Upgrades are powerful permanent modifications that can be applied to a unit, hero or building. These upgrades can be a raw stat buff like the heavy armor or forged blades, making the units more resistant and more efficient. Or it can be more subtle, instead unlocking powerful abilities that can shift the tide of battle when used at the correct time. A single upgrade can often be applied to many different types of troops, for example, Gondor's Heavy Armor can be applied to both archers, pikemen and swordsmen, all with the same effect but with different stats. For this reason, you will not often see the exact number for the bonus of upgrades.

Upgrade.png

Mod-Wide Upgrades

Improved defensive measures.png Level 3: Man the Defenses - The workers take up arms. For 20 seconds, the building shoots at nearby enemies but doesn't produce resources.

Improved pantry.png Expanded Storerooms: Increases command points by 200. Can be purchased five times for a total of 1,000 command points. Cost: 500 each time

Economy Upgrade

Forged Tools.png Worker's Tools: Upgrades the building to rank 2. At rank 2, economy buildings produce 25% more resources and gain 500 additional hit points.
Eco settlement 1.png Settler's Tools: Upgrades the building to rank 2. At rank 2, economy buildings produce 25% more resources, gain 500 additional hit points and cost 300.
Worker Tools.png Forged Worker's Tools: Upgrades the building to rank 3. At rank 3, internal economy buildings produce 20% more resources and gain 1000 additional hit points.
Settler tools.png Forged Settler's Tools: Upgrades the building to rank 3. At rank 3, external economy buildings produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.

The upgrades can be researched from:

Note: Imladris does not research the standard Tool upgrades, isntead the Library can research studies to enable different abilities and effects for the units of Rivendell. Once the library is fully built, Erestor becomes available. Completed studies upgrade structures to higher levels..

  • Mordor: Sauron's Influence of Sauron

Note: Mordor does not research economy upgrades, instead it relies on Sauron's level 3 ability Influence of Sauron. When cast upon an economy structure it will level up all economy structures of that type (internal or external). In order for economy structures to reach level 3, Influence of Sauron must be cast on both the structures of that type. E.g: For the Tribute Camp to reach level 3, Influence of Sauron must be cast both on the Tribute Camp and on the Arsenal as they are both internal economy buildings.

