Works, it will automatically be applied to all Imladris Catapults. Cost: 800 | 800 | Research at a level 2 Siege Works | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Horse Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
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400 | Research at a level 2 Green Pasture | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Watchtower: Builds a defensive platform manned by 3 Dunedain Rangers that will fire at nearby enemies. Cost: 800 | 800 | Purchase at the Dunedain Outpost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Troop Tent: Builds a troop tent which allows for the recruitment of rams and the hero Halbarad. Cost: 300 | 300 | Purchase at the Dunedain Outpost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Storage Tent: Builds a storage tent which generates extra resources and discounts dunedain upgrades by -20%. Cost: 500 | 500 | Purchase at the Dunedain Outpost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medic Tent: Builds a medic tent which heals nearby allies and grants them leadership. Cost: 600 | 600 | Purchase at the Dunedain Outpost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grey Company Rangers: Elladan and Elrohir decide to join the ranks of the Grey Company to avenge the death of their mother. They gain light armor which allows them to easily hide from enemies while not moving. | N/A | Elladan and Elrohir | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Noldorin Warriors: Elladan and Elrohir heed the blood of the Noldor in their veins and become mighty warriors, gaining heavy elven armor which increases their defense significantly. The Twins gain +25% armor. | N/A | Elladan and Elrohir |
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Misty Mountains[]
Name | Cost of Research | Requirement |
---|---|---|
Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 75. | N/A | Bolg is on the battlefield |
Forged Blades - Increases the damage of this battalion and provides a damage bonus against | 900 | Research at a Gundabad Forge |
Scavenged Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 | 900 | Research at a Gundabad Forge |
Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 | 1200 | Researched at a Gundabad Forge |
Extended Raids - Goblin-town's warriors go on extensive raids to capture more slaves. Increases the production of all Slave Holes by 30%. Cost: 1200 | 1200 | Researched at a Loot Hoard |
Empowerment of the Wilderness - The warriors of Goblin-town share a small part of their loot with their wild relatives. As long as the Loat Hoard stands, all buildings on settlements will slowly gain exp. Cost: 600 | 600 | Purchase at a Loot Hoard |
Treasures of Goblin-town - The loot from Goblin-town's hoards is used to speed up the mustering of new armies. The cost of equipping heavy armor, forged blades and fire arrows is reduces by 20%. Cost: 400 | 400 | Researched at a Loot Hoard |
Improved Training - In the depths of Moria, the orcs perfected the training of all sorts of monsters. All Drakes, Trolls, Giants, Brood Mothers and Mountain Wargs reach level two. Cost: 600 | 600 | Researched at a Level 3 Monster Cage |
Reinforce Garrison - The tower is reinforced by two additional archers on the upper platform. Greatly increases damage. Cost: 400 | N/A | Purchase at Sentry Tower |
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