Mordor

Upgrade Cost of Research Requirement
Mordor banner.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 400 Purchase at a level 2 Mordor Barracks/Tents.
Mordor fire arrows.png Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 1200 Available for standard Orc Archers and Morgul Archers once researched from a Barracks is under Sauron's influence.
Orc overseer upgrade.png Orc Overseer - If paired with an orc overseer this battalion will gain a bonus specific to their orc type and the ability Crack the Whip 0 Can be summoned with the spell Mordor/Summon Overseer
Troll armor.png Battle Armor: This doubles the armor from 4000 health point to 8000; it is required to move on to the weapon upgrades. Changes the armorset to EdainTrollHeavyArmor. Cost: 300
[+/-]EdainTrollHeavyArmor
DEFAULT 100%
SLASH 50%
PIERCE 65%
CAVALRY_RANGED 135%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 200%
CHOP 50%
URUK 100%
WATER 100%
FlankedPenalty 25%
0 Available for Mountain Troll if the Troll Cage is under Sauron's Influence
Troll hammer.png Siege Hammer: Deals high damage against the buildings. Unlocks the Splintering Blow ability. Cost: 200 0 Available for Mountain Troll once Troll Armor has been purchased and if the Troll Cage is under Sauron's influence.
Troll mace.png Assault Mace: Deals large AOE damage. Unlocks the Sweeping Strikes ability. Cost: 200 0 Available for Mountain Troll once Troll Armor has been purchased and if the Troll Cage is under Sauron's influence.
Troll sword.png Troll Sword: Deals high damage against heroes and monster. Unlocks the Vicious Swipes ability. Cost: 200 0 Available for Mountain Troll once Troll Armor has been purchased and if the Troll Cage is under Sauron's influence.
Lava moat.png Lava Moat: Decreases melee vulnerability of the fortress . Cost: 750 0 Purchasable in Tol-In-Gaurhoth
Magma cauldron.png Magma Cauldron: Allows the fortress to pour burning lava on nearby enemy troops. Cost: 1000 0 Purchasable in Tol-In-Gaurhoth
Doom pyres.png Doom Pyres: Reduces cost of heroes by 20%. Cost: 600 0 Purchasable in Tol-In-Gaurhoth
Ring Hunter upgrade.png Ring Hunter - The Nazgûl gains the ability to sense the Ring, along with a fell beast and new abilities. He can no longer be unveiled. Cost: 1000 0 Available to veiled Shadow Lord and Dark Marshal once the power "Mordor/His Deadliest Servants" has been purchased
His Deadliest Servants.png Robe of the Shadow Lord - The Shadow Lord receives a robe of darkness to serve Mordor; he gains new abilities, a new skin and increased stats. Changes his armor set to EdainNazgulArmorUpgrade. Cost: 500
[+/-]EdainNazgulArmorUpgrade
DEFAULT 43%
SLASH 43%
PIERCE 10%
CAVALRY_RANGED 25%
SPECIALIST 43%
CRUSH 66%
CAVALRY 66%
SIEGE 33%
FLAME 90%
FROST 66%
MAGIC 66%
HERO 75%
HERO_RANGED 43%
POISON 66%
STRUCTURAL 15%
CHOP 65%
URUK 100%
WATER 66%
FlankedPenalty 30%
0 Available to the Shadow Lord once the power "Mordor/His Deadliest Servants" has been purchased
His Deadliest Servants.png Dark Marshal - The Nazgûl is given deadly armor to spread terror to the foes of Mordor; he gains new abilities and improved stats. Changes his armor set to EdainNazgulArmorUpgrade. Cost: 500
[+/-]EdainNazgulArmorUpgrade
DEFAULT 43%
SLASH 43%
PIERCE 10%
CAVALRY_RANGED 25%
SPECIALIST 43%
CRUSH 66%
CAVALRY 66%
SIEGE 33%
FLAME 90%
FROST 66%
MAGIC 66%
HERO 75%
HERO_RANGED 43%
POISON 66%
STRUCTURAL 15%
CHOP 65%
URUK 100%
WATER 66%
FlankedPenalty 30%
0 Available to the Dark Marshal once the power "Mordor/His Deadliest Servants" has been purchased
His Deadliest Servants.png Insignia of the Lieutenant - Once "His Deadliest Servants" is purchased, Khamul will be given new armor, new abilities and increased stats. Changes his armor set to EdainNazgulArmorUpgrade. Cost: 750
[+/-]EdainNazgulArmorUpgrade
DEFAULT 43%
SLASH 43%
PIERCE 10%
CAVALRY_RANGED 25%
SPECIALIST 43%
CRUSH 66%
CAVALRY 66%
SIEGE 33%
FLAME 90%
FROST 66%
MAGIC 66%
HERO 75%
HERO_RANGED 43%
POISON 66%
STRUCTURAL 15%
CHOP 65%
URUK 100%
WATER 66%
FlankedPenalty 30%
0 Available to the Khamul once the power "Mordor/His Deadliest Servants" has been purchased
His Deadliest Servants.png Insignia of Minas Morgul - The Witch-King gains new abilities, a new skin and a fell beast to ride upon. Changes his armor set to EdainNazgulArmorUpgrade. Cost: 1000.
[+/-]EdainNazgulArmorUpgrade
DEFAULT 43%
SLASH 43%
PIERCE 10%
CAVALRY_RANGED 25%
SPECIALIST 43%
CRUSH 66%
CAVALRY 66%
SIEGE 33%
FLAME 90%
FROST 66%
MAGIC 66%
HERO 75%
HERO_RANGED 43%
POISON 66%
STRUCTURAL 15%
CHOP 65%
URUK 100%
WATER 66%
FlankedPenalty 30%
0 Available to the Witch-King (Mordor) once the power "Mordor/His Deadliest Servants" has been purchased
Influence of sauron.png Influence of Sauron - Sauron fills a building of Mordor (excluding Tol-In-Gaurhoth and the citadel) with his will, unlocking specific effects like new units or upgrades. 0 Ability unlocks once Sauron reaches level 3



Isengard

Name Cost of Research Requirement
Banner carrier isengard.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 400 Researched at the Armory
Heavy armor isengard.png Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 600 Researched at the Armory
Forged blades isengard.png Forged Blades - Increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 300
600 Researched at the Armory
Steel bolts upgrade.png Steel Bolts - Increases the damage done by the arrows of the battalion and ignores the heavy armor upgrade. Changes the damage type to CAVALRY_RANGED. Cost: 400 800 Researched at the Armory
Uruk captain upgrade.png Uruk Captain - This upgrade can only be purchased once the battalion has reached level 2. This gives the battalion fear resistance and increased stats, including an automatic level-up to level 5. Cost: 400 800 Researched at the Armory, battalion must be level 2
Isengard upgrade tier.png Machinery of War Level 1 - Grants level 2; gives +1500 HP and +20% build speed; unlocks new units or upgrades. Cost: 1000 1000 Researched at a units recruitment building (apart from the Clan Steading)
Isengard upgrade tier.png Machinery of War Level 2 - Grants level 3; gives +1500 HP and +30% build speed; unlocks new units or upgrades. Cost: 1500 1500 Researched at a units recruitment building (apart from the Clan Steading)
Blood Warg.png Blood Wargs - Enables Warg Riders to train their mounts into Blood Wargs, which regenerate 20% of the damage as health when they attack. Cost: 200 400 Researched at Warg Pit
TESV Torch.pngTorches - This upgrade increases the damage of the Wildmen towards units and buildings. Cost: 200 0 None
Hunt leader.png Hunt Leader: Promotes the horde to rank 2. Units at rank 2 replace fallen troop members when not in combat. Cost: 300 0 Recruit Lurtz or Ugluk to enable this upgrade.
Hardened armors.png Hardened Armors - Increases the hitpoints of units that are equipped with Heavy Armor by 20%. Cost: 1000 1000 Researched at the Steelworks
Hardened weapons.png Hardened Weapons - Increases the damage of units that are equipped with Forged Blades by 33%. Cost: 1000 1000 Researched at the Steelworks
Hardened bolts.png Hardened Bolts - Increases the damage of units that are equipped with Steel Bolts by 25%. Cost: 1000 1000 Researched at the Steelworks
Murder crows upgrade.png Murder of Crows - Allows the player to call Crebain to the battlefield for a short time and permanently increases the vision range of the citadel. N/A Citadel
Excavations upgrade.png Excavations - Increases the health of all structures in the base by 30%. N/A Citadel
Burning forges.png Burning Forges - Triples the production of resources of the citadel. N/A Citadel


Rohan

Name Cost of Research Requirement
Rohan banner.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 600 Researched at Armory
Rohan heavy armor.png Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 900 Researched at Armory
Rohan forged blades.png Forged Blades - Increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 300
900 Researched at Armory
Rohan fire arrows.png Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 1200 Researched at Archery Range upgraded with Arsenal
Horse shields upgrade.png Horse Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
[+/-]EdainCavalryShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 50%
CAVALRY_RANGED 50%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 65%
CHOP 22%
URUK 15%
WATER 135%
FlankedPenalty 12%
[+/-]EdainCavalryHeavyShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 32%
CAVALRY_RANGED 65%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 100%
CHOP 15%
URUK 22%
WATER 135%
FlankedPenalty 12%
600 Researched at Stables upgraded with Arsenal
Captain soldiers.png Soldiers of Meduseld - Call a battalion of Soldiers of Meduseld to serve as elite Swordsmen. Cost: 500 0 None
Captain wardens.png Wardens of Meduseld - Call a battalion of Wardens of Medused to serve as elite Pikemen. Cost: 600 0 None
Captain cavalry.png Knights of Meduseld - Call a battalion of Knights of Meduseld to serve as elite Cavalry. Cost: 800 0 None
Rohan level up recruitment camp.png Recruitment Camp - Increases training speed by 50%, gives +1500 HP; grants a level. Cost: 400 500 Researched at building player desires to upgrade
Rohan level up arsenal.png Arsenal - Enables more advanced units and upgrades, gives +1500 HP; grants a level. Cost: 400 500 Researched at building player desires to upgrade
Merry rohan squire1.png Squire of Rohan - Merry becomes a squire of Rohan. He will instantly gain level 5 and an additional 1000 hit points and 30% armor on top of the increased level bonuses to health and armor. Cost: 400 0 Purchase in Merry's palantir
King's camp upgrade.png King's Camp: Upgrade the Exile Camp into a King's Camp. This enables the recruitment of Rohan's elite captains. Cost: 1000 1000 Purchase at the Exile Camp
Arm rally point.png Arm Rally Point - Mans the Assembly Point with a defensive archer Cost: 300 300 Purchase at the Assembly Point



Gondor / Arnor

Name Cost of Research Requirement
Gondor banner.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 400 Researched at Blacksmith with Iron Ore purchased from Market
Gondor heavy armor.png Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 600 Researched at Blacksmith with Iron Ore purchased from Market
Gondor forged blades.png Forged Blades - Increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 300
600 Researched at Blacksmith with Iron Ore purchased from Market
Fire arrows.png Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 800 Researched at Level 3 Archery Range
Fire stones upgrade.png Fire Stones - Increases the damage that the unit does to buildings and add FIRE damage. The unit can now damage garrisoned troops. Cost: 400 800 Researched at Level 3 Siege Works
Composite-bow.png Composite Bows - Equips the battalion with composite bows. This lowers the recharge time of Unexpected Salvo by 33% and doubles the damage. Cost: 300 600 Researched at Ranger Tents
Knight shield.png Knight Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
[+/-]EdainCavalryShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 50%
CAVALRY_RANGED 50%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 65%
CHOP 22%
URUK 15%
WATER 135%
FlankedPenalty 12%
[+/-]EdainCavalryHeavyShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 32%
CAVALRY_RANGED 65%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 100%
CHOP 15%
URUK 22%
WATER 135%
FlankedPenalty 12%
400 Research at level 3 Stable
Grand harvest.png Grand Harvest - Increases the resource production of all farms by +30%. Cost: 1200 1200 Researched at Market
Increased taxes.png Increased Taxes - The discount of houses now also affects regular infantry. Cost: 600 600 Researched at Market
Iron ore.png Iron Ore - Enables the research of upgrades at the blacksmith. Cost: 600 600 Researched at Market
Numenorian stonework.png Numenorean Stonework - Increases the armor of walls and towers. Cost: 1500 1500 Researched at Stoneworker
Reinforced gate upgrade.png Reinforced Gate (only available on Castle maps) - +50% HP to gates. Cost: 1000 1000 Researched at Stoneworker
Improved defensive measures.png Reinforce Fortress Garrison - Doubles the number of archers in each wall tower. Cost: 1200 1500 Researched at Stoneworker
Siege materials.png Siege Materials - Destroyed structures refund 50% of their cost; the player must maintain a Stoneworker to benefit from this upgrade. Cost: 500 500 Researched at Stoneworker
Gondor upgrade.png Upgrade Building to Level 2 - Grants level 2; gives +1500 HP and +20% build speed; unlocks new units or upgrades. Cost: 400 400 Researched at the building the player desires to upgrade to level 2
Gondor upgrade.png Upgrade Building to Level 3 - Grants level 3; gives +1500 HP and +30% build speed; unlocks new units or upgrades. Cost: 600 600 Researched at the building the player desires to upgrade to level 3 after researching the level 2 upgrade


Gondor Exclusive Upgrades

Name Cost of Research Requirement
Banners.png Banners: Grants +15% damage and armor to nearby troops. Cost: 400 0 Research at the Border Stronghold you wish to upgrade

Improved defensive measures.png Reinforce Garrison: Doubles the number of archers in the tower. Cost: 500

0 Research at the Border Stronghold you wish to upgrade
Boiling oil.png Boiling Oil: Allows the fortress to pour boiling oil on nearby enemy troops. Cost: 800 0 Research at the Border Stronghold you wish to upgrade
Houses of healing.png Houses of Healing: Heals nearby allies. Cost: 600 0 Research at the Border Stronghold you wish to upgrade
Pippin citadel guard.png Guardian of the Citadel - Pippin swears fealty to the Steward of Gondor and becomes a Guardian of the Citadel. He immediately reaches level 5 if below that and gains an additional +1000 hit points and +30% armor. Cost: 400 0 Purchase in Pippin's palantir
Gandalf gondor spellbook.png Gandalf the White: Gandalf becomes Gandalf the White and gains 100% bonus on magic attacks, -25% on recharge time for his spells and +1000 life points. 0 Gondor/Gandalf the White


Arnor Exclusive Upgrades

Name Cost of Research Requirement
Faithful of aranarth.png Faithful of Aranarth: 5% higher vision and attack range, are permanently stealthed and gain "Disruptive Fire" ability. Can be equipped if Aranarth chooses the path of the Ranger (level 7). 0 Aranarth has chosen the path of the Ranger (level 7).
Barrow guards.png Barrow Guards: 25% higher armor, 25% higher melee armor, resistance against fear and "Unexpected Salvo" ability. Can be equipped if Carthaen reaches level 5. 0 Carthaen has reached level 5
Enchanted anvil.png Enchanted Anvil: Reduces the cost of unit upgrades of Arnor:
  • 1 fortress with anvil: -15%
  • 2 fortresses with anvil: -25%
  • 3 fortresses with anvil: -33%

Cost: 500

500 Stronghold of Imladris
Blessed mist.png Blessed Mist: Nearby allies become camouflaged. Cost: 1000 1000 Stronghold of Imladris
Crystal moat.png Crystal Moat: Decreases the melee vulnerability of the fortress. Cost: 1000 1000 Stronghold of Imladris
Mystic fountains.png Mystic Fountains: Heals nearby allies; Glorfindel revives 25% faster at this fortress. Cost: 1500 1500 Stronghold of Imladris
WesternesseSword.png Sword of the Westerness - Makes the unit invulnerable to FLAME, MAGIC, FROST, POISON and FORCE damagetypes and increase their damage by 50% against ringwraiths, Karsh and Wights. 0 Arnor's Sword of the Westerness Spellbook Power



Lothlórien

Name Cost of Research Requirement
Lorien forged blades.png Master Blades - Greatly increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 500
900 Level 2 Forge
Lorien banner carrier.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 600 Forge
Lorien longbows upgrade.png Longbows - After being purchased the Longbow upgrade increases the range and vision field of the equipped battalion by 20%. Cost: 200 600 Level 2 Forge
Silverthorn arrows upgrade1.png Silverthorn Arrows - This upgrade adds a bonus MAGIC damage to the battalion, causing it to deal greatly increased damage to everything and even more to buildings. Cost: 700 1200 Level 3 Forge
Concealing fog.png Concealing Fog - All allied units within the fortress are hidden from enemy view. Cost: 500 500 Sanctuary
Silverthorn arrows upgrade1.png Silverthorns - The defensive archers are equipped with Silverthorn arrows. Cost: 1500 1500 Sanctuary
Safe refuge sanctuary1.png Safe Refuge - All allied units within the fortress are slowly healed. Cost: 1000 1000 Sanctuary
Galadriels gifts.png Gifts of Lorien - Galadriel hands gifts from Lothlorien to a hero. The gift can increase the stat of the heroes and/or grants it upgraded abilities.
  • Thranduil: Gains his silver battle armor, which gives him +15% armor. He will also now summon two rows of Palace Guards instead of one with his Shield Wall ability.
  • Legolas: Is gifted a Galadhrim bow which enhances his 'Hawk Strike' and 'Arrow Wind' abilities.
  • Tauriel: Can permanently wield her daggers and is constantly protected by guards. Her first ability transforms into a weapon toggle (she still loses 15% armor when toggling to bow). This can only be cast on Tauriel in the Mirkwood 6 player map she can be permanently recruited on.
  • Haldir: His Shining Arrow ability becomes Arrow of the White Lady, which deals increased damage and stuns enemies in a larger radius with fear.
  • Celeborn: Is gifted royal armor that increases his armor and damage by +10%.
  • Rúmil & Orophin: Are gifted mighty elven armor that highly enhances their defense but lowers their speed. When the ability is cast on either the brothers both will get the armor.
0 Level 3 Galadriel
Border Quarter.png Borderguard Wing - Unlocks Lórien Swordsmen, Lórien Archers, Lórien Pikemen, and Haldir at the outpost; mans the outpost with a platform of archers that fire at nearby enemies 400 Lothlorien Fortress
Forge.png Forge Wing - Unlocks research of unit upgrades at the outpost 600 Lothlorien Fortress
Sancutary.png Sanctuary Wing - Unlocks Minstrels, Galadriel, and Celeborn at the outpost; surrounds the fortress in a concealing fog 400 Lothlorien Fortress
Galadhrim Quarters.png Galadhrim Wing - Unlocks Galadhrim and Caras Galadhon Guards at the outpost; increases recruitment speed by 50% 400 Lothlorien Fortress


Wine from dorwinion.png Wine from Dorwinion - Increases the production of wine cellars by 25%. Cost: 1000 1000 Vault of the King
Protect the borders.png Protect the Borders - Troopchambers will be manned with two elite archers of the king that shoot at nearby enemies. Cost: 500 500 Vault of the King
Captain of the watch.png Captain of the Watch - Each Vault of the King is guarded by two individual Palace Guards and a Banner Carrier. The Banner Carrier grants nearby allies + 25% armor. Cost: 500 500 Vault of the King
Thranduil's mobilization order.png Thranduil's Mobilization - The Mirkwood citadel can now use the "Mobilization Order" ability, which speeds up recruitment of all Mirkwood troops for a short duration. Cost: 750 750 Vault of the King
Combat training.png Combat Training - Increase the training speed of units in the citadel by a total of 10%. Cost: 250 250 Forge
Improved combat training.png Improved Combat Training - Increase the training speed of units in the citadel by a total of 25%. Cost: 500 500 Forge
Great combat training.png Great Combat Training - Increase the training speed of units in the citadel by a total of 50%. Cost: 1000 1000 Forge
Border guard spypost upgrade.png Border Guard Spypost - Doubles the line of sight of the Mallorn Tree. Cost: 100 100 Mallorn Tree
Billowing fog upgrade.png Billowing Fog - The Mallorn Tree disguises allies in the area. Cost: 100 100 Mallorn Tree
Ban of protection mallorn tree.png Ban of Protection - reduces the armor of nearby enemies by 20%. Cost: 100 100 Mallorn Tree



Dwarves

Name Cost of Researching Requirement
Battle tower training-0.png Battle Tower Training - Increase the ranged damage of your defensive structures. Cost: 1200 1200 Research at a Stonemason
Oil vents.png Oil Vents - Build oil vents into the walls near the gate allowing to pour oil in front of the gate with the "Pour down boiling oil" skill. Cost: 1000 1000 Research at a level 2 Stonemason
Line of defense.png Line of Defense - Unlocks the use of the small build plots in front of the citadel as a second line of defense. Cost: 1000 1000 Research at a level 3 Stonemason
Heavy armor dwarves.png Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 900 Researched at Forge
Erebor forged blades.png/Iron hills forged blades.png/Ered luin forged blades.png Forged Blades - Increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 300
900 Researched at Forge
Fire arrows.png Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 1200 Researched at Forge
Elite equipment.png Elite Equipment - Allows training of elite units, the Mineworker, access to certain heroes, and the research of the Banner Carrier upgrade at the Hall of Warriors Research Cost: 750 750 Researched at Forge
Siege plans.png Siege Plans - Allows construction of advanced siege weapons and research of the Flaming Shot upgrade at the Forge Works Research Cost: 750 750 Researched at Forge
Mithril upgrade.png Mithril Coat - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Upgrades of Edain Mod's armorset to another armor set. Cost: 500 N/A Veterans of Khazad Dum have entered the Forge
Fire stones upgrade.png Flaming Shot - Increases the damage that the unit does to buildings and add FIRE damage. The unit can now damage garrisoned troops. Cost: 400 800 Siege Plans has been researched, Researched at Forge Works
Battlewagon equipment.png Battle Wagon Equipment - Allows Battlewagons to purchase Banner Carriers, Beer Kegs and a unique improvement for each Dwarven realm. 600 Forge Works
General dwarven banner carrier.png Banner Carrier: Nearby allies gain 15% damage and armor and become fearless. Also promotes the battlewagon to level 2. At level 2, the battle wagon heals while out of combat. In addition, this increases the garrison of the battlewagon, adding more troops to it. 600 Battle Wagon Equipment has been researched
Battlewagon kegs.png Beer Keg - Adds a beer keg to the back of the battlewagon. Nearby units are healed. Also promotes the battlewagon to level 2. At level 2, the battle wagon heals while out of combat 400 Battle Wagon Equipment has been researched

Ered Luin

Name Cost of Researching Requirement
Sharpened axes.png Sharpened Axes - Once purchased this will triple the flanking damage of the battalion when hitting enemies from the side or behind. Cost: 200 400 Research at a Dwarven Forge
Lake-town banner carrier.png/Ered Luin Banner Carrier.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 600 Elite Equipment has been researched, Researched at Hall of Warriors
Lake-town housing area.png Housing Area: Builds three town houses, each of which generates taxes. Cost: 500 500 Purchase at the Town Hall
Lake-town militia house.png Militia House: Builds a barracks that allows for the recruitment of Lake-town battalions and the hero Bard. Cost: 300 300 Purchase at the Town Hall
Lake-town well.png Well: Builds a well which heals nearby allies and grants them +15% armor, +15% damage and +25% experience gain. Cost: 600 600 Purchase at the Town Hall
Lake-town watchtower.png Watchtower: Builds a wooden defensive tower that will fire at nearby enemies. Cost: 400 400 Purchase at the Town Hall
Battlewagon bolt shooter.png Bolt Thrower - The battlewagon is equipped with a bolt thrower. The bolt thrower fires at nearby enemies alongside the archers but deals more damage. Also promotes the battlewagon to level 2. At level 2, the battlewagon heals while out of combat 200 Battle Wagon Equipment has been researched


Erebor

Name Cost of Researching Requirement
Erebor war mask.png War Mask - Reduces the armor of units near the equipped battalion by -20%. Cost: 200 400 Research at a Dwarven Forge
Dale banner carrier.png/Erebor Banner Carrier.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 600 Elite Equipment has been researched, Researched at Hall of Warriors
Dale housing area.png Housing Area: Builds three town houses, each of which generates taxes. Cost: 500 500 Purchase at the Dale Marketplace
Dale militia house.png Militia House: Builds a barracks that allows for the recruitment of Dale battalions and the hero Brand. Cost: 300 300 Purchase at the Dale Marketplace
Dale well.png Well: Builds a well which heals nearby allies and grants them +15% armor, +15% damage and +25% experience gain. . Cost: 600 600 Purchase at the Dale Marketplace
Dale watchtower.png Watchtower: Builds a defensive tower that will fire at nearby enemies. Cost: 400 400 Purchase at the Dale Marketplace
Battlewagon spikes.png Wheel Blades - The wheels of the battlewagon are equipped with blades that decrease the deceleration caused by trampling by 50%. Also promotes the battlewagon to level 2. At level 2, the battlewagon heals while out of combat 200 Battle Wagon Equipment has been researched


Iron Hills

Name Cost of Researching Requirement
Tower shields.png Tower Shields - Increases armor against ranged units (PIERCE, STRUCTURAL, HERO_RANGED, CAVALRY_RANGED) by 50%. Cost: 200 400 Research at a Dwarven Forge
Iron Hills Banner Carrier.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 600 Elite Equipment has been researched, Researched at Hall of Warriors
Additional hall of warriors.png Additional Hall of Warriors: Increases recruitment speed and resource production by 50%. Cost: 500 500 Purchase at the Ered Mithrin Bastion
Dragon trophy.png Dragon Trophy: Lowers the damage of monsters by 50% in a wide radius while increasing the damage of nearby allied units by 30%. Allied units keep the bonus damage for 45 seconds after leaving the vicinity of the Bastion. Cost: 750 750 Purchase at the Ered Mithrin Bastion
Border wardens.png Border Wardens: Mans the Bastion with several Hunters to aid in its defense. Additionally, summoned Mineshafts (3pp), Lone Towers (3pp), and the summoned Citadel (10pp) gain +30% armor while the Bastion stands. Cost: 500 500 Purchase at the Ered Mithrin Bastion
Mighty catapult.png Mighty Catapult: Constructs a catapult on top of the fortress that delivers flaming barrages. Cost: 2500 2500 Purchase at the Ered Mithrin Bastion
Battlewagon trophies.png Trophy - A spike of severed orc heads is mounted upon the battlewagon, demoralizing nearby enemies and lowering their damage by -20%. The debuff increases by -5% for every level up the battewagon gains. Also promotes the battlewagon to level 2. At level 2, the battlewagon heals while out of combat 200 Battle Wagon Equipment has been researched



Angmar

Name Cost of Research Requirement
Angmar banner carrier.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 400 Research at a level 2 Dark Iron Forge
Dark iron armor.png Dark Iron Mail - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 600 Research at a level 2 Dark Iron Forge
Dark iron blades.png Dark Iron Blades - Increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 300
600 Research at a level 2 Dark Iron Forge
Frozen arrows.png Ice Arrows - This upgrade significantly increases the arrow damage dealt by this battalion once purchased. Cost: 400 800 Research at a level 3 Dark Iron Forge
Ice munitions.png Ice Shot - Increases the damage that the unit does to buildings and add FROST damage. and disables attacked buildings for a short time. Fortresses, Walls and Expansions are not affected. Cost: 600 500 Research at a level 3 Dark Iron Forge
Soul freeze.png Soul Freeze: Allows Sorcerers to specialize in the Soul Freeze power. This makes units in the radius immobile but invulnerable for a short time. Cost: 100 N/A A Temple of Twilight has been built
Well of souls.png Well of Souls: Allows Sorcerers to specialize in the Well of Souls power. This sucks life force from the target to heal units around the sorcerer. Cost: 300 N/A A Temple of Twilight is level 2
Corpse rain.png Corpse Rain: Allows Sorcerers to specialize in the Corpse Rain power. This calls down a barrage of corpses on the target area. Cost: 500 N/A A Temple of Twilight is level 3
Spiked collars.png Heavy Spiked Collars - This increases the damage of Dire Wolves by 50% and their movement speed by 25%. Cost: 200 400 Research at a level 2 Kennel
Wolf tamer.png Wolf Breeding - Allows Thrall Masters to summon Wolf Riders. Cost: 400 400 Research at a level 2 Kennel
Rabies.png Rabies - Dire Wolves gain +60% damage but lose -50% armor. Cost: 0 N/A None
Garrison tower upgrade.png Garrison Tower: The Witch-King gives the land to the Men of Carn Dum. The outpost becomes a defensive tower with additional hitpoints and defensive archers. Men of Carn Dum are recruited 30% faster and the outpost gains 800 hitpoints. Enables the recruitment of Helegwen at the outpost. Cost: 500 500 Angmar Outpost
Sorcery tower upgrade.png Tower of Sorcery: The Witch-King gives the land to his sorcerers. The tower becomes a tower of sorcery. As long as it stands spells recharge 20% faster (up to 40% with two towers) and sorcerers can use every spell. Enables the recruitment of Zaphragor at the outpost. Cost: 500 500 Angmar Outpost
Might of witch king upgrade.png Might of the Witch-King - The might of the Witch-King will be bestowed to a hero gifting them with additional power for 120 seconds.
  • Zaphragor: For a limited time, the area around him will suffer from multiple explosions every few seconds.
  • Mornamarth: For a limited time, Men of Carn Dum in the radius of "Lust for Power" have 30% more armor.
  • Gulzár: For a limited time, Gulzar's spells reload twice as fast
  • Dûrmarth: For a limited time, "Blade of the Enforcer" deals double damage
  • Drauglin: For a limited time, Drauglin is transformed into a wolf beast with more damage and health. However, he must transform back into a human before the timer expires or he will die.
  • Karsh: For a limited time, Karsh is healed by 75% of his dealt damage
  • Hwaldar: For a limited time, Hwaldar gains better stats. Hwaldar gains 100% damage, his abilities deal 100% damage, resists knockback, gains 100% armor, 25% speed, 100% experience.
  • Helegwen: For a limited time, Helegwen's arrows pierce through enemies.

Left click on a hero of Angmar.

0 Level 5 Witch-King (Angmar)
Officers of the Black Guard - The officers of the Black Guards ensure a cruel discipline among Angmar's vassals. Unit overseen by them have +25% more health and deal +25% damage. Officers of the Black Guards have three times the health of regular Guards.The Thrall Master now summons Orc Slayers from Mount Gram instead of Gundabad Orcs. 0 Angmar/Black Guard Officers



Imladris

Name Cost of Researching Requirement
Mystical studies.png Mystical Studies - The Scholars research the Mystical Arts of Doriath. Allows Loremasters to use abilities. Author Halls level up. Unlocks Advanced Mystical Studies for research Cost: 900 900 Research at a Library
Blacksmithing studies.png Blacksmithing Studies - The Loremasters study the arts of the Eregion smiths. Enables battalions to purchase Eregion Blades. Eregion Forges level up. Unlocks Advanced Blacksmithing Studies for research. Cost: 900 900 Research at a Library
Military studies.png Military Studies - The Scholars research the military Aarts of the Noldor. Enables standard units to use a new ability. Military structures level up. Unlocks Advanced Military Studies for research. Cost: 900 900 Research at a Library
Basic Agricultural Studies.pngAgricultural Studies - The loremasters study the agricultural environemnt of Eriador. All Hobbit Farms and Garden of Imladris level up and Hobbit Farms are guarded by Dunedain. Cost: 900 900 Research at a Library
Adv mystical studies.png Advanced Mystical Studies - The loremasters uncover further secrets of Doriath. Allows combined Loremasters to use abilities. Author Halls level up once again. Cost: 900 900 Research at a Library after having research Mystical Studies
Adv blacksmithing studies.png Advanced Blacksmithing Studies - The loremasters uncover further secrets of Eregion. Enables Rivendell Archers to purchase the gold-tipped arrows of Eregion. Eregion Forges level up once more. Cost: 900 900 Research at a Library after having research Blacksmithing Studies
Adv military studies.png Advanced Military Studies - The loremasters uncover further secrets of the Last Alliance. Unlocks a special ability for elite units. Military buildings level up once again. Cost: 900 900 Research at a Library after having research Militray Studies
Agricultural Studies.pngAdvanced Agricultural Studies - The loremasters develop new agraric techniques. All Hobbit Farms and Gardens of Imladris level up once again. Miruvor now replenishes 20% more health. Cost: 900 900 Research at Library after having research Argicultural Studies
Imladris banner carrier.png Banner Carrier - This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. Cost: 200 600 Research at a level 2 Rivendell Barracks (Elven Units) / Halbarad level 5 (Dunedain Units)
Magic blades.png Magic Blades - Increases the damage of this battalion and provides a damage bonus against
  • Other infantry if they are swordsmen
  • Monsters and Cavalry if they are pikemen
  • Buildings if they are cavalry
    Cost: 300
900 Research at a level 2 Eregion Forge
Imladris heavy armor.png Heavy Armor - Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different armorset. Cost: 300 900 Research at a level 2 Eregion Forge
Gold tip arrows.png Gold Tip Arrows - This upgrades adds a bonus MAGIC damage to the unit. Causing it to deal additional damage to everything and even more to buildings. Cost: 400 1200 Research at a level 2 Eregion Forge
Eregion Blades Upgrade.png Eregion Blades - After the Forged Blades (Magic Blades) upgrade has been purchased by the battalion, this additional upgrade becomes available once the Basic Blacksmithing Studies has been researched from the Library. The Eregion Blades are lighter and more efficient, granting the battalion a +25% higher attack speed. Cost: 200 0 Forged Blades has been researched, Blacksmithing Studies has been researched
Golden Eregion Arrows Upgrade.png Golden Eregion Arrows - After the Gold Tip Arrows upgrade has been purchased by the battalion, this additional upgrade becomes available once the Advanced Blacksmithing Studies has been researched from the Library. The Golden Eregion Arrows increase the attack of allied units near the point of impact by +30%. Cost: 200 0 Gold Tip Arrows has been researched, Advanced Blacksmithing Studies has been researched
Fire arrows.png Fire Arrows - This upgrades adds a bonus FIRE damage to the unit. Causing it to deal increased damage to everything and even more to buildings. Cost: 400 0 Halbarad Level 7
Blinding Shot.png Blinding Shot - Blinding Shot boulders paralyze enemies in the target area but inflict only half damage. Catapults can switch between regular boulders and Blinding Shot boulders. Once this upgrade is purchased at a level 3 Siege Works, it will automatically be applied to all Imladris Catapults. Cost: 800 800 Research at a level 2 Siege Works
Horse Shield.png Horse Shield - Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to EdainCavalryShieldArmor, if heavy armor has already been purchased changes the armorset to EdainCavalryHeavyShieldArmor. Cost: 200
[+/-]EdainCavalryShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 50%
CAVALRY_RANGED 50%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 100%
HERO_RANGED 100%
STRUCTURAL 65%
CHOP 22%
URUK 15%
WATER 135%
FlankedPenalty 12%
[+/-]EdainCavalryHeavyShieldArmor
DEFAULT 100%
SLASH 15%
PIERCE 32%
CAVALRY_RANGED 65%
SPECIALIST 170%
CRUSH 100%
CAVALRY 100%
SIEGE 100%
FLAME 100%
FROST 100%
MAGIC 100%
HERO 150%
HERO_RANGED 150%
STRUCTURAL 100%
CHOP 15%
URUK 22%
WATER 135%
FlankedPenalty 12%
400 Research at a level 2 Green Pasture
Dunedain watchtower.png Watchtower: Builds a defensive platform manned by 3 Dunedain Rangers that will fire at nearby enemies. Cost: 400 400 Purchase at the Dunedain Outpost
Troop tent.png Troop Tent: Builds a troop tent which allows for the recruitment of rams and the hero Halbarad. Cost: 300 300 Purchase at the Dunedain Outpost
Storage tent.png Storage Tent: Builds a storage tent which generates extra resources. Cost: 500 500 Purchase at the Dunedain Outpost
Medic tent.png Medic Tent: Builds a medic tent which heals nearby allies and grants them leadership. Cost: 600 600 Purchase at the Dunedain Outpost
